Latest Comments by bubexel
Nvidia 375.20 stable driver released, increases OpenGL shader cache size and more
18 Nov 2016 at 10:03 pm UTC
18 Nov 2016 at 10:03 pm UTC
367.57 using it, but well, i will download the lastest now. Let's try it.
Nvidia 375.20 stable driver released, increases OpenGL shader cache size and more
18 Nov 2016 at 10:00 pm UTC
18 Nov 2016 at 10:00 pm UTC
First time only? it's doing it almost all times i start the game, rare time don't. And it take a really long while. For example dying light only did it first time i ran it, and when it updated. But Deus ex is doing it almost 50% the times i start it. Is it normal?
Feral Interactive's Linux ports may come with Vulkan sooner than we thought (UPDATED)
27 Oct 2016 at 7:33 pm UTC Likes: 3
27 Oct 2016 at 7:33 pm UTC Likes: 3
doom! please! bethesda please give use some love...
'Serious Sam VR: The Last Hope' will support Linux as soon as possible
17 Oct 2016 at 8:56 pm UTC Likes: 1
17 Oct 2016 at 8:56 pm UTC Likes: 1
I think i will have a game to test my vive on linux :D
Steam VR will use Vulkan on Linux, demo shown off on Linux, new Vive controller being made
12 Oct 2016 at 8:20 pm UTC
12 Oct 2016 at 8:20 pm UTC
Quoting: SketchStickMost games use Unity and Unreal, it should be a simple export and the Unity plugin is supported by Valve themselves.oh, maybe you are right. I don't have enough info about it atm. I just saw a screenshot and guessing :D
https://www.assetstore.unity3d.com/en/# [External Link]!/content/32647
Quoting: bubexelYes, they just have to rebuild the game with the vr libraries and vulkan. If it's build on unity or unreal, will be pretty easy. But unity with vulkan is just experimental. It will take a while.As far as I'm aware the VR-Compositor is the only part that needs Vulkan for direct screen access, games can still use OpenGL to submit frames for the chaperone, distortion and display.
https://github.com/ValveSoftware/openvr/wiki/IVRCompositor_Overview [External Link]
Steam VR will use Vulkan on Linux, demo shown off on Linux, new Vive controller being made
12 Oct 2016 at 7:57 pm UTC Likes: 2
12 Oct 2016 at 7:57 pm UTC Likes: 2
Yes, they just have to rebuild the game with the vr libraries and vulkan. If it's build on unity or unreal, will be pretty easy. But unity with vulkan is just experimental. It will take a while.
Looks like VR support for Linux will be shown off at SteamDevDays this week, about time
12 Oct 2016 at 5:54 pm UTC
12 Oct 2016 at 5:54 pm UTC
well, almost 60% games that appear on steam are windows exclusive
Looks like VR support for Linux will be shown off at SteamDevDays this week, about time
12 Oct 2016 at 3:09 pm UTC
12 Oct 2016 at 3:09 pm UTC
1. The lab is build with Unity.
2. Unity works with vulkan in a preview build of that editor.
3. The linux box with the label is for a conference about vulkan.
Is for that reasons that unity is pushing vulkan on their editor? was valve waiting for vulkan to release steamvr on linux? wow!! i need many answers :D
2. Unity works with vulkan in a preview build of that editor.
3. The linux box with the label is for a conference about vulkan.
Is for that reasons that unity is pushing vulkan on their editor? was valve waiting for vulkan to release steamvr on linux? wow!! i need many answers :D
Looks like VR support for Linux will be shown off at SteamDevDays this week, about time
12 Oct 2016 at 2:50 pm UTC
12 Oct 2016 at 2:50 pm UTC
YESSSSSSSSSSSS FINALLY, finally i will took my vive out of its box!
Mad Max to release on 20th of October for Linux & SteamOS, being ported by Feral Interactive
5 Oct 2016 at 9:52 am UTC Likes: 2
5 Oct 2016 at 9:52 am UTC Likes: 2
wooooooooooooo!!! finally!! instant buy!
- The "video game preservation service" Myrient is shutting down in March
- SpaghettiKart the Mario Kart 64 fan-made PC port gets a big upgrade
- California law to require operating systems to check your age
- The OrangePi Neo gaming handheld with Manjaro Linux is now "on ice" due to component prices
- Run your own band in the pixel art management game Legends of Rock
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck