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An indie puzzle platformer, where you must control the world around you with words, by the name of Typoman: Revised has made its way onto Linux via Steam.
There’s been a fair bit of talk recently about attempting to multi-thread using OpenGL so I thought I’d write a bit more about what “multi-threading” an OpenGL game is, what’s normally done, and how it compares to multi-threading in Vulkan. Here's an attempt to explain it a little.
Valve have finally announced what they suggested they would do at the first SteamDevDays, Greenlight is being thrown out. It will be replaced by 'Steam Direct', which may still require a payment from developers.
You may remember recently I wrote about 'threaded GL dispatch' in Mesa possibly getting merged, after AMD's Marek suggested it and there was some backlash, well, it has continued.
Parkitect is one of those Early Access games that sits firmly at the top of my list to keep an eye on. It's really fun already and every alpha is a big boost for it.
This year's GDC sounds like it might be quite interesting! AMD, NVIDIA, Khronos, Unity, Croteam and more have announced they will be doing a bunch of talks and some of them will be about Vulkan.
Just a note to not get overly excited about threaded OpenGL in Mesa. While it's true it could help a bunch of games, there's also games it likely won't help or even make worse. Feral Interactive's ports already do it, and I'm sure others do too.
Aaaand I'm back again. Liam took over the Friday Livestream for a moment but I have most definitely returned to reclaim the glory. So, prepare yourselves for some more live Linux gaming with me, Samsai, as your host. Enjoy!