Latest Comments by little
New Frictional Games Teaser Site
28 Sep 2013 at 7:50 pm UTC
28 Sep 2013 at 7:50 pm UTC
Although it doesn't look like it I still hope they do something else then another horror game. I get that this is what they seem to do best (despite the Penumbra and Amnesia games having a fair amount of flaws), but it's also the only thing they have done. I would love to see how and what they can also do. They seem like a very creative bunch and I really don't want them to lock themselves to just doing horror games. Also I fear that if devs continue to ride the current horror game hype (even if they might have started it) too long it might hurt them sooner then later.
At least in some interviews they stated that they are open to new ideas and genres. I really hope that they actually are.
At least in some interviews they stated that they are open to new ideas and genres. I really hope that they actually are.
Planetary Annihilation Enters Beta With Lower Price & More Features
27 Sep 2013 at 9:37 am UTC
27 Sep 2013 at 9:37 am UTC
I really enjoy this game. Have been playing since alpha. Currently there isn't a Linux launcher but it's in the works, so updating should be getting a lot easier soon. Also they built the beta with the "wrong" libc version. Currently they use one which isn't supported by the Ubuntu 12.04 LTS version. Which is odd as they used that for alpha. There already is a bug report for that, dunno when of if they are going to change it.
Valve Has Announced The SteamOS Built On Linux UPDATED
24 Sep 2013 at 6:06 am UTC
First off it's not the consoles fault that people develop shitty ports. Primarily it's the devs fault. Then it's because the PC is a niche market for AAA games and devs either dont have the resources, experience or time to care for a proper PC port. Yes, this might be sad but it's not the problem of consoles. It's the problem of the PCs small market share. The one with the smallest will always get shafted. That's the (admittedly sad) history of games development. Hell, if I see what Call of Duty sells on consoles compared to PC of course I develop the game for consoles. Everything else would be nuts for a game with such huge development costs!
But when Valve puts out a SteamBox on which games also have to run on any other PC with Steam installed (there wouldn't be any sense to call it SteamOS if not) I doubt that this will be further harmful to PC development. Why should it? From all we can assume a SteamBox will pretty much be a PC running a stripped down Linux that boots into the Steam clients big picture mode. And I really don't know what people expected. Did they really expect that a SteamBox would be a full fledged out Linux desktop PC with the Steam client preinstalled?
The only issue I see with SteamOS and a Steambox is in regard of games like FPS that might "require" a gamepad to be played on a TV. As well as games like strategy titles that require mouse/keyboard. Hopefully we will get more info on how they are going to handle those. It would suck if you would be locked out of games you already bought and that would technically run on a Steambox. Also they would lock out one of the biggest PC games and their own title Dota2 from the Steambox. That wouldn't make any business sense at all.
Of course this all runs on assumptions but currently we know pretty much nothing about the inner workings of SteamOS and nothing about the Steambox. But if it would be as people make it to be then Gabes talk at LinuxCon would not have made any sense at all. So let's just wait and see before we jump to any doomsday conclusions.
PS: I would not call Skyrims controls unresponsive. Maybe "floaty". But they are not this way because of consoles. This is more likely because of Bethesda failing to try to put weight behind the attacks. Controls and the combat in the Elder Scrolls series has always been the weak part. They never seem to get it right. It just feels the same on consoles so I tend to say it's a mistake on Bethesdas part, not the consoles.
---
A more unrelated small "rant" because I simply have to get this out of my system: If the PC has been one thing, then about peripherals. A few years back it was the norm to have at least a flightstick on the desk. Now people get up in arms if a dev dares to require a gamepad. Yes, PC gaming is about choice and you can also control a flight sim with a mouse. But it won't be optimal. Most of them will be pretty much unplayable. Just the same as other games are best used with a gamepad. Pretty much the only exception here might be FPS. And even there I would argue that there are games that, if done right, work better on gamepad then on mouse and keyboard. If people only want to use mouse and keyboard, that's fine. But they should also realize that using mouse and keyboard is not always the optimal way to play games and you will always have games that are better controlled with different peripherals. And be it only because the developer designed the game in this way. But that's fine because it's his choice. He doesn't have to bow to anyone, especially not on PC as we can use every effing peripheral that is out there. And this is one of the big strengths of PC gaming. I just wish that one day PC gamers would get out of their ivory tower and realize that in the past it was normal for a PC gamer to have a flightstick and a gamepad. It was the norm to own several peripherals and pick the right tool for the job *end rant*
24 Sep 2013 at 6:06 am UTC
Quoting: NoYzE...I thought about it and I disagree.
First off it's not the consoles fault that people develop shitty ports. Primarily it's the devs fault. Then it's because the PC is a niche market for AAA games and devs either dont have the resources, experience or time to care for a proper PC port. Yes, this might be sad but it's not the problem of consoles. It's the problem of the PCs small market share. The one with the smallest will always get shafted. That's the (admittedly sad) history of games development. Hell, if I see what Call of Duty sells on consoles compared to PC of course I develop the game for consoles. Everything else would be nuts for a game with such huge development costs!
But when Valve puts out a SteamBox on which games also have to run on any other PC with Steam installed (there wouldn't be any sense to call it SteamOS if not) I doubt that this will be further harmful to PC development. Why should it? From all we can assume a SteamBox will pretty much be a PC running a stripped down Linux that boots into the Steam clients big picture mode. And I really don't know what people expected. Did they really expect that a SteamBox would be a full fledged out Linux desktop PC with the Steam client preinstalled?
The only issue I see with SteamOS and a Steambox is in regard of games like FPS that might "require" a gamepad to be played on a TV. As well as games like strategy titles that require mouse/keyboard. Hopefully we will get more info on how they are going to handle those. It would suck if you would be locked out of games you already bought and that would technically run on a Steambox. Also they would lock out one of the biggest PC games and their own title Dota2 from the Steambox. That wouldn't make any business sense at all.
Of course this all runs on assumptions but currently we know pretty much nothing about the inner workings of SteamOS and nothing about the Steambox. But if it would be as people make it to be then Gabes talk at LinuxCon would not have made any sense at all. So let's just wait and see before we jump to any doomsday conclusions.
PS: I would not call Skyrims controls unresponsive. Maybe "floaty". But they are not this way because of consoles. This is more likely because of Bethesda failing to try to put weight behind the attacks. Controls and the combat in the Elder Scrolls series has always been the weak part. They never seem to get it right. It just feels the same on consoles so I tend to say it's a mistake on Bethesdas part, not the consoles.
---
A more unrelated small "rant" because I simply have to get this out of my system: If the PC has been one thing, then about peripherals. A few years back it was the norm to have at least a flightstick on the desk. Now people get up in arms if a dev dares to require a gamepad. Yes, PC gaming is about choice and you can also control a flight sim with a mouse. But it won't be optimal. Most of them will be pretty much unplayable. Just the same as other games are best used with a gamepad. Pretty much the only exception here might be FPS. And even there I would argue that there are games that, if done right, work better on gamepad then on mouse and keyboard. If people only want to use mouse and keyboard, that's fine. But they should also realize that using mouse and keyboard is not always the optimal way to play games and you will always have games that are better controlled with different peripherals. And be it only because the developer designed the game in this way. But that's fine because it's his choice. He doesn't have to bow to anyone, especially not on PC as we can use every effing peripheral that is out there. And this is one of the big strengths of PC gaming. I just wish that one day PC gamers would get out of their ivory tower and realize that in the past it was normal for a PC gamer to have a flightstick and a gamepad. It was the norm to own several peripherals and pick the right tool for the job *end rant*
Humble Weekly Sale Featuring Egosoft's X series
19 Sep 2013 at 8:43 pm UTC
In the end you have to make a decision if you want your first experience it to be easier (AP) or more immersive (TC) ;)
PS: I would not recommend the older ones to start with unless you are an absolute sucker for the story. The later games (X3 series) are great improvements and with the older ones especially the UI can be a a pain to use.
If you want to play them in a row I would still recommend to get started with AP or TC and then go back to part one as those will give you a way better introduction to and understanding of the underlying systems.
19 Sep 2013 at 8:43 pm UTC
Quoting: Mewist2As someone who has never played the X series before, which would be the best to start with?imho: either Terran Conflict or Albion Prelude. The later is even more geared towards beginners (thus at times a bit easy and speed up in terms of progression) but TR is overall better (in terms of story, content, etc) and also one of the easier ones to start with.
In the end you have to make a decision if you want your first experience it to be easier (AP) or more immersive (TC) ;)
PS: I would not recommend the older ones to start with unless you are an absolute sucker for the story. The later games (X3 series) are great improvements and with the older ones especially the UI can be a a pain to use.
If you want to play them in a row I would still recommend to get started with AP or TC and then go back to part one as those will give you a way better introduction to and understanding of the underlying systems.
New Wasteland 2 RPG Footage And Linux Release Info
3 Sep 2013 at 1:44 pm UTC
http://www.youtube.com/watch?v=O7FjqL_6FJc [External Link]
3 Sep 2013 at 1:44 pm UTC
Quoting: alexThunderThe goats are weird in this game (10:50 in the video).Goats are very weird creatures ;)
http://www.youtube.com/watch?v=O7FjqL_6FJc [External Link]
Valve Has Greenlit 100 Titles On Steam
29 Aug 2013 at 9:54 pm UTC
29 Aug 2013 at 9:54 pm UTC
Check out "RUNNING WITH RIFLES". Its a really fun game!
Also Legend of the Knightwasher looks wonderful. Cant wait to see more of it.
Paranautical Activicty might finally be a Roguelike in which I do not suck ;)
Also Legend of the Knightwasher looks wonderful. Cant wait to see more of it.
Paranautical Activicty might finally be a Roguelike in which I do not suck ;)
Natural Selection 2 Has Officially Smashed Onto Linux
29 Aug 2013 at 9:45 am UTC
(sorry for doubleposting. wont happen again ;))
29 Aug 2013 at 9:45 am UTC
Quoting: littleTo resolve the black screen issue:Also decided to register. I think I'll be hanging around here a bit more in the future :)
http://forums.unknownworlds.com/discussion/131682/linux-game-has-trouble-with-locales-that-use-different-decimal-separator [External Link]
(sorry for doubleposting. wont happen again ;))
- Lutris now being built with Claude AI, developer decides to hide it after backlash [updated]
- Letter from the owner - our stance on generative AI
- NVIDIA DLSS 5 has become the source of many memes as the backlash continues
- Transport Tycoon Deluxe returns from Atari - now a requirement for OpenTTD via Steam and GOG
- Proton Experimental brings fixes for REDLauncher, HELLDIVERS 2, Atelier Yumia, KILLER INN and more
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck