Hey there folks!
Today, I bring to you a small video concerning Air Conflicts Pacific Carriers. I plugged in my Saitek X52 controllers in Ubuntu, fired up the game and started playing! I couldn't believe it would just work!
To skip any introductory explanation, just go to 2:10 to see gameplay right off the bat.

Skip to 5:15 for cockpit view gameplay to see how it looks and feels.
Skip to 11:24 for the third view, where there's no visible plane in your way.
For Linux and Mac users, you will notice that the graphics of this game looks nothing like Windows even though you've maxed it out. The developers have explained on the community hub that this is due to them not fully understanding OpenGL, and being more familiar with DirectX.
Nonetheless, I am grateful they even decided to port the game to Linux!
This game is not without bugs though. When trying to control the plane with mouse and keyboard, there's some sort of Y-Axis issue with the mouse where I can dive one moment, but not fly up. Or the next it would be opposite.
You will notice in the video that the actual screen recording lags here and there, and this is due to Vokoscreen storing the file at a way too large size on my harddisk, causing it to become overburdened.
I couldn't use SSR, since it kept crashing on this 64bit install.
I apologize if I made any mistakes, or if I'm missing any valuable information. I hope you enjoyed watching this, and now we have one more video showcasing how the cool controllers work on Linux too!
A cool little tidbit: On Windows, I can't get these Saitek X52 controllers to work properly with any game yet. On Ubuntu, I didn't even need to find a driver. It just worked. Little win for Linux there, in my experience.
Today, I bring to you a small video concerning Air Conflicts Pacific Carriers. I plugged in my Saitek X52 controllers in Ubuntu, fired up the game and started playing! I couldn't believe it would just work!
To skip any introductory explanation, just go to 2:10 to see gameplay right off the bat.

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Direct Link
Direct Link
Skip to 5:15 for cockpit view gameplay to see how it looks and feels.
Skip to 11:24 for the third view, where there's no visible plane in your way.
For Linux and Mac users, you will notice that the graphics of this game looks nothing like Windows even though you've maxed it out. The developers have explained on the community hub that this is due to them not fully understanding OpenGL, and being more familiar with DirectX.
Nonetheless, I am grateful they even decided to port the game to Linux!
This game is not without bugs though. When trying to control the plane with mouse and keyboard, there's some sort of Y-Axis issue with the mouse where I can dive one moment, but not fly up. Or the next it would be opposite.
You will notice in the video that the actual screen recording lags here and there, and this is due to Vokoscreen storing the file at a way too large size on my harddisk, causing it to become overburdened.
I couldn't use SSR, since it kept crashing on this 64bit install.
I apologize if I made any mistakes, or if I'm missing any valuable information. I hope you enjoyed watching this, and now we have one more video showcasing how the cool controllers work on Linux too!
A cool little tidbit: On Windows, I can't get these Saitek X52 controllers to work properly with any game yet. On Ubuntu, I didn't even need to find a driver. It just worked. Little win for Linux there, in my experience.
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Ha ha, it's hard to think of the X52 as being old. It's certainly got more lights than my X36 :D
Great to see a Linux title on Steam being demoed with a HOTAS system. Air Conflict: Pacific Carriers just got a million times more interesting for me!
Great to see a Linux title on Steam being demoed with a HOTAS system. Air Conflict: Pacific Carriers just got a million times more interesting for me!
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1) Bad graphics is not because of API it's a bug and it will be corrected.
2) For those who doesn't know, to delete default buttons from joystick = choose setting and hit backspace.
2) For those who doesn't know, to delete default buttons from joystick = choose setting and hit backspace.
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1) Bad graphics is not because of API it's a bug and it will be corrected.I gathered this from them saying the following on Steam Discussion hub:
The visual quality is not on-par with Windows/DirectX, we acknowledge that. This has several reasons, but mostly the fact that OpenGL is more difficult and less development friendly and furthermore I have to admit that our experience with OpenGL is also the way less compared to DirectX/Windows.
However, it seems you are correct as they have then gone on to say:
Now your screenshots are certainly not how the game should look like in Linux. It is way below what we are seeing on our end and I understand your dissapointment now.So, if it really is a bug and they are fixing it, then that's awesome! Goes to show these guys are serious about Linux support. Glad I got this game :)
It's certainly got more lights than my X36 :DHehehe :D
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Awsome! Which software & hardware did u use for making your video? :)
Please, share the knowledge.
Please, share the knowledge.
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Awsome! Which software & hardware did u use for making your video?I used a variety of software :D
Vokoscreen to record the game (would have rather used SimpleScreenRecorder, but it crashes).
Nikon AW100 to record outside of the screen.
Audacity + Blue Yeti microphone for voice recording.
Shotwell to get the video from the Nikon.
Previously used Kdenlive for video editing, but now I'm using Corel VideoStudio X6. Gimp 2.8 for the thumbnail and graphics at the beginning of the video. Hope that helps :)
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I hope to configurer failing to open gets fixed soon.
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I hope to configurer failing to open gets fixed soon.I thought I was the only one experiencing that! The devs do seem to be focused on fixing the game, but only time will tell how serious they are. I'm staying hopeful at the moment :)
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It looks cool, with this joystick must be even better.
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I used a variety of software :D
Vokoscreen to record the game (would have rather used SimpleScreenRecorder, but it crashes).
Nikon AW100 to record outside of the screen.
Audacity + Blue Yeti microphone for voice recording.
Shotwell to get the video from the Nikon.
Previously used Kdenlive for video editing, but now I'm using Corel VideoStudio X6. Gimp 2.8 for the thumbnail and graphics at the beginning of the video. Hope that helps :)
Thank you!
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Look this http://www.geforce.com/whats-new/articles/geforce-shadowplay-beta-available-october-28
Only for Windows :(
Only for Windows :(
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