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Latest Comments by orzo
CodeWeavers launch a new CrossOver Preview adding Linux ARM64 support
7 Nov 2025 at 8:54 am UTC Likes: 2

When Pi 500+ becomes available in my part of Eu (in two weeks?) and its keyboard proves to be usable, it will definitely get a lot of "Amiga/ST" love from me, but if CodeWeavers help me play new itch games or gog games on it... :tongue:

Silence of the Siren renames to Heroes of Science and Fiction to pull in more HoMM fans
16 Jul 2025 at 2:49 pm UTC Likes: 2

"Heroes of Scifi" suggests a game that is referencing classic sci-fi authors or their characters (from cpt Nemo to cpt Kirk to Han Solo and so on). Definitely deeply misleading name.

Valve dev understandably not happy about glibc breaking Easy Anti-Cheat on Linux
17 Aug 2022 at 9:21 am UTC Likes: 13

Quoting: ZlopezEven Linus Torvalds said: "Never break user space!"
Here is his full speech (+/- 6 minutes), including rant on glibc. It's eight years old now.

https://youtu.be/5PmHRSeA2c8?t=333 [External Link]

SDL 2.0.22 will default to Wayland on Linux
27 Jan 2022 at 5:18 pm UTC

Quoting: rcrit
Quoting: orzo
A lot of the heavy lifting involved (in libdeco) was done by Ethan Lee (...) almost all of the work involved was funded by sponsors of their GitHub.
Gnome/RedHat aren't exactly supportive of native Linux gamedev, are they.
nit: two words, Red Hat

I'm not sure what you mean by not supportive. Red Hat employs a number of big contributors to graphics libraries and drivers like Mesa and nouveau.
That's 100% correct, Red Hat is steadily driving desktop Linux forward, but do not confuse "desktop support" for "support for gamedevs". Everybody needs drivers in top state - from browsers to edu to med to heavy industry. Not just gamers. In this case gamedev community had to spent extra effort, time and money (that could be invested elsewhere) to make native wl games run in windowed (eg debug) mode. *Someone* from linux gamedev scene (most likely Ethan Lee) will have to maintain libdeco for years to come. Constantly test it for Plasma, Gnome etc etc... It's a valid question to ask - "why was there no other way"?

SDL 2.0.22 will default to Wayland on Linux
27 Jan 2022 at 1:22 pm UTC

A lot of the heavy lifting involved (in libdeco) was done by Ethan Lee (...) almost all of the work involved was funded by sponsors of their GitHub.
Gnome/RedHat aren't exactly supportive of native Linux gamedev, are they.

Valve show off their new Steam Library design and a new Events page
21 Mar 2019 at 10:01 pm UTC Likes: 2

Quoting: aristoriasCan the app finally support HiDPI? It is a real pain to use that thing on a 4K monitor ...
Steam -> Settings -> Interface -> Enlarge text & icons based on monitor size

Game store itch grows up some more, as Double Fine now have their titles on it
4 Jul 2017 at 9:38 am UTC Likes: 1

There is too much of everything on Itch. As I see it -- if they plan to sign up more for-profit devs -- itch needs to split into two separate sections for "premium games" and "workshop". I'd personally go all the way and made two independent clients: One "walled garden" for certified devs (like Double Fine; registered businesses) and the other for hobbyists, where anyone can publish with a press of a button (possibly directly from Unity3d with some kind of itch plugin).

Itch as it is right now can't compete with Steam or Gog (it's oversaturated, esp during Ludum Dare), but Itch as it is right now is the single most important publishing tool for bedroom coders, compos, devjams etc. There is no alternative to it. A compromise has to be found to make the service profitable and keep its current status - free-for-all file-hosting.