Latest Comments by neffo
GOG's Installer Encryption Proving to be Difficult for Linux Users
30 Dec 2014 at 1:09 pm UTC Likes: 1
30 Dec 2014 at 1:09 pm UTC Likes: 1
This all seems like a confected outrage. This isn't DRM. And by all accounts it's a trivial matter to bypass. (Why wasn't this mentioned in the post?)
By the sounds of it, this would work:
By the sounds of it, this would work:
GAMENAME=neverwinter_nights_diamond_edition
GAMEID=`curl -s -o- http://www.gog.com/game/$GAMENAME | pcregrep --buffer-size 1M -o1 "addToCart\('/cart/add/(\d+)'\)"`
unrar x p`echo $GAMEID | md5sum | cut -d ' ' -f 1` $FILE
Metro 2033 Redux & Metro Last Light Redux Launch On Linux, Sorta (UPDATED)
14 Dec 2014 at 8:16 am UTC
14 Dec 2014 at 8:16 am UTC
Runs pretty well for me.
Only issue I had was with beta drivers 346 being a bit buggy. (Reverted to 343 and all is good.)
Only issue I had was with beta drivers 346 being a bit buggy. (Reverted to 343 and all is good.)
Baldur's Gate II: Enhanced Edition Now In Beta For Linux
13 Dec 2014 at 5:35 am UTC
13 Dec 2014 at 5:35 am UTC
If you waiting to buy it on GOG for the DRM free version, then just buy the Steam version. It's already DRM free.
Metro 2033 Redux & Metro Last Light Redux Launch On Linux, Sorta (UPDATED)
12 Dec 2014 at 8:10 am UTC
12 Dec 2014 at 8:10 am UTC
Insta-purchased.
BioShock Infinite Looks Set For A Linux Release (CONFIRMED)
7 Dec 2014 at 2:19 am UTC
7 Dec 2014 at 2:19 am UTC
Quoting: zed888I'm glad nobody is suggesting that Bioshock 2 is necessary.Quoting: BeamboomNothing is lost by playing Infinite first. It's two different worlds.Yes, but they're related worlds. You'll understand a few things better if you've played the first game, and I don't think the ending would have the same impact without having played the original.
Linux Lagging Behind On Minecraft User Statistics
5 Dec 2014 at 6:58 am UTC
5 Dec 2014 at 6:58 am UTC
I presume the Linux version is mostly Raspberry Pi users.
Indie Developer Threatens Gabe Newell, Game Removed From Steam
21 Oct 2014 at 10:20 am UTC
21 Oct 2014 at 10:20 am UTC
Poor choice of Halloween name, guy.
Unity3D Games "Phone Home" With Details Of Your Hardware & Software
13 Oct 2014 at 1:25 pm UTC Likes: 1
I mentioned this very thing in my post about KSP, and in that case it's opt-out (prompted). It's not exactly a secret.
Also, these stats are completely meaningless. They are based on installs, not month-to-month usage changes.
13 Oct 2014 at 1:25 pm UTC Likes: 1
I don't want to worry anyone here, but < wild conjecture >Take a look at the privacy policy here. [External Link] That's roughly the same amount of info that you hand out everytime you browse to a website. (This one included.) < blink >You might already be broadcasting an IP address.< /blink >
I mentioned this very thing in my post about KSP, and in that case it's opt-out (prompted). It's not exactly a secret.
Also, these stats are completely meaningless. They are based on installs, not month-to-month usage changes.
Raze The Tower! Kerbal Space Program 0.25: Economic Boom Released
10 Oct 2014 at 7:00 am UTC
The player only needs to follow directions, avoid taking X bullets within a Y second time period (regenerating health) and hit a button to action something as prompted. It's as interactive an experience as an 80s laserdisc game [External Link]. (I wish I was exaggerating [External Link]
It's not a game, it's machinima.
The beauty of sandbox games (especially those in space) is the extremely high level of variability in game paths. Sure there isn't an overarching narrative, but seriously is the narrative of a Call of Medalfield game at all valuable? Or is it simply set piece after set piece?
10 Oct 2014 at 7:00 am UTC
Quoting: EKRboiThere is a problem with the FPS genre, as a whole, but more specifically with the Call of Duty style bro-em-ups is how each they are essentially rolling set-pieces of shooting and explosions. The story might be more depth than, for example, Quake, but that isn't important as a game. In a modern action-movie-style FPS the player's importance to the story is effectively zero except to trigger scripts.Quoting: neffoI wonder if its popularity has played a part in the recent rebirth of the space sim (Elite Dangerous and that other one).I would definitely say it's played a role, that and the "dominant" genre (FPS) has really gone down hill in recent years. Sure the games coming out have awesome visuals and are pushing boundaries but the stories are an after though to the visuals it seems, and it's getting on peoples nerves. Doesn't matter how good a game looks if I can't stay interested more than a couple of hours. I'm looking forward to Star Citizen, especially if it really comes to Linux as they say it will.
The player only needs to follow directions, avoid taking X bullets within a Y second time period (regenerating health) and hit a button to action something as prompted. It's as interactive an experience as an 80s laserdisc game [External Link]. (I wish I was exaggerating [External Link]
It's not a game, it's machinima.
The beauty of sandbox games (especially those in space) is the extremely high level of variability in game paths. Sure there isn't an overarching narrative, but seriously is the narrative of a Call of Medalfield game at all valuable? Or is it simply set piece after set piece?
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