Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by Tchey
Rise to Ruins, the godlike village sim is leaving Early Access this year, big update out and Linux sales info
26 Feb 2019 at 8:45 am UTC Likes: 2

About translation, it may be true about Linux, but it's basically the exact same for anything. For being in some translation teams from time to time, for indi games, it's the same.

Open an account, wait for approval, figure out how it work, submit, wait again, etc. Sometime you cannot translate and test, you have to translate without any option to see ingame if it makes sense. So again, wait for the dev to update the game, try and see that in context it doesn't fit well, or the sentence is too long for the GUI (often the case from english to french). Sometimes it's easy, a simple table with columns for different languages. Sometimes it's shared on internet. But sometime it's an online database, slow to process, heavy, not suitable for people without any tech profile. And i've seen several projects at 99,99% done, just because one line was removed/added without notice.

Rise to Ruins, the godlike village sim is leaving Early Access this year, big update out and Linux sales info
25 Feb 2019 at 11:02 am UTC Likes: 4

It's interesting to see %Linux per country.

It seems France has more %Linux than others with 3,18%, while USA has 1,14%, and China has 0,16%.

The 3D steampunk dungeon crawler 'Vaporum' just had a huge performance update
20 Feb 2019 at 7:56 am UTC Likes: 3

Quoting: scaineMaybe you should try Fall of the Dungeon Guardians. Great game, lovely visuals, really tactical and difficult fights but with a pause-at-any-time mechanic. I think you can even set it up to a full pause-after-each-round if you like. I think... been a while I played.
Yep, i liked that one. I helped testing it, and suggested the near-turn-based option, as well as the less combats more XP approach, to avoid fighting too many meaningless enemies, and boredom.

In Save Koch, you are a mafia kingpin trapped inside your own panic room and it's coming to Linux
19 Feb 2019 at 9:12 pm UTC

Usually i don't like animal-human characters, and i don't like text-adventure video games (but love the book where you are the heroe), but the setting is intriguing, and i'm curious to see the full game experience.

The 3D steampunk dungeon crawler 'Vaporum' just had a huge performance update
19 Feb 2019 at 9:08 pm UTC Likes: 1

I'd probably love to love this game, but the real time killed my will. I disliked the Grimrocks for the same reason. For me, this kind of games (RPG grid based crawlers) "must" be turn based. The last one to actually pleased me was Starcrawlers, who did many things "well" (but failed to provide a "less combat, more xp" option).

What have you been playing recently and what do you think of it?
17 Feb 2019 at 3:37 pm UTC Likes: 3

Hi,

I've been playing/testing/reviewing many games like always. The more or less recently (2019), i think :

- Wayward, the great survival and crafting game
- AI War 2, still in beta but well worth my time
- Loria, the heavily Warcraft inspired RTS
- WH40K Gladius, a nice wargame 4X
- The Mean Greens, a FPS with toy soldiers
- Shotgun Farmers, another FPS with silly idea of guns growing out of ammo
- Odd Realm, a real potentially Dwarf Fortress cousin, with z levels too
- Interstellar Marines, FPS with an amazing feel
- Dwarf Fortress, i come back to it every few months or years, always great
- Kaiju Big Battel Fighto Fantasy, a weird but cool turn based JRPG with kaiju
- Vintage Story, a Minecraft-like that i much prefer to its model

and too many others... I usually don't play one game to its end, but i jump between easily 20 games over a few weeks, and i keep coming back to them from now and then. So, i play some games since last millenium, even if only a few days per year.

On Steam alone, based on the sorted list "This month", it's about 65 games i've launch, but many of them only a few minutes to test an update or check something.

Warhammer 40,000: Mechanicus officially released for Linux, more content on the way
13 Feb 2019 at 10:17 am UTC

Quoting: linuxuserI am a big an of like buttons, but sometimes I wish we had a dislike button under some of your articles. By the way can't login into my old gol account, what's up with that?
Hi,

Can i ask you want you want to dislike ? What would be the point ? That's a real cordial question.

Warhammer 40,000: Mechanicus officially released for Linux, more content on the way
13 Feb 2019 at 10:16 am UTC

It is a nice game, but sadly i think the developers are not able to exploit it. They said they have more for the game, but they also said "in ab"out six months". And it's been weeks already of feedbacks about balance mostly, not only "nag nag" but with propositions, and still very very little has been done. The tech trees and the XP system need a complete redone, to start with.

However, the game has an amazing feel, the voices are excellent, the general ambiance is great, and the game is fun, but but but...

The ruthless in-development roguelike 'Jupiter Hell' is now on itch.io, fresh update out too
8 Feb 2019 at 9:56 pm UTC

It's 40€ the beta !?

I know some devs want "real testers" and not just "players", and they set a higher price as a filter, but i find this stupid. I can be unable to afford this price for a game, and still be a good tester.

Also, as an early version, it has less content, and more bugs. I much prefer the opposite way : start low, and rise price with major milestones. Many games did that with success, example going from 2€ for the very first curious, to 20€ to the final release.

Unless i've missed something.

1001st Hyper Tower, a cyberpunk FPS will have you climb a tower and destroy everything
6 Feb 2019 at 10:45 am UTC Likes: 2

The visuals and sounds are not attractive at all, for me. I don't care about low tech, low poly, pixel, ascii etc, but this is bad design (colors, shapes...).