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ID Software Moving Further Away From Linux, QuakeLive Going Native

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So id Software are moving Quake Live from a browser game to a native game, the bad news is they won't be supporting Linux (Or Mac).

This is after their most recent game Rage not getting a Linux client at all.
QuoteWill there be Mac/Linux support?
We will be unable to support Mac and Linux clients with this transition. While we have reports from our testers that the game works through emulation or virtualization software, we are unable to support native Mac and Linux versions. If you’re using Mac and Linux and have a paid subscription, you will only be able to access the game using emulation or virtualization software.

Source

Is that a joke, Quake Live is not going to support Linux, sadly not a joke. I wonder what exactly they are doing to make it not be compatible with Linux and even Mac.

With so many companies jumping into bed with Linux id's stance lately is quite shocking. One of our previous champions has fallen folks.

With Team Fortress 2 out on Linux now anyway is it really that big of an issue? I find TF2 to be all around a far better game than QL.

What are your thoughts? Article taken from GamingOnLinux.com.
Tags: Editorial
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Half-Shot Nov 8, 2013
Quoting: Quote from fabertaweQuake blew me away at the time and is still one of my all time favourite games. Admittedly I've not played that many FPS as I've only been a sporadic Windows user but it was about the only one I can remember where I thought the music added to the experience, superbly atmospheric. Without wanting to sound patronising, unless you lived through these changes in computing it might be hard to imagine how exciting something like Quake was! Super graphical games are the norm, run-of-the-mill now. That's for another thread though!

ID innovated at that time but since have stagnated somewhat. I really enjoyed Doom and Quake 4 also. Thanks for the memories ID.

Feel this is pretty spot on with what i feel about ID. I love thier innovations but not their games if you follow. The quake engine and doom where marvels of the technology at the time but i think others put it to better use. These days you don't see ID trying as hard and its a shame.
tuxisagamer Nov 8, 2013
Quoting: Quote from fabertaweI concur with a lot of the sentiment already expressed, so I won't repeat it.

Quake blew me away at the time and is still one of my all time favourite games. Admittedly I've not played that many FPS as I've only been a sporadic Windows user but it was about the only one I can remember where I thought the music added to the experience, superbly atmospheric. Without wanting to sound patronising, unless you lived through these changes in computing it might be hard to imagine how exciting something like Quake was! Super graphical games are the norm, run-of-the-mill now. That's for another thread though!

ID innovated at that time but since have stagnated somewhat. I really enjoyed Doom and Quake 4 also. Thanks for the memories ID.
You can thank Trent Reznor for that. 
Hamish Nov 8, 2013
I think this is the key here:
QuoteZenimax doesn't have any policy of 'unofficial binaries' like Id used to have, I have argued for their value (mostly in the context of experimental Windows features, but Linux would also benefit), but my forceful internal pushes have been for the continuation of Id Software's open source code releases, which I feel have broader benefits than unsupported Linux binaries.

http://www.escapistmagazine.com/news/view/121945-John-Carmack-Argues-Against-Native-Linux-Games

And Carmack is right - objectively source code releases are more important. But Zenimax should never have been around to bully id in the first place.

Whenever I hear Carmack speak it is like a captive man, forced to say things and bend his own thoughts to accept a paradigm he would never have assented to even ten years ago. I do not know what catastrophe occurred to make id willingly be forced under their thumb, but the fact that it has left a hollow shell of a developer is probably the saddest part of all of this.

At least we have still gotten the source code to Doom 3 and Doom 3: BFG. Hopefully Rage as well somewhere down the line.
adolson Nov 8, 2013
To the people who hope to one day play Rage: don't bother. I finished it on PS3 and it was terrible. Fallout 3, New Vegas, and Borderlands (original) are far superior games. Rage was one of the biggest gaming disappointments I've had.

Now, I do hope we get the engine code some day, as I'm sure someone could make something much better with it.
ferro Nov 8, 2013
Pretty unfortunate but what I'm more suprised about is that Quake Live is still going to exist in the first place. It's a really big shame that the game is as low in popularity as it is because I love the game as an esport, these days it still has tournaments and some of the stars have kept playing but it's in a place that is as bad or worse as Starcraft: Brood War. These days I mostly follow SC2 (as it's also an awesome game that is fit for competetive play) but Dreamhack and Quakecon occasionally throws together a bigger QL tourney and I like watching those. I wish QL could have been as big as SC2 or LoL (which I haven't found enjoyable to watch so far...)
philip550c Nov 8, 2013
As someone who played id games before doom was released and still plays the original id games weekly I really could care less. Doom 1 2 3 and quake 1 2 3 4 still work, as well as several of the wolfenstein games. Never even tried quake live. I do want rage though.
DrMcCoy Nov 8, 2013
Quoting: Quote from HamishWhenever I hear Carmack speak it is like a captive man, forced to say things and bend his own thoughts to accept a paradigm he would never have assented to even ten years ago.

Naw. He's just gone completely batty.
Bladeforce Nov 8, 2013
Stinks of them being caught up in the proprietary directx api or even being blackmailed by microsoft. either way they dont get my money
Mezron Nov 8, 2013
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Quite sad but it's time to move on there are plenty of games on STEAM, Desura and more to enjoy.
berarma Nov 8, 2013
Quoting: Quote from DrMcCoy
Quoting: Quote from HamishWhenever I hear Carmack speak it is like a captive man, forced to say things and bend his own thoughts to accept a paradigm he would never have assented to even ten years ago.

Naw. He's just gone completely batty.

I feel like Hamish. Maybe it's just that he's moved on from what he enjoyed in the past. I remember reading he was all for multi-platform programming since it would make code much better and better tested, now it seems he's a Windows/DirectX sales rep. It feels like that pragmatic approach to game development has been replaced by some company's greed.

Anyway, ID's best legacy is the engine source releases above everything else. They've done a lot more for open source gaming than almost any other company.
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