Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by mos
The Elder Scrolls II: Daggerfall continues living with Daggerfall Unity
17 May 2020 at 5:17 pm UTC

Quoting: vlademir1There's nothing wrong with Skyrim
At least one thing is very wrong with Skyrim.

The Elder Scrolls II: Daggerfall continues living with Daggerfall Unity
14 May 2020 at 11:13 pm UTC

Quoting: scaineI dunno. You say "getting away with through the years", like they're utterly dropping the ball somehow.
Like.. meh graphics on anything less than ULTRA HYPER BURN UR RIG settings? Special effects in the form of tga files? Horrible models? Murky textures? Incoherent scripting? Useless roaming between copy-pasted caves and (slightly less copy-pasted) NPCs? Sure, there is freedom, to do what tho? I'd like to do something in a game this grand, not suffer the 100000th encounter with an ancestor ghost exactly identical to the 99999 before him - damn they had a problem with gene diversity those Dark Elves... Getting around the island was impeded by the devs seemingly on purpose for the player to suffer - so you would just imbue a ring with some magiks and fly-hop half the damn rock in one go. Does wanders for immersion. Super clunky fights with no tactics whatsoever - just statically poking critters with your daedra sword. Compare to... just about any TPS game, but a specialist TPS game, that has actually put at least some thought in its battle mechanics. Mages sucked terribly, bc you could got all the magik you needed via the souped-up items.
Untested and un-streamlined world (scripts) where you could almost become the top guy in two factions which were in game lore at cutt-throats. What the friggin use of them then???
Original and interesting quests are at a premium, the bulk is certifiable Fed-Ex.
Main quest is meh and hopelessly buried under the cruft of the phony humoungous "simulated" world.
And last but not the least absolutely ridiculous level-up system in an AAA game, period. Oh the joy of trying to haggle with that thick Norse guy (girl?) in Balmora for the sole purpose of levelling up when you're ready cos if you actually put forward the skills you use daily you'd level up before you got the chance to actually earn any useful skill points...
And bugs? Have I mentioned bugs? And there are tons of (game-breaking) bugs in just about every TES game so I heard!!
Quoting: scaineTheir vision is gigantic.
You don't play vision. Usually. Not for a 100 hrs
BTW 'the vision' has gradually become less and less gigantic from Arena onwards heh
Quoting: scainemods can fix almost any sin.
Oh, the mods... and patches. and addons. and don't forget the EDITOR! Are there two people in this world who played the same Morrowind?)))) Actually 100% supports my point.

Gothic and Wizardry 8 the year before MW were much more honest and coherent games.

TLDR yes it's grand, but that's about it. The only real joy is exploration which quite quickly becomes boring, when you find out that the crabs around Nebuchandezzar's tomb are 100% the same as near the Islands and just about everywhere else.

The Elder Scrolls II: Daggerfall continues living with Daggerfall Unity
14 May 2020 at 10:27 pm UTC

Quoting: scaineThis was one of the first few games that made me "wow" at the potential future of PC games. Free-roaming, first person, RPG progression with quests, guilds and more. Amazing freedom. Obviously, the game kind of suffered as a result - I remember often wondering what the hell I was meant to do next! In fact, I got that feeling quite a lot in Morrowind too, I think. It wasn't until Oblivion that they made the primary quest more prominent.

Great to see this get the same kind of love that Morrowind has enjoyed with OpenMR [External Link] though.
what Bethesda has been getting away with through the years is amazing... The signature abysmal face models have even made it into Oblivion IIRC? But the main problem is shoddy incoherent gameplay - judging mostly based on extensive hours spent in Morrowind. You can't base a 100+ hrs sprawling game on atmosphere alone. Yet that what they do. Oh and have we mentioned BUGS yet?))

The sad case of Unreal Engine 1 on Mesa and Linux in 2020
14 May 2020 at 8:37 pm UTC

Quoting: HamishSomebody had to open the binary with a hex editor to get the game to launch correctly.
Funny enough, the good old renaming of __dynamic_cast enables one to launch Single Player and Rocket Arena, but it will crash out of DM etc.. Anyway your own article provides a simple enough fix for that.
And yeah, I've quickly installed UT just for checking this - took me a whole 10 minutes (unpacking the maps took 5 of which) from the ground up - i.e. just the official 436 installer and two GOTY cd ISO's. A feat that would probably deemed unassailable for a 'non-tech savvy user' and required them using liflg/wine/proton/play.it/lutris/playonlinux/whatnot. Even tho it's really simple. But yeah, I've seen examples of ppl well into say torrenting who would be stupefied given an advice that involved editing a text file - with a notepad... Seemed totally oblivious to what that is and how or why you'd want to do it.. ¯\_(ツ)_/¯

Quoting: HamishHopefully OldUnreal is able to offer an even better solution.
Not sure if you're familiar with their Unreal Gold 227 Patch (I'd assume you are) from OldUnreal, which has long since become ubiquitous, but it's not just a better solution, its a whole new deal. What else it would be if these folks have been granted access to the source?

The sad case of Unreal Engine 1 on Mesa and Linux in 2020
14 May 2020 at 7:16 pm UTC

Quoting: Purple Library GuyAs to the validity of your attitude towards non-technical people
sigh.. but well, another sign of times I guess - it's all about 'attitude'. real or - as in this case - perceived (== made up)
no I was never expressing any attitude to any group of ppl, other than those who can't follow simple instructions. get ya head right. screaming IMMA NOT A PROGRAMMER is one of the distinctive attributes, true.

PS If it makes you feel better, lots of 'technical people' produce tons of insufferably crappy 'guides' and/or broken scripts that supposedly do stuff for the 'non-technical' folds. Producing good manuals is much more valuable. Guess why Arch-wiki (or Gentoo's before that) is particularly popular...

The sad case of Unreal Engine 1 on Mesa and Linux in 2020
14 May 2020 at 6:54 am UTC

Quoting: Guest./play.it has been developed especially for people who do not feel at ease patching game files or editing environment variables. By the way, there is more than that to do in order to get Unreal Tournament run flawlessly on a modern Linux distribution ;)

The downside to this solution is that we only support the version sold on GOG for now.
yeah yeah
it does everything by itself! make your documents look professional without having to know how to turn the computer on anymore!

all these frontends stuff lutris playonlinux etc etc is bogus and broken.. oh the fun when ppl start asking around on the forums HOW DO I PLAY IT IN LINUX PLAYONLINUX NOT WORK HLP PLS! then you find out it installed some 10 yo wine version or something

look its all down to support
and supporting complex interactive multimedia apps meant to run on a different system or a 20 yo one is hard. 99% you'll be better off actually knowing what you do if you want a better experience
or just buy a supported AAA game and be done with it

The sad case of Unreal Engine 1 on Mesa and Linux in 2020
14 May 2020 at 6:48 am UTC

Quoting: Purple Library Guy
Quoting: mos
Quoting: Perkeleen_VittupääSoo, could all this be possible to package somehow to a state that even a non-tech-savvy random occasional gamer could then enjoy Unreal Tournament on Linux? :huh:
moving a couple files around and setting an env var or two isn't "tech". nevermind being "savvy" about it.
Ooo, aren't we 'leet?
ooh is reading already considered l33t among the millenials? guess we have to start producing manuals in the form of instant messages. with emojis ofc. and video guides on tiktok! now that would be perfect for the modern layman!

DOOM 64 is now available to stream on Google Stadia
13 May 2020 at 3:38 am UTC Likes: 3

Quoting: robvv
Quoting: mos
Quoting: rregeerHave it on stream. Works really good with proton.
there's a perfectly working native port tho.
smh what wine does to ppl
There's no native version of this game, unless you mean Doom64EX which is not official.
well... never said nufin about oficiallness... Doom64EX is long since available, native, honest, and works fine. What else one would need.
Besides, nightdive are dirty little bloody liars.

PS "works well in Proton" should be on the offtopic list in a place like this. it's getting worse..

DOOM 64 is now available to stream on Google Stadia
12 May 2020 at 8:06 pm UTC

Subj is somewhere between doom and quake gameplay-wise, closer to the former admittedly. Player's eye-level intentionally lowered AFAIK, thus the enemies look unnaturally taller. Some features like eg the shotgun sound/function/animation looks very close to Quake. Think I've read somewhere that id monitored the progress and otherwise worked with the authors, possibly subj and Q intentionally share some things.
Overall the design is much more coherent and elegant (compared to the actual Doom), while the levels are noticeably simpler in composition generally.

DOOM 64 is now available to stream on Google Stadia
12 May 2020 at 7:58 pm UTC Likes: 3

Quoting: rregeerHave it on stream. Works really good with proton.
there's a perfectly working native port tho.
smh what wine does to ppl