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Latest Comments by abelthorne
Valve will bring out 'Remote Play Together' to give online support to local multiplayer games
10 October 2019 at 9:28 am UTC Likes: 1

Is it related to GGPO going opensource or will it use something completely different?

Canonical have released a statement on Ubuntu and 32bit support, will keep select packages
24 June 2019 at 5:59 pm UTC Likes: 11

Quoting: jasonmJust how many 32 bit apps do you run on your machine? I run one, steam. I don't think I've run a 32 bit app other than steam for years.
Personally, I use Steam, I use Wine, I have old native non-Steam games that are 32 bit only and I have a Brother printer that requires a 32 bit driver. And, of course, I need the 32 bit version of Mesa to play 32 bit games.

Canonical are now saying Ubuntu's 32bit is not being entirely dropped, 32bit libraries will be "frozen"
23 June 2019 at 9:22 pm UTC

Quoting: deathxxxValve, you'r options are: Manjaro/Pure Arch, Clear Linux, Solus, FreeBSD!
They said don't want Arch nor Debian. And I doubt they'd even consider FreeBSD as it's not Linux. I guess their most likely choice would be either openSUSE or Fedora.

Canonical are now saying Ubuntu's 32bit is not being entirely dropped, 32bit libraries will be "frozen"
23 June 2019 at 8:27 pm UTC Likes: 1

Quoting: finaldestCorrect me if I am wrong but surly freezing the library would make it impossible to use newer GFX drivers.

I plan to upgrade my ryzen desktop CPU soon and may consider Navi GPU further down the line. How am I supposed to get the latest drivers if the packages are frozen?
On LTS, they have what they call the Hardware Enablement Stack, which allows to update core components of the system over time, like the kernel, Mesa... So, despite having a version freeze for most of the apps in the repos when you use a LTS, you still have updates for the kernel and Mesa (albeit after a few weeks, not right when a new Ubuntu version is released).

If you stick to the version of Mesa from the repos, this shouldn't be a big issue, the 32 bit version should catch up with the one from 19.10 and later with the system they plan to implement. If you usually use a PPA to get a newer version, it will work for the 64 bit version but likely not for the 32 bit one.

Canonical are now saying Ubuntu's 32bit is not being entirely dropped, 32bit libraries will be "frozen"
23 June 2019 at 5:19 pm UTC Likes: 12

Quoting: EikeWhy did they test games without 32 bit libs if they never intended to remove them?
Because they intended to and with the shitstorm they're facing, they're trying to backtrack by saying there's been a misunderstanding.

Even if they freeze the libs to the version from 18.04, it'll break APT, as it can only install 32 bit libs if they match the 64 bit version. So, they'll probably provide them as snap packages and it'll be a mess.

SkateBIRD has flown past the Kickstarter goal, Linux demo now available
14 June 2019 at 12:21 pm UTC

The graphical issues seem to happen also on AMD (using Mesa 19.0.2) and are fixed with the command line options you give.

The Bard's Tale IV: Barrows Deep to launch on Linux "late summer", no Bard’s Tale Trilogy due to Steam Play
8 June 2019 at 9:09 am UTC

Out of curiosity, did they have plans for a native Linux version of the trilogy and changed their mind?

Open source Morrowind game engine OpenMW has a new release up
29 March 2019 at 6:08 pm UTC

Quoting: axredneck
Quoting: abelthorne... EDIT: to download mods, I'd recommend NexusMods (https://www.nexusmods.com/morrowind)...
Sadly it requires creating an account.
Yes. But Idon't think you'll find a lot of websites to download mods for Morrowind that don't. There are a few big mods (like Morrowind Rebirth and Tamriel Rebuilt) that are available on ModDB or have their own website, but for the multitude of small mods, there aren't many other options.

Open source Morrowind game engine OpenMW has a new release up
29 March 2019 at 2:59 pm UTC

Quoting: HoriIf only they would replace all the assets and especially the godawful animations with new ones... maybe do a collaboration with the Skywind project?

EDIT: But yeah, I do realise it's besides the point of the main OpenMW project which is focused on just the engine and the development tools. I'm talking about something like a separate thing that extends upon OpenMW.
Well, yeah, it's quite out of the scope of OpenMW but there are mods to do that. AFAIK, the ones that exist like Animation Compilation (new anims for the player character), Animated Morrowind (new anims for NPCs) and such work with OpenMW. Some that require some kind of framework might not, though.

Open source Morrowind game engine OpenMW has a new release up
29 March 2019 at 9:54 am UTC

Quoting: darkbasicIf you look for mod compatibility I suggest you this website: https://modding-openmw.com/
That's cool, I didn't know of that one. Is the list done from scratch or adapted from an existing guide (like the STEP)?