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Zod Engine Update

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The awesome Michael Bok sent me an update on what he has been working on for The Zod Engine.

QuoteChange Log for the Zod Engine Linux Distribution 2011-06-05

Since 2011-03-18

* Many optimizations to allow for larger map support
* Up to 8 team colors instead of 4
* Building listing GUI installed
* Map editor minimap installed
* Map editor can save bmp of map
* Map editor has undo / redo
* Map editor has a ruler
* Map editor can select multiple tiles
* Other map editor usability improvements...
* All 35 single player and 20 multiplayer maps are converted
* AI plays progressively instead of full rush
* Tank track effect installed
* RVGB buttons now work correctly
* Balancing tweaks
* Units auto fire through rocks
* Unit movement code improved
* Unit chase code improved
* Units can not shoot enemies behind rocks
* Unit speed decreases with damage
* Units run while dodging or acquiring things
* Other misc improvements / bug fixes


A video for those who don't remember this classic remake:
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Article taken from GamingOnLinux.com.
Tags: Misc
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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