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Latest Comments by BabaoWhisky
Feral Interactive are teasing a new Linux port, bring on the speculation
26 Jun 2017 at 8:53 pm UTC Likes: 4

I hope that it's not an another Total War ...

Shadow of Mordor on AMD Ryzen CPU suffers from a performance hit due to non-optimal thread scheduling
27 May 2017 at 11:46 pm UTC

So ...
I would like to buy a Ryzen 5 1400 but with this problem, the good deal is :
- To buy this Processor even with this issue for this game and maybe in future games. Even if a fix exist
- To buy an Intel Processor ...

There are a lot of problem with Ryzen processor on Linux; i don't know what i must to do ... Intel or AMD processor ...

Looks like Rome: Total War might be coming to Linux, according to Feral's port radar
16 May 2017 at 10:29 am UTC Likes: 4

Fuck fuck fuck fuck ... again a total car game. Stop with these games please !!!!

Total War: SHOGUN 2 and Fall of the Samurai are heading to Linux from Feral Interactive
15 May 2017 at 4:57 pm UTC

Again a Total War game ... stop with this serie please, i hate it ...

The Linux port of Xenonauts is not supported and was only made for 'legacy customers'
12 May 2017 at 8:16 pm UTC Likes: 1

Hopefully, there will be Phoenix Point for us !!!

Unreal Tournament on Linux, checking up on the progress by Epic Games and how to get it running on Linux
18 May 2016 at 4:07 am UTC

Liam, if you launch only the game without arguments, the game runs on OpenGL3 version by default. You need to add "-opengl4" to run with OpenGL4 support.

Tomb Raider released for Linux, thoughts & port report included, the first Linux game to use TressFX
27 Apr 2016 at 6:39 pm UTC

Quoting: berillionsNew Stable NVidia driver here :
I386 = http://us.download.nvidia.com/XFree86/Linux-x86/364.19/NVIDIA-Linux-x86-364.19.run [External Link]
AMD64= http://us.download.nvidia.com/XFree86/Linux-x86_64/364.19/NVIDIA-Linux-x86_64-364.19.run [External Link]
Release Highlights

- Added support for the following GPUs:
Quadro M6000 24GB
Quadro M5500
- Fixed some locking issues in libnvidia-egl-wayland.so.
- Fixed several libnvidia-egl-wayland.so interaction problems with buffer management Wayland protocols.
- Fixed several EGL driver interaction problems with resizing windows in Wayland.
- Fixed a bug that caused some DRM PRIME configurations to fail when DRM KMS was enabled (i.e., nvidia-drm.ko's modeset kernel module parameter was set to "1").
- Fixed a bug that could cause a kernel crash when VDPAU was used while DRM KMS was enabled.
- Changed the default OpenGL installation type to use the GLVND GLX client libraries rather than the legacy non-GLVND libraries.
- Added initial support for Direct Rendering Manager Kernel Modesetting (DRM KMS).See the DRM KMS section of the README for details.
- Added a new kernel module, nvidia-drm.ko, which registers as a DRM driver with both PRIME and DRM KMS support.
- Added support for the following EGL extensions:

EGL_EXT_platform_wayland

to enable Wayland applications to run on NVIDIA's EGL implementation,

EGL_WL_bind_wayland_display

to enable Wayland compositors to run on NVIDIA's EGL implementation, and

EGL_EXT_device_drm
EGL_EXT_output_drm
EGL_EXT_stream_consumer_egloutput

to enable Mir and Wayland compositors to display their content through EGLDevice, EGLOutput, and EGLstreams.

- Added a Wayland platform library, libnvidia-egl-wayland.so, to allow Wayland compositors that support EGLDevice, EGLOutput, and EGLstreams to share EGL buffers with Wayland applications.
- Fixed a bug that could cause incorrect frame rate reporting on Quadro Sync configurations with multiple GPUs.
- Added support for the Vulkan API version 1.0.
- Improved X colormap precision from 8 significant bits to 11 on GeForce GPUs.Quadro GPUs already used 11 bits of precision.
- Added a new RandR property, CscMatrix, which specifies a 3x4 color-space conversion matrix.The matrix is applied after the X colormap and before the gamma ramp.This property is available on GF119 and newer GPUs.
- Improved handling of the X gamma ramp on GF119 and newer GPUs.On these GPUs, the RandR gamma ramp is always 1024 entries and now applies to the cursor and VDPAU or workstation overlays in addition to the X root window.
- Reworked how the NVIDIA driver registers with the Linux kernel's DRM subsystem for PRIME support.As a result, PRIME support requires Linux kernel version 3.13 or newer (previously, PRIME support required Linux kernel version 3.10 or newer).
- Improved the interactivity of applications that use a hardware cursor while G-SYNC is active.

Tomb Raider for Linux & SteamOS confirmed for release today!
27 Apr 2016 at 5:28 pm UTC

Quoting: Fabi2607Rise of the Tomb Raider has updates too:

https://steamdb.info/changelist/1919863/ [External Link]
If you see the apps in the package https://steamdb.info/sub/74693/apps/ [External Link] you will see :
- Tomb Raider
- Rise of the Tomb Raider.