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Latest Comments by RickAndTired
Free and open source voxel game engine 'Minetest' has a new release up
8 Apr 2020 at 8:17 pm UTC Likes: 2

The MineClone 2 gamemode is really quite good. I highly suggest it to anyone looking to play Minetest.

A note on using Steam Play Proton and counting the sales for Linux (updated)
10 Feb 2020 at 11:04 pm UTC Likes: 15

"early stage" he says, yet Proton already allows me to play so many great games effortlessly. I can't wait to see where it keeps going.

Remote Play Together released out of Beta, big sale now on Steam
20 Nov 2019 at 10:12 pm UTC

Works well for me, my friends don't notice any latency.

Only problem is that they can hear themselves through Discord.

Steam Play Proton 4.11-8 is out with vkd3d for Direct3D 12 support
10 Nov 2019 at 10:59 pm UTC

Quoting: Grifter
Quoting: RickAndTiredPerformance is much worse in the native port (over 100fps difference for me). Also most workshop maps don't work in the native port.
Workshop support isn't fully implemented sure, but 100fps sounds like an insane difference; I have a tweaked ini file for rocket league which coupled with using __gl_threaded_optimizations gives me ~200 (150-250) fps in a match on ancient hardware (i5-750, 980), if you want to try my ini let me know.
I think that's only for Nvidia right? I have an AMD graphics card

Quoting: Anuapalabdhi
Quoting: RickAndTiredSame issue for me. Using 4.19-GE-1 works well.
Github issue if anyone else wants to add to it:
https://github.com/ValveSoftware/Proton/issues/3198 [External Link]

Performance is much worse in the native port (over 100fps difference for me). Also most workshop maps don't work in the native port.
At least for me, my experience with 4.19-GE-1 has been that although it is just as fast as 4.11-7, but the client seems to be crashing a lot. It seemed rock-solid stable with 4.11-7. Have you experienced similar kind of instability?
No instability or crashing for me

Steam Play Proton 4.11-8 is out with vkd3d for Direct3D 12 support
9 Nov 2019 at 9:54 am UTC

Quoting: NivveFor me this update (4.11-8) makes Rocket League (with D9VK) unplayable compared to 4.11-7. It is not the gameplay itself, but changing state which is very unstable (extremely slow and/or crashing). So can barely enter a game.
Anyone know how to revert to 4.11-7? I can revert to 4.2-9, as it is a separate 'Tool' in steam, but that probably does not have D9VK, as it gives me 30-ish fps instead of 120.

Also, I am not sure whether it is normal, but this proton update actually crashed me out of my Rocket League session with my friends so it could update. Is there an option to prevent proton from updating automatically while I am in a game that uses it?

Edit: Just an update on my issue with Rocket League: When I 'top' in the terminal, it appears RL is using 95-110% of my CPU (Ryzen 5 1600) while starting a game. Not sure what RL is doing to warrant such an extreme usage for a longer period of time (20+ seconds or longer until crash)
Edit2: Installing Proton 4.19-GE-1 fixes everything. Thanks @Strykai
Same issue for me. Using 4.19-GE-1 works well.
Github issue if anyone else wants to add to it:
https://github.com/ValveSoftware/Proton/issues/3198 [External Link]

Quoting: 1xok
Quoting: NivveFor me this update (4.11-8) makes Rocket League (with D9VK) unplayable compared to 4.11-7.
Out of pure curiosity: Why don't you play RL natively? It's only an OpenGL port, but the performance is very okay.
Performance is much worse in the native port (over 100fps difference for me). Also most workshop maps don't work in the native port.

The Humble Day of the Devs Bundle 2019 is out, get 'Minit' plus 'ToeJam & Earl' cheap
30 Oct 2019 at 9:12 pm UTC

If I attend Day of the Devs this year, are there any Linux questions anyone wants me to ask?

The Humble Day of the Devs Bundle 2019 is out, get 'Minit' plus 'ToeJam & Earl' cheap
29 Oct 2019 at 9:46 pm UTC

Pretty neat, I got to play Frog Detective and saw ToeJam and Earl at last years Day of the Devs