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IndieCity game client is launching soon

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IndieCity the game client (think Steam/Desura) we previewed and interviewed for you is still working its way towards Linux going by their latest blog post!

Writing on their blog at the end of July they stated:
QuoteIn other news, the Linux version of the client is coming along nicely. We should be able to launch it very soon, if you’ve got a linux game and haven’t had access to upload your game yet then get in touch with Hannah, who’ll be able to guide you through the process!


It's good to see it is still happening, the client is a breeze to use and it's just another barrier down for Linux and games. It's also always nice for Desura and Steam to both have more competition when it comes to clients. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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12 comments
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Mike Vaughn Aug 7, 2013
Maybe, hopefully, we'll see some of the games that have Linux ports which, despite their Windows versions being present, are conspicuously absent from Steam/Desura.
Speedster Aug 7, 2013
I've seen Gameolith negotiate exclusive deals for distributing the Linux version of a game, in which case another cross-platform distributor doesn't help, but that probably doesn't cover all the cases. Do you have any specific games in mind?
xananax Aug 8, 2013
I am going to just list the games I actually bought, not all the games that are in this case:
- Wizorb
- Botanicula
- Broken Sword: Shadow of the Templars
- Machinarium
- Dustforce
- Eufloria
- Dear Esther
- Offspring Fling!
- Samorost 2
- Snapshot
- Vessel
- Windosill
- The Binding of Isaac
- Torchlight
- Crayon Physics Deluxe
- Lone Survivor
- McPixel
- NightSky
- ...

It's from memory, so I might have a few errors in there, but if I do, it means I've forgotten others.
Basically half the games I have bought on Steam that are supposed to have a linux port don't.

On Desura, it happens less, but then again, half the games plain don't run. It all balances out.
xananax Aug 8, 2013
Also, some of these have had a linux version for a year or more.
Some of them - not giving names - plain don't answer at all when asked by numerous people when the promised Linux version (that we paid for, remember) is coming.

And on an unrelated note, the quote feature of this blog destroyed my previous post, I had to re-write it. It ate everything after the quote.
Speedster Aug 8, 2013
So have any of the devs admitted why they didn't submit an already-existing linux port yet? I see Amanita has not been answering about Machinarium/Botanicula, for instance. It could be they have qualms about trying to support large numbers of Linux users due to the issues of Adobe Air being abandoned on Linux after they did the port, but at least they could say so.
Liam Dawe Aug 8, 2013
Quoting: xananaxAnd on an unrelated note, the quote feature of this blog destroyed my previous post, I had to re-write it. It ate everything after the quote.
You need to do a hard-refresh to make sure you have the latest js files to fix that bug, you probably have old files.
Speedster Aug 8, 2013
Also I know you said the list was just off of top of head, but I'd like to point out that old Broken Swords were not available natively for Linux (though Scummvm can be used to play 1&2 which is as good as native) so Revolution Software is not holding out on us. I expect the new Broken Sword to get listed with all its platforms -- one of the core devs is even a Linux guy (Joost Peters http://www.kickstarter.com/projects/165500047/broken-sword-the-serpents-curse-adventure/posts/307066 )
I'll be surprised if IndieCity does anywhere nearly as well as Steam/Desura - I just don't see them catching up.
xananax Aug 11, 2013
Maybe broken sword isn't listed on their site as having a linux port, but the port is available to download on my humble bundle page.
As for your other question, I don't want to name (although I've never released anything, I've been trying to get a game out for years, and I have an idea of the pressure that indie dev entails), but without pointing fingers at anyone in particular, let's just say the answers varied from "you should really talk with X" (X then tells you you should talk with Y, and so on, until you've gone full circle) up to absolute, impolite, and utter silence.
Again, it's not the end of the world, as I can get the games through direct downloads, and accessing them through steam is a convenience, though a convenience that matters a bit to the anal retentive me.
A word to say "sorry" would be nice, but meh, I guess not everyone thinks of the damage bad customer relationship can do.
xananax Aug 11, 2013
Quoting: MammothGravityBattlesI'll be surprised if IndieCity does anywhere nearly as well as Steam/Desura - I just don't see them catching up.
They target a niche market. They are not exactly competing with steam/desura. I, for one, would be an avid customer, provided they have a sizeable library of Linux games.
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