Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
We do often include affiliate links to earn us some pennies. See more here.

Wine-Staging 2.0-rc6 release, includes more D3D11 work

By - | Views: 7,195
Wine-Staging have released their 2.0-rc6 release and it brings in some more D3D11 work further pushing what can be run with Wine.

What's new in this release:
- Emulation of deferred rendering contexts and other d3d11 enhancements.
- Improvements for reading ole32 property storages.
- Various fixes for smaller Wine bugs.

See the release announcement here.

I will be looking to test out Wine-Staging to report on it some more, but I am waiting for Arch to get rc6 to let you know if things like Overwatch do any better (girlfriend owns a copy I will borrow). Article taken from GamingOnLinux.com.
Tags: Wine
8 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
5 comments

sr_ls_boy Jan 23, 2017
Has anyone tried witcher 3, lately? The bug report for the
game was talking about 'deferred rendering contexts'.
If I read it right, this should get it to work.


bug report


Last edited by sr_ls_boy on 23 January 2017 at 1:15 pm UTC
ziabice Jan 23, 2017
I'm currently playing Dragon's Dogma using WINE Staging 2.0rc5 + CSMT and it works like a charm, very impressed. It works better using Gallium Nine patches, but is less stable.
Snowdrake Jan 23, 2017
That's some good news for sure !
Did anyone know if codeweaver is still putting some effort on D3D11 support ?
Kimyrielle Jan 23, 2017
Quoting: SnowdrakeThat's some good news for sure !
Did anyone know if codeweaver is still putting some effort on D3D11 support ?

I don't know, but proper DX11 support should be one of the higher priorities for WINE right now. Maybe the only one for the time being. WINE is getting increasingly irrelevant for gamers, as it's currently unable to run most modern games. Not even with the usual hiccups we're used to when running games in WINE, but simply not at all. Games are using DX11 these days and have been for a while. Meh, even older ones are sometimes losing WINE support these days, when the devs make updates to their graphics. Elder Scrolls Online and Star Trek Online used to run in WINE and no longer do.
mrdeathjr Jan 23, 2017
In this wine staging version thanks to deferred context rendering emulation some titles case shantae pirates curse and mighty switch force hyper drive edition begin works

​​​​​​​CSMT is Disable in Tests

View video on youtube.com

View video on youtube.com

^_^


Last edited by mrdeathjr on 23 January 2017 at 11:53 pm UTC
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.