Latest Comments by rawpotato
Improve your typing to fight hordes of monsters in retro arcade game Type Knight
25 Nov 2019 at 12:30 am UTC Likes: 1
25 Nov 2019 at 12:30 am UTC Likes: 1
This is compounded by a lack of a "start word again" mechanic: you have to backspace your error as you would normallyIf you go in Options -> Game, theres a setting "Keybinding "erase all"". I don't remember the default, I set mine to tab.
Dota Underlords has another update out, this one changes the game quite a lot
24 Jul 2019 at 9:24 pm UTC
24 Jul 2019 at 9:24 pm UTC
All the information is available in the game, highlighting any unit (including neutral creeps) will show all base stats, icons for abilities and alliances, which will be described in a tooltip when you mouseover. If you're seeing any incorrect information it's either a mistake or a bug, not a design issue. Things like evasion will show you a blue "evade" text whenever an attack gets evaded, lifesteal show a purple circle under affected units when active and so on. It's your job as a player to figure out how to counter them.
You have the option to read patch notes, which lets you digest the information at your own pace without distractions, or seek out forums/guides/videos to learn strategies from other players. This applies to every competitive game. Theres no requirement to do so, all of this can be learned from playing the game, these are optional "shortcuts".
The UI has plenty room for improvement. There is likely better ways to communicate information to the player within the game, both through displaying raw information, audio cues and visual indicators. Critiqueing how well the game communicates information to the player is fair and such feedback is an essential part of developing the game during the beta.
We could probably agree they overshot the difficulty, you say a lot, I say a little.
You have the option to read patch notes, which lets you digest the information at your own pace without distractions, or seek out forums/guides/videos to learn strategies from other players. This applies to every competitive game. Theres no requirement to do so, all of this can be learned from playing the game, these are optional "shortcuts".
The UI has plenty room for improvement. There is likely better ways to communicate information to the player within the game, both through displaying raw information, audio cues and visual indicators. Critiqueing how well the game communicates information to the player is fair and such feedback is an essential part of developing the game during the beta.
We could probably agree they overshot the difficulty, you say a lot, I say a little.
Dota Underlords has another update out, this one changes the game quite a lot
22 Jul 2019 at 6:18 pm UTC
22 Jul 2019 at 6:18 pm UTC
I see it more as way to seperate player tiers, some will go through more effort and rise above as a result, players not willing to do the same will be matched up against similar players. This particular situation i believe will sort of solve itself with experience, much changed very suddenly now everyone needs to either read up on the changes or relearn slower through experience.
I'm guessing they will tone it down a bit, but overall i still believe it was move in the right direction, previously the rounds were dull and meaningless, now they reward planning and proper setup, large changes like this will always need calibration following feedback. I'm saying all of these things with it being in beta in mind, it's very clunky and i expect them to smooth it out.
We can definitely disagreee and thats totally fine, i have no doubt many share your opinion currently.
I'm guessing they will tone it down a bit, but overall i still believe it was move in the right direction, previously the rounds were dull and meaningless, now they reward planning and proper setup, large changes like this will always need calibration following feedback. I'm saying all of these things with it being in beta in mind, it's very clunky and i expect them to smooth it out.
We can definitely disagreee and thats totally fine, i have no doubt many share your opinion currently.
Dota Underlords has another update out, this one changes the game quite a lot
22 Jul 2019 at 12:40 am UTC
22 Jul 2019 at 12:40 am UTC
It's about choices. Yes, if your bench is full of units you need, don't swap them for a creep unit, if you're going to lose interest, likely skip/sell as well, but if you have gold to spare and an open slot, it's worth picking a unit you'd otherwise ignore.
There is no golden rule that applies to every match or round, the game is built around RNG, your mission is to adapt to whatever hand you're dealt, this just adds another layer of decisions. There is no guarantee any decision will work out, you pick the choice with the highest probability of success or sometimes you get the option to make a small sacrifice for the chance of big reward, it's up to you to decide if it's worth it.
All the creep rounds are much more likely to be losses now, but they're definitely all beatable. Your chances will always be better if you have a strong lineup, but you can still greatly increase the chances with minor changes in placement and unit swaps. This goes for Dinos as well, I've beaten them several times and I've seen plenty others do as well at Boss rank.
I think people just need a little time to collecetively figure out what works and the frustration will fade. Not reading patch notes is fine, especially the more beefy ones, but thats just another choice the players need to make, spend time reading dull text for insight or just spend your time playing and enjoying the game at a disadvantage? And yes this is something that will be more frequent during beta, once fully out major changes likes this will likely be seasonal instead.
There is no golden rule that applies to every match or round, the game is built around RNG, your mission is to adapt to whatever hand you're dealt, this just adds another layer of decisions. There is no guarantee any decision will work out, you pick the choice with the highest probability of success or sometimes you get the option to make a small sacrifice for the chance of big reward, it's up to you to decide if it's worth it.
All the creep rounds are much more likely to be losses now, but they're definitely all beatable. Your chances will always be better if you have a strong lineup, but you can still greatly increase the chances with minor changes in placement and unit swaps. This goes for Dinos as well, I've beaten them several times and I've seen plenty others do as well at Boss rank.
I think people just need a little time to collecetively figure out what works and the frustration will fade. Not reading patch notes is fine, especially the more beefy ones, but thats just another choice the players need to make, spend time reading dull text for insight or just spend your time playing and enjoying the game at a disadvantage? And yes this is something that will be more frequent during beta, once fully out major changes likes this will likely be seasonal instead.
Dota Underlords has another update out, this one changes the game quite a lot
21 Jul 2019 at 1:20 pm UTC
Once you understand the changes they're much easier to deal with, it used to be free wins, now it's worth considering benching units that don't fit your lineup but will help you secure a win vs certain creep waves.
Round 10 has less health now but gained 20 armor from the new Mega-Warrior alliance
Magic and pure dmg will be more effective, getting 1 demon for pure dmg is easy.
Round 15 deals more dmg but are more fragile, strategy havn't changed much, swap your front/back lines, I like someone like Luna for tight groups.
Round 20 More physical/magic armor major change is the Mega-Bloodbound, split your units in a way that kills them roughly at the same time, Witch Doctor works well vs 2 units or Shadow Shaman hexing the last unit with the 500% dmg bonus.
Griffins got Mega-Elusive 75% evasion, having something like Crystal Maiden is an easy way to gain mana for spells despite missing all the attacks.
Dinos deals a lot of dmg now yes, but the Mega-Warlock is the main problem they'll just keep healing while you keep dying, find a way to prevent the lifesteal from triggering, Disruptor for aoe silence, humans for silence etc.
Theres many different ways to deal with the changes, I love the changes, instead of just being mindless rounds waiting for loot, now you actually need to plan for them, and it might even be worth losing rounds for stacking lower tier global items, big improvement IMO.
21 Jul 2019 at 1:20 pm UTC
Quoting: scaineThere's no note of it in the changelog, but the neutrals after the first three rounds appear to have been massively buffed. The Dinos are now effectively impossibleAll the major changes are listed https://www.underlords.com/updates [External Link] under july 17, the last section covers changes for all the creep waves.
Once you understand the changes they're much easier to deal with, it used to be free wins, now it's worth considering benching units that don't fit your lineup but will help you secure a win vs certain creep waves.
Round 10 has less health now but gained 20 armor from the new Mega-Warrior alliance
Magic and pure dmg will be more effective, getting 1 demon for pure dmg is easy.
Round 15 deals more dmg but are more fragile, strategy havn't changed much, swap your front/back lines, I like someone like Luna for tight groups.
Round 20 More physical/magic armor major change is the Mega-Bloodbound, split your units in a way that kills them roughly at the same time, Witch Doctor works well vs 2 units or Shadow Shaman hexing the last unit with the 500% dmg bonus.
Griffins got Mega-Elusive 75% evasion, having something like Crystal Maiden is an easy way to gain mana for spells despite missing all the attacks.
Dinos deals a lot of dmg now yes, but the Mega-Warlock is the main problem they'll just keep healing while you keep dying, find a way to prevent the lifesteal from triggering, Disruptor for aoe silence, humans for silence etc.
Theres many different ways to deal with the changes, I love the changes, instead of just being mindless rounds waiting for loot, now you actually need to plan for them, and it might even be worth losing rounds for stacking lower tier global items, big improvement IMO.
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