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Latest Comments by MayeulC
AMDGPU-PRO 16.60 released for Linux, adds support for even more cards including GCN 1.0
30 January 2017 at 7:45 am UTC

I am really puzzled by all the PRO driver users. As far as I know, it has been stated before (I didn't bother to find a reference from an AMD developer, as I am writing this on my phone) that it is useful only if:

- you need OpenCL (clover is slower, and has no support for OpenCL 2.1)
- you need an OpenGL compatibility profile (professional CAD tools often do)
- you need a driver that has been validated against a certain piece of software (or OpenGL 4.5 certified with conformance tests)
- you need Vulkan support (although it has been said many times that this part would be opened, and radv looks like a viable alternative)
- arguably, if you have abysmal performance with one of your games or applications.

In most other cases, you would be better with the FLOSS driver.
So, what's your special use case? I suspect for instance that @Vandenplas might require OpenCL to use it with blender.

Feral Interactive are teasing a new Linux port again
27 January 2017 at 6:02 pm UTC

Quoting: jordicomaFORT DU KREMLIN is French? Strong/fort of kremlin?
Yes, the Kremlin-Bicêtre is a Paris suburb. Just in case, I'll state here that Fort stands here for stronghold, if you prefer (fortification).

Mmm, the explanation with the barcode and the Paris mission would make sense for Hitman. I really hope it's Skyrim, though :D

On the other hand, @jith_feral said it was coming "quite soon". I actually don't know what that adds to the conversation ^^" It's puzzling rather than anything else.
Whatever it is, I'll probably enjoy it, though :D

Join me for the co-op Linux livestream tonight at 20:30 UTC, plus Dawn of War II keys to give away
27 January 2017 at 5:10 pm UTC

Quoting: liamdawe
Quoting: KelsSamsai still being an International Man of Mystery this week? Or is this something the two of you cooked up?
He's currently doing *removed* to prepare for *removed* so that I can *removed*

Really? Oo

Other than that, what time do you intend to finish at? I'm not sure if I can make it today, but definitely not too early.

Civilization VI has entered final testing for Linux, could release soon, should be on sale too
27 January 2017 at 1:09 pm UTC

Bracing my wallet, I put some money aside for this :D
Thanks Aspyr!

But looks like my PC will need an upgrade in the meantime. Don't be too eager to release to quickly :)

Civilization 6 Final Release Candidate GOTY Anniversary Redux Special Edition or whatever, I'm coming for you.

AMDGPU-PRO 16.60 released for Linux, adds support for even more cards including GCN 1.0
27 January 2017 at 1:01 pm UTC

Hey, guys, the open source driver are still better in a lot of cases, unless you have special needs, of course.

I need to upgrade my old card (will probably build a whole new rig), I saw the Furry X at 250€, same price as the 480. Should I buy one of these? (which?), or wait for vega? (I do not plan to spend more than ~350 anyway, 250 is OK.

Puzzle Puppers is now officially on Linux, thanks to some messages from the community
27 January 2017 at 12:54 pm UTC

Hey, I wasn't interested!

Oh, well, I guess I have to buy it anyway :D

A note about security after a possible security issue was discovered
25 January 2017 at 9:57 pm UTC

liam, I just had an issue with the notification system. When I click on the notifications shortcut, I got:

QuoteSystem Message
Not a valid module name!

This seems to be solved now. Maybe it was down due to some update?

A note about security after a possible security issue was discovered
25 January 2017 at 8:57 pm UTC

Well, was the session authentication information available, or was this one hashed as well? If the former, wouldn't login everyone out be a good security measure? That said, I was logged out on my desktop, so you might have done it already.

Portal 2 has been patched to fix broken textures
25 January 2017 at 2:04 pm UTC

On the other hand, this screenshot certainly looks nice from afar (smaller screen or higher resolution). It really looks like a cave :D

Timothee Besset is working on fixing the long 'hangs' Mesa users get in Rocket League
25 January 2017 at 1:32 pm UTC

Ooh, very nice.

For shader compile time, IIRC there was some talk about disabling some optimization in a first compilation pass to make it faster, and compile it better later. I don't remember if it was merged or not.

I also have some graphical issues with Rocket league, though they were solved by disabling some check boxes in the settings. The game played fine, but I had some black zones on screen. Check out my screenshot library on Steam if interested.

Playing on r600, of course, but other than that and the occasional freeze (can take up to 40 seconds when beginning a match, although lowering the settings helped), It works pretty well.