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Latest Comments by YoRHa-2B
NVIDIA pushed out two new Linux drivers recently with 396.45 and 390.77
20 Jul 2018 at 2:14 pm UTC

Quoting: mrdeathjrThis driver dont be used with dxvk because dont support still VK_EXT_vertex_attribute_divisor requirement
DXVK 0.63 (probably coming tomorrow) will relax the requirement (it already works if you compile from git). Not the way I wanted to solve this problem, but Nvidia seems to be a bit slow with putting that extension into their main branch...

Prepare a glass for some more Wine as DXVK 0.62 is out with possible performance improvements
14 Jul 2018 at 5:35 pm UTC

Quoting: GuestCrash Bandicoot doesn't work for me at all on my nvidia card, it just freezes completely right at the start (don't even see the activision logo)

Anyone know a way around this?
There's a bug report [External Link] about this, apparently the game requires some tinkering with command line options and disabling NVAPI (which you should do anyway if you use dxvk, since it won't work). That's not something I can fix though.

DXVK for Vulkan-based D3D11 in Wine version 0.61 is out with improved performance
5 Jul 2018 at 9:32 am UTC

Quoting: Avehicle7887Nice shot, are the smoke errors rendering correctly now (such as the ones in the intro scene with the aircraft)?
That is (or rather, was) an Nvidia driver bug. Never happened on Mesa to begin with.

DXVK for Vulkan-based D3D11 in Wine version 0.61 is out with improved performance
29 Jun 2018 at 11:10 pm UTC

Wonder if SMAA/TAA methods can be sped up with DXVK.
Short answer: No. There's no specific reason for AA to be that much slower than on Windows, but if it is, we just have to accept it. Optimizing shaders is the driver's job and everything else... well there's just not much to optimize anymore.

That said, it seems that Nvidia cards still run significantly worse than AMD cards for some reason, despite the massive boost that some people are reporting for the dedicated allocation patch that landed in 0.61.

Everything fine here.
Well, I don't understand why it won't run here. Just getting a message box from the game that an exception has occured, completely useless of course with no real info to work with...

DXVK for Vulkan-based D3D11 in Wine version 0.61 is out with improved performance
29 Jun 2018 at 10:26 am UTC

Weird, it crashes for me right after the Piranha Bytes logo with *any* version of wine that is not the Arch build of 3.9 (non-staging). Even my own 3.9 builds crash the game for some reason.

Performance cannot really be improved any further and 70% of Windows perf is to be expected.

DXVK for Vulkan-based D3D11 in Wine version 0.61 is out with improved performance
29 Jun 2018 at 8:20 am UTC

Quoting: ShmerlFrom DRM-free games, I've heard Elex works well.
Unfortunately it seems that wine 3.10 broke it, at least I had no luck running it since then. I'd appreciate if someone else who owns the game could test that.

DXVK for Direct3D 11 over Vulkan in Wine has a new 0.60 release
22 Jun 2018 at 10:58 am UTC Likes: 8

@Arehandoro it (sort of) is if you're either on Windows or using the dev build that Square themselves leaked some time ago, but the Steam version doesn't run on wine due to DRM issues. Screenshot [External Link]

Victory At Sea Pacific, an open world naval RTS is coming soon with Linux support
7 Jun 2018 at 3:27 pm UTC

Poor old Yamato getting blown up in the video.

Looking at their Steam page I'm a bit worried that they aren't going to test and support AMD GPUs at all though, especially on Linux.

Rise of the Tomb Raider is now officially available on Linux, here’s a look at it with benchmarks
20 Apr 2018 at 11:35 am UTC Likes: 6

Quoting: GuestHas anyone did a comparison between the game running with dxvk and this port?
Yeah, the port is more than twice as fast, doesn't hang the GPU with max settings, renders everything correctly, and more importantly, it doesn't stutter like mad when the shader cache is cold.

With the small update it received this morning I actually got the port to run. Very impressed so far, they are straight-up beating Windows D3D11 when CPU bound, and it's only some 10% slower on RADV when GPU bound (which is in line with the Nvidia results).

Rise of the Tomb Raider is now officially available on Linux, here’s a look at it with benchmarks
19 Apr 2018 at 10:59 am UTC Likes: 2

Quoting: KuJoIt is interesting to see that DX12 has no advantages under Windows. Much rather even disadvantages up to as good as DX11.
Not when you're CPU bound. I played this game on Windows some time in 2016 and it was pretty much unplayable with Dx11 on my old CPU. Dx12? Smooth as butter.

It'd be interesting to see how the Linux version compares to D3D11/12 when CPU bound. But in general it seems like Feral did a pretty good job here.