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Tomes of Mephistopheles updates

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The interesting 3D dungeon crawler Tomes of Mephistopheles coming from Kot-in-Action now has a website and a real gameplay video.

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I'm starting to get really excited about the game, the visuals are great, not so sure about the players blood animation though.

Thoughts? Article taken from GamingOnLinux.com.
Tags: Misc
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45 comments
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Xpander Feb 15, 2012
well im fine with the blood stuff on player character also.
but from the video it seemed to come from 1 placeonly and on the center of screen
would be better if its spurting out from the places u got hit or when it just flys out after a hit(like spiting) but not all the time:D
Alex V.Sharp Feb 15, 2012
From my experience, last time I wrote a whole GDD for an in-development game and it turned out that, although they found some of it interesting, it was entirely not what they were aiming for. Thus I'd rather abstain from giving suggestions without having a general idea what is planned and what is not. However, I will mention that there's definitely a lot of room for aesthetic improvement - obviously... :rolleyes:
Hamish Feb 15, 2012
Hmm... ever played Hexen II at all Alex? ;)
Liam Dawe Feb 15, 2012
If you are dead set on the effect you are using now at least tone it down a bit.

In my own opinion its too over the top and looks odd.

I would much prefer the screen edges to get a bit red and say have a little blood on the floor but hey just my opinion as a gamer.

Honestly i dont think this early on developement you should be set on anything staying as i see im not the only one who finds it odd.
motorsep Feb 15, 2012
we are not dead set on many things.. However, I totally dislike blood splatters on the screen.
Anon Feb 15, 2012
Quoting: "motorsep, post: 3381"we are not dead set on many things.. However, I totally dislike blood splatters on the screen.

That's good. But the amount of blood that was there was too much. I don't mind blood, but it seemed a bit over the top that it appeared at times like a huge open wound in the head. Seems just too much.

Maybe slight leaks (i.e. a slow single stream going down the screen). The vision good become reddish after a while, because of the blood getting in the eyes (or the character being hit in the eye).

The blood spurting like that would be fine in other places, e.g. a wound around the torso. But we'll see how it goes from here. I can't wait to see how it turns out.
Xpander Feb 15, 2012
i agree that "the helmet blood" is not good, which unfortunately most games using.
also water splashes...like ur character wears a helmet all the time.

but the current blood spurting was still very weird.
my english is not the best to describe it..but i will try.

what i would like to see would be if the blood just spills out once depending where u got hit(if its doable)
like a stream of blood spurts out once and leaving the wall or the ground bloody after that.

the current implementation(i know it was pre-alpha stuff) was just too much and it was like ur nose bleed constantly no matter from where u got wounded:)
daemon Feb 16, 2012
I really think you guys are overreacting about such a small feature that can be easily modified. Remember, this is alpha, not even beta, many many things will change, and many new things will come.

Just remember this one thing: If it looks wrong... it probably is. Don't worry.
daemon Feb 16, 2012
Also, the bood does appear where you get hit. Motorsep just happens to be getting hit right in the middle of the face in that video a lot. Normally you won't just let yourself get hit like that so your screen won't be dominated in blood and blur. Right now we don't have a proper player model, so if you get hit in the right spot, it's going to look funny.

The effect will improve in the future. Don't worry I won't plaster your screen with so much stuff you can't see the game. I won't do that to you. ;)
daemon Feb 16, 2012
Ok, you guys got me. I broke down and toned the player blood down for the alpha release. :)
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