Torment: Tides of Numenera can be seen as the follow-up of the legendary Planescape: Torment (which I started a week ago in Wine again), it's developed by inXile who are also working on their Wasteland 2 kickstarter.
Like Wasteland 2 this will also use the Unity engine, so Linux support is confirmed from the get go.
Like Wasteland 2 this will also use the Unity engine, so Linux support is confirmed from the get go.
- Torment is a single-player, isometric role-playing game.
- You will play a single, specific character, though you will encounter optional NPC companions you may choose to include in your party.
- The story-driven game will have a rich dialogue system and approach similar to that of Planescape: Torment.
- The game will be developed in the Unity engine for PC (Windows), Mac, and Linux platforms.
- The game will be available in English, French, German, Italian, Polish, Russian, Spanish.
- The game will be distributed DRM-free. (You’ll be able to get it from Steam, and other DRM-free download options will be made available.)

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Holy crap Linux is really getting some excellent games!
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Holy crap Linux is really getting some excellent games!indeed, this this will become the biggest kickstarter in 1 day ever, more exited about this then any of the others I funded so far.
Chris Taylor [comment](http://www.gamesindustry.biz/articles/2013-02-12-kickstarter-fatigue-kneecapped-wildman-drive-says-taylor) about Kickstarter Fatique is sort of blown out of the water by this. Still sad they did not make it, GPG deserved better.
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It's sad as I used to love Chris Taylor when he worked on Total Annihilation & Supreme Commander 1, when it go to Supreme Commander 2 I lost a lot of love for him.
Thankfully we have uber and Planetary Annihilation coming this year :)
Thankfully we have uber and Planetary Annihilation coming this year :)
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800k by the time you read this.... jeepers....
what on earth they gone do as stretch goals ?
what on earth they gone do as stretch goals ?
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Scratch that, they got funded while I was writing this reply. As I refresh there getting ~450usd per refresh. :O
Never heard of Planescape before might check it out since people expect so much of it's successor.
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800k by the time you read this.... jeepers....It's already reached goal. I can't wait for the next update.
what on earth they gone do as stretch goals ?
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It's funded, heading for the fastest project that will get 1 million
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Those replaying Planescape: Torment in Wine might be interested in checking out [GemRB](http://www.gemrb.org/wiki/doku.php?id=start), an open-source re-implementation of Bioware's Infinity Engine on which the game was written. Like ScummVM, it lets you play these games natively :)
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I think this is may be a game worth paying for!
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[left]It's almost hit double the target figure which is awesome!
They've released a few stretch goals as well.[/left]
They've released a few stretch goals as well.[/left]
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Those replaying Planescape: Torment in Wine might be interested in checking out GemRB, an open-source re-implementation of Bioware's Infinity Engine on which the game was written. Like ScummVM, it lets you play these games nativelyreason I use wine is because I am not sure that all the good [mods](http://www.gog.com/news/mod_spotlight_planescape_torment_mods_guide/) work via gemrb, some are not needed as gemrb is better then the old infinity engine, but several add a lot of good stuff to the game, new quests, expanding quests, fixing them etc. etc.
As for the kickstarter, almost double in 2 days. scary.
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reason I use wine is because I am not sure that all the good mods work via gemrb, some are not needed as gemrb is better then the old infinity engine, but several add a lot of good stuff to the game, new quests, expanding quests, fixing them etc. etc.
Bumadar, that's totally true. That's why I mentioned GemRB, but didn't claim that people should use it. Just that it's there! I wanted to make the point that even spending a few dollars on GOG to buy Planescape: Torment doesn't mean an experience subject to the complication of Wine. Plus... more players using GemRB means a bigger community to port over good mods and make them work. I might be willing to put some time into that, later this summer... might you, someday? :)
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