Latest Comments by godlike
Feral Interactive Wish To Know Why You Game On Linux
3 Sep 2014 at 2:35 pm UTC
3 Sep 2014 at 2:35 pm UTC
I used to have a workstation with Linux (work) and Windows (games). Even if dual booting sounds like a fine way to do some gaming, closing applications (or hibernating) and rebooting is a haste. That's why I used to play games on Linux.
Currently and with all this steambox anticipation I decided to build a second PC specifically for gaming and the living room. That one is dual boot as well but I still play games on Linux. This time it's purely out of stupid ideological reasons.
Currently and with all this steambox anticipation I decided to build a second PC specifically for gaming and the living room. That one is dual boot as well but I still play games on Linux. This time it's purely out of stupid ideological reasons.
The Metro Redux FPS Games Will Require OpenGL 4 On Linux
29 Aug 2014 at 12:31 pm UTC
I guess we need to wait and see if they will support both 3.2 and 4.x.
29 Aug 2014 at 12:31 pm UTC
Quoting: CimerydIf the "redux" version of Metro's engine is OpenGL 4.x only, then I am afraid the chances to play it are slim. The Linux Intel drivers officially support GL 3.x with some 4.x extensions.Quoting: lavejust in case someone is wondering - you will need:Does that mean my Intel graphics laptop won't be able to run it at all, even with settings cranked down?
AMD 5xxx Series or higher
NVIDIA 4xx Series or higher
I guess we need to wait and see if they will support both 3.2 and 4.x.
AMD Working Closely With Khronos Group On Next-gen OpenGL, Gives Mantle Access
15 Aug 2014 at 11:15 am UTC
15 Aug 2014 at 11:15 am UTC
Personally, I feel extremely excited with GL-Next. The direction that Khronos follows is to create a spec where the application developers have the power and the control over the GPUs. The driver layer is going to be thin and way less complicated than the current GL.
Some notes on the GL-Next initiative:
- AMD made a major contribution by giving Mantle to Khronos (I believe DICE contributed to Mantle as well).
- There is a consensus on the major goals of GL-Next between Khronos members. This gives a great momentum on the whole effort.
- It's really nice to see game developers contributing with proposals and feedback. Valve, Epic, Unity, DICE, Blizzard etc. Valve is sponsoring some stuff as well!
So next time, carefully consider to whom you give your money to ;)
Some notes on Mantle:
- Obviously, Mantle is close to AMD HW and it will require some changes to accommodate other HW.
- It not going to be easy to code with Mantle. Some "nice" driver abstractions will become an application problem. And GL 4.5 has tons of those abstractions.
- Drivers will have far better quality. Implementing something like Mantle is way easier that implementing the whole GL 4.5 stack.
- The opensource drivers will probably be up to speed a lot quicker than before.
Some notes on the GL-Next initiative:
- AMD made a major contribution by giving Mantle to Khronos (I believe DICE contributed to Mantle as well).
- There is a consensus on the major goals of GL-Next between Khronos members. This gives a great momentum on the whole effort.
- It's really nice to see game developers contributing with proposals and feedback. Valve, Epic, Unity, DICE, Blizzard etc. Valve is sponsoring some stuff as well!
So next time, carefully consider to whom you give your money to ;)
Some notes on Mantle:
- Obviously, Mantle is close to AMD HW and it will require some changes to accommodate other HW.
- It not going to be easy to code with Mantle. Some "nice" driver abstractions will become an application problem. And GL 4.5 has tons of those abstractions.
- Drivers will have far better quality. Implementing something like Mantle is way easier that implementing the whole GL 4.5 stack.
- The opensource drivers will probably be up to speed a lot quicker than before.
Epic Games Helps Blender By Becoming A Sponsor
18 Jul 2014 at 11:26 am UTC
18 Jul 2014 at 11:26 am UTC
Actually Epic are doing some really nice and bold moves lately. Their new engine has a very friendly and open model (UE 4 licensing model is mind blowing), they have some nice ideas as a Khronos member and now this.
Metro Redux FPS Games Due At The End Of August
4 Jul 2014 at 5:27 pm UTC
4 Jul 2014 at 5:27 pm UTC
Does anyone know what is the difference between Metro last light and Metro last light redux? For the Linux versions of course. As far as I can tell Metro last light is OpenGL 3.x where the windows version supports OpenGL 4.x features (tessellation).
Do We Want Ubisoft To Support Linux?
22 Jun 2014 at 8:12 am UTC
22 Jun 2014 at 8:12 am UTC
Hahaha. You made so many wrong assumptions my friend (I was born in mid-80s and I used to spend lots of yours playing games around 2000).
I think you are missing my point. IMHO a system will work properly:
1. When that system provides a huge amount of choices, good and bad.
2. When that system has the means to auto-correct itself.
3. When the majority stake of that system is the one to define it's trends but not the only one.
I am not saying that DRM is good _but_ there are multiple layers of DRM. By presenting the worst case of DRM (Japan) you mislead and create FUD.
What I am saying is that we want multiple choices. If us, the users, are not happy with Ubisoft's DRM we will not give them our money. For example, I wanted to play Crysis 3 so badly. The fact that it was only on Origin kept me away and as far as I know many people did the same.
Linux is the definition of an open system so it's easy to auto-correct itself. We just need multiple support from big and small companies and everything will work just fine.
I think you are missing my point. IMHO a system will work properly:
1. When that system provides a huge amount of choices, good and bad.
2. When that system has the means to auto-correct itself.
3. When the majority stake of that system is the one to define it's trends but not the only one.
I am not saying that DRM is good _but_ there are multiple layers of DRM. By presenting the worst case of DRM (Japan) you mislead and create FUD.
What I am saying is that we want multiple choices. If us, the users, are not happy with Ubisoft's DRM we will not give them our money. For example, I wanted to play Crysis 3 so badly. The fact that it was only on Origin kept me away and as far as I know many people did the same.
Linux is the definition of an open system so it's easy to auto-correct itself. We just need multiple support from big and small companies and everything will work just fine.
Quoting: MajorLunaCQuoting: godlikeYes we want Ubisoft's support because they are making really good games. DRM no DRM who gives a fudge about this dispute? I just want to have a choice. And if someone doesn't like DRM he can always avoid clicking "buy"... that simple.That's just it: They're denying choices. In Japan, they already have DRMs that only allow you to play a movie that you BUY (NOT RENT; BUY) only a set number of times on ONLY a single DVD/Blueray player before you can't play the disk anymore, in some cases even "self-destructing" (no boom, just it wont play). Games there have very similar DRMs (like only 1 computer/console). So if anything happens to the player (like X-Box, X-Box 360 often broke), you basically lose ALL your games instantly, no refund.
Things seem to be headed in the same direction in the USA and other places. You must be young, or at least ignorant, and you haven't experienced the Golden Age of Gaming that was the whole of the 90s to early 2000s. Games used to be reasonable prices back then, even for big hit popular games, brand new were $9.00 to $29.99 (same with movies). To people who actually understand what DRM is and is doing, it means the company is telling you "This game/movie is MINE and only MINE, even if you buy it! I get to do with it whatever I want with it, even after you buy it! I can take it away at any time! You're just borrowing it for an exact amount of time that I set, for a hefty price! You're a criminal by default; guilty until proven innocent (which is NEVER, BWAHAHA!)! You deserve it you thieving pirate scum!" You can think of it as even worse than Harry Potter goblin's ideology of ownership.
And it's only gonna get worse. Trust me, I've played plenty of Ubisoft and EA games before, and they have been getting worse and worse in terms of games and DRM. I understand the allure, but I stopped playing because I wasn't allowed to play them anymore, and again the game quality was getting horrible. If you really want to play the games, at least cheap-boycott them: wait until the game gets old and the price comes down to $9.00 - $19.99 (actually the reasonable prices). Play games one generation behind in the mean time; They're MUCH better anyway, and what's the problem in waiting?
Do We Want Ubisoft To Support Linux?
20 Jun 2014 at 6:57 pm UTC Likes: 5
20 Jun 2014 at 6:57 pm UTC Likes: 5
Yes we want Ubisoft's support because they are making really good games. DRM no DRM who gives a fudge about this dispute? I just want to have a choice. And if someone doesn't like DRM he can always avoid clicking "buy"... that simple.
The Witcher 3 Wild Hunt Confirmed For Linux & SteamOS
8 Jun 2014 at 8:40 am UTC
8 Jun 2014 at 8:40 am UTC
When CDPR shares information on what kind of port it will be only then I will click the preorder button. But Witcher 3 on Linux is really good news nevertheless.
The Witcher 2: Assassins of Kings Enhanced Edition Released For SteamOS Linux
22 May 2014 at 5:50 pm UTC Likes: 1
22 May 2014 at 5:50 pm UTC Likes: 1
Bought it (for the second time) and downloading :)
Valve's Rich Geldreich Is At It Again, The State Of Graphics Drivers OpenGL Support
14 May 2014 at 6:02 am UTC
And IMHO what is wrong with Khronos is that Vendor A doesn't seem to like change. They have a pretty good software stack and that gives them a competitive advantage over the other vendors. The other vendors are struggling to implement the full spec and/or fighting with bugs.
14 May 2014 at 6:02 am UTC
Quoting: sylwareErf... hope Khronos will eat the bullet: 99% of GL api is useless for modern GPUs, really.I agree that we need to stop adding more crap to GL and reboot it. But I don't agree that a bare metal API is going to be easier. For example a low level API should require explicit dependency handling. So you have to have events ALA OpenCL, something that is more difficult than the existing implicit handling.
opengl5 should be a reboot. A *bloody* real one and not the joke of gl4.
You can see than something is wrong somewhere when you know it's easier to program GPU bare metal than GL itself...
I do have a "vendor B" personal driver I'm working on, GL implementation complexity is *disgusting* compared to bare-metal programming simplicity.
The open source devs of vendor B are easily available and 99% of the time, they are really nice. Some hw specs are still not published.
And IMHO what is wrong with Khronos is that Vendor A doesn't seem to like change. They have a pretty good software stack and that gives them a competitive advantage over the other vendors. The other vendors are struggling to implement the full spec and/or fighting with bugs.
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