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Latest Comments by Satoru
Valve to open source 'GameNetworkingSockets' to help developers with networking, Steam not required
28 Mar 2018 at 4:57 am UTC

Quoting: Shmerl
Quoting: LeopardBecause until GOG left out Linux users in the cold with that GOG client , there was no need for that.
You didn't answer the question. You claimed Valve couldn't be criticized for lock-in. That's simply wrong. Now that Valve released this library, you can say they aren't interested in such lock-in. But until this happened, there was not reason to say so.
You mean the part where GOG doesn't you know actually provide a comparable API in their much touted Galaxy implementation?

So you're blaming Steam because GOG is effectively ultra lazy and doesn't have things like NAT punching and such in a way that could be implemented on GOG?

Steam is doing what GOG should have done within their many years delayed Galaxy API and that's Steams' fault now?