Latest Comments by Satoru
Valve to open source 'GameNetworkingSockets' to help developers with networking, Steam not required
28 Mar 2018 at 4:57 am UTC
So you're blaming Steam because GOG is effectively ultra lazy and doesn't have things like NAT punching and such in a way that could be implemented on GOG?
Steam is doing what GOG should have done within their many years delayed Galaxy API and that's Steams' fault now?
28 Mar 2018 at 4:57 am UTC
Quoting: ShmerlYou mean the part where GOG doesn't you know actually provide a comparable API in their much touted Galaxy implementation?Quoting: LeopardBecause until GOG left out Linux users in the cold with that GOG client , there was no need for that.You didn't answer the question. You claimed Valve couldn't be criticized for lock-in. That's simply wrong. Now that Valve released this library, you can say they aren't interested in such lock-in. But until this happened, there was not reason to say so.
So you're blaming Steam because GOG is effectively ultra lazy and doesn't have things like NAT punching and such in a way that could be implemented on GOG?
Steam is doing what GOG should have done within their many years delayed Galaxy API and that's Steams' fault now?
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