Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by arkhenius
Linux distro Fedora 33 may get DXVK as the default for Wine
22 Jul 2020 at 4:40 pm UTC Likes: 1

What desktop applications break with DXVK? Most desktop applications I know do not even use DirectX 9/10/11, so DXVK or WineD3D being the default for conversion (to Vulkan or OpenGL, respectively) should not have an impact on that.

Mesa 20.1.0 drivers released
28 May 2020 at 5:20 pm UTC Likes: 2

Quoting: Anders1232
Quoting: Patola* jealous of AMD GPU owners * :dizzy:
*laughts in AMD* hauhsuahusuahsuhauhsauhsuhusushuasu

Changing a little the subject, how's NAVI support for Gnu+Linux? I remember that was alful at release.
Been using a 5700 XT on Manjaro pretty much without any issues since September/October or so. Though I must mention that I don't use a multi-monitor setup. I prefer a single ultrawide :)

Microsoft Build - DirectX and Linux (WSL) plus more
21 May 2020 at 4:53 pm UTC

Quoting: x_wing
Quoting: arkheniusThis is exactly how it is used at my company. The virtualization engine is locked off in BIOS because apparently someone in the past used a VM to "hack into the computer" (I have no idea what precisely was involved in this). Therefore we have no option to just use a Linux VM, let alone a whole partition. And I am a data scientist, so I do a lot of AI/ML development, as well as general dev work; so my IT's default position to me is "Well, you can use WSL...". But if WSL2 is going to use Hyper-V, I cannot see how it can run without virtualization enabled (at which point I'll just set up a VM anyways :) ). Though I do have other personal machines running Linux and only remote into the Windows laptop as needed for some file access and stuff that has to be done on desktop Office.
That "hacked from a VM" sounds like a lame excuse. In the company I work all data scientist have a custom company Ubuntu installation. They also have the option to use Windows or Mac and I know that there are Linux VMs made by IT (and also Windows, but this is due to the covid-19). Anyway, as far I can tell all of them use Linux.
I wish that was the case in my company. The problem is that it is a primary Microsoft partner (selling Azure services, transitioning other cloud infrastructures into Azure, etc.), so a main part of the business - outside of data science consulting - is heavily related to MS services. And on top of that our IT is pretty incompetent on everything that is not Windows. So when you merge the two...

Oh and I definitely agree that it is a lame excuse. We are still trying to figure out what it could have entailed among the data science team :)

Microsoft Build - DirectX and Linux (WSL) plus more
20 May 2020 at 9:35 pm UTC Likes: 1

Quoting: slaapliedjeI skipped some pages...
but in my mind the reason they're working so hard on getting WSL2 working, and even with GUI applications is so they can try to prevent the flow of users away from Windows 10. I'm not talking about those that freak about the telemetry and privacy issues, they've already switched to Linux.

I'm talking about the IT groups that are getting requests to have a certified Linux system for corporate use. If 'But I have special tools that I need to use that are not available to Windows, I need to be able to use Linux to do my job!' can be answered with 'Use WSL!' then Microsoft wins the lockout war.

Also, I'll leave this here for creepiness.
 
Linux localhost 4.4.0-18362-Microsoft #836-Microsoft Mon May 05 16:04:00 PST 2020 x86_64 GNU/Linux
This is exactly how it is used at my company. The virtualization engine is locked off in BIOS because apparently someone in the past used a VM to "hack into the computer" (I have no idea what precisely was involved in this). Therefore we have no option to just use a Linux VM, let alone a whole partition. And I am a data scientist, so I do a lot of AI/ML development, as well as general dev work; so my IT's default position to me is "Well, you can use WSL...". But if WSL2 is going to use Hyper-V, I cannot see how it can run without virtualization enabled (at which point I'll just set up a VM anyways :) ). Though I do have other personal machines running Linux and only remote into the Windows laptop as needed for some file access and stuff that has to be done on desktop Office.

What are you clicking on this weekend? Come have a chat in the comments
2 May 2020 at 5:43 pm UTC Likes: 1

Lots of crafting to be done on Final Fantasy XIV, now that I finally got to the max level of Shadowbringers :) Those guild airships are not gonna finish themselves!

Imperator: Rome from Paradox is out today with same-day Linux support (updated)
27 Apr 2019 at 7:20 pm UTC

Quoting: liamdawe
Quoting: mcphail
Quoting: liamdaweJust tried that myself to see, same issue sadly
I've noticed that my failed-launch crash dumps all have exceptions in network code from one of Paradox's libraries. If I disable my network card in Network Manager the game seems to launch from the launcher every time. Does that work on your machine?
Holy cow you're right, disabling my net does allow it to run, what the heck.
Can confirm, also works this way (GOG version) for me with a GTX 970 with the 418.52.03 Vulkan drivers. You know what is even funnier? I can reconnect to the internet after the game launches, and can even log in with my Paradox account. This is such a weird bug... Especially when they have other games on Linux that also have a launcher, that work perfectly fine on my machine :D

Thanks for the tip though, @macphail :)

DXVK, the Vulkan-based layer for Direct3D 10/11 in Wine has a major 1.1 release out now (updated)
7 Apr 2019 at 4:58 pm UTC Likes: 3

Quoting: 1xok
Quoting: YoRHa-2BThis release is a complete disaster anyway, many games seem to be broken at least on some hardware, and of course I can't reproduce any of it.

I removed the release. This is so frustrating.
Maybe a BETA branch for people who want to test? There are so many hardware combinations and games. And DXVK is now used by a lot of people.
I mean, people can already build the latest version from the source from GitHub and test it that way. Unless what you mean is testing out a complete release version before it is officially released (like some sort of a "release candidate")? It may be useful for a software with such a wide use I guess. But of course if and how to proceed with something like that would be Philip's decision :)

As it stands though, thanks for your hard work Philip! As I am sure you know much better than I - as you released much more successful and complex software than I - these things happen in development. I'm sure it will all get sorted out. Try to take a breather and look at it with a fresh mind, and no worries, we get you :)

DXVK, the Vulkan-based layer for Direct3D 10/11 in Wine has a major 1.1 release out now (updated)
7 Apr 2019 at 3:15 am UTC Likes: 1

@liamdawe It seems like it may cause GPU hangs: https://github.com/doitsujin/dxvk/releases/tag/v1.1 [External Link] , it would be good to update the article.

Safer to wait for a fix.

DXVK, the Vulkan-based layer for Direct3D 10/11 in Wine has a major 1.1 release out now (updated)
6 Apr 2019 at 9:09 pm UTC Likes: 1

If anyone on Solus is wondering how to get that specific driver, it is in the repos. Just use the nvidia-developer-driver, either install from the Software Center or use sudo eopkg it nvidia-developer-driver nvidia-developer-driver-32bit in the terminal.

Book of Demons no longer getting a native Linux port, developer plans on 'supporting' Steam Play (updated)
5 Nov 2018 at 6:43 pm UTC Likes: 2

Committing to support SteamPlay... Does that mean they are willing to develop using open source frameworks so that it is more suitable to run it with Wine? I am okay with it as long as they don't use proprietary APIs so that there won't be a lot of complications through Wine. It's not like it's a game that requires to decrease CPU overhead.

Though of course I would have been happier if they prepared a native build, which is not even that difficult nowadays. Unless they are using DirectX or something. In which case "supporting through SteamPlay" does not make much sense anyways; that is practically saying "We are just releasing a Windows version. Linux users can try to run it via SteamPlay and see if that works".