With the dust settling on the absolute bomb that Valve dropped with the new Steam Play feature, I’ve had a little time now to think about the broader implications.
The developers of this rather robust flight simulator have shared the latest round of user data and it shows that Linux usage remains at the same level.
It’s been a long time since I’ve done this, but here’s part 5 in the series of me talking to developers about how their games have been selling on Linux.
Frictional Games, the developers of 'SOMA' have released their sales figures. The game sold about 450,000 copies of which 5,000 was from Linux gamers. So that's around 1.1%.
It seems The Witness may one day see a Linux release, although the developer expects to make a loss on it, it may come to Linux "for fun or for ideological purposes".
I keep reading comments that Linux gaming is pretty much stagnating and not worth investing in because it is still at around 1% in the Steam Hardware Survey. So I decided to try and find some numbers.
The developers of Halfway recently celebrated a year of their game being released, and they threw up a nice little graphic showing information about what happened. Included in this are Linux sales statistics, and Linux support requests.
A recent article about Jon Blow has spurred other developers getting in touch, and one developer is Brushfire Games, the developer of Shipwreck. Their sales are looking good, and they have some thoughts.
You would hopefully have seen my previous articles talking to multiple developers about their Linux sales, so to begin a new year we are talking to a few more about their sales.
Here is a look back at the most popular articles on GamingOnLinux for 2014, it was a seriously crazy year for us here, and for everyone in Linux gaming, so let's see what happened.
Here is a look back at the most popular articles on GamingOnLinux for July 2014, an easy way to for you to keep up to date on what has happened in the past month for Linux Gaming!