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The Funding Crowd 23.1 (Nov 13th - Nov 17th)

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Welcome to The Funding Crowd, supplementary edition #23.1! We were running a little late on issue #23 (particularly with respect to ending deadlines of a couple Hidden Gems) but there were a few more projects that we really wanted to cover. Now we bring you this fine selection of currently-running relaunches and follow-on campaigns, all for game projects which should look familiar to longtime GOL readers.



For the coulrophobic among us who were secretly delighted that Jay Tholen's clown-based adventure game had previously failed, I have bad news! Jay is determined to bring Dropsy to our computer screens and has in fact already hit his slightly lower goal of $15k, with another week to make some stretch goals, including a commissioned soundtrack by composer Chris Schlarb of NightSky HD fame.  If you're considering pledging to this one, be sure to check out the utterly awesome "Reward Bot" video for a musical run down of the various tiers!


Lords of Xulima

Having already secured funds for its game via Indiegogo, Numantian Games has launched a Lords of Xulima follow-on Kickstarter campaign in order to help speed up the time to release. The modest $10k goal was already reached with over a week remaining, and a couple of special tiers have been made available to previous Indiegogo supporters for bonus items exclusive to the new campaign.


Elliot Quest

Inspired by Zelda II, Elliot Quest is a 2D platforming adventure game with fluidly animated retro pixel art. Having raised $1500 on a flexibly-funded Indiegogo campaign, Ansimuz Games have reached half of their Kickstarter goal to raise the final $5k they need to publish their game. It's already estimated to be around 70% complete and supporters will be likely to see the game in early 2014.


Bloom: Memories

The third time is a charm for Studio Fawn, who have relaunched their gorgeous and unique exploration and stealth action-RPG, and are progressing well, reaching $25k of the needed $40k. New readers may be interested to know that Bloom: Memories is a story-driven isometric ARPG, with an emphasis on offering both non-violent and combat oriented paths to players, each with it's own strengths and weaknesses.  We've covered it here twice in the past, and look forward to its release.  DRM-free downloads start at $10, and eschewing early-bird tiers, it appears they will remain that way!

See you next week ... In the meantime remember to watch our crowdfunding wiki to keep updated/to keep tabs about the lastest crowdfunded Linux games. Bye! ;)

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scaine 18 Nov, 2013
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Yep, until Unreal add support for Linux to their engine, I'll usually refuse to write about any game that uses it. I'd like to see those devs pressure Unreal to provide that support, or take their business elsewhere, but it seems we're not quite at that tipping point yet! :)

Surprising though. Even Crysis appear to be buckling under the Linux pressure, and Unity is mopping up, so I think it's only a matter of time until all these Windows-only (or heavily Windows-focussed) engines sort it out.
Thirdwiki 19 Nov, 2013
Here's an idea for the 1st paragraph:

s/GOL/<a href="">GOL</a> 

  • It would make a definite difference IMO Liam.

PS Did the steampowered addition work out alright liam   ?
s_d 20 Nov, 2013
Quoting: Quote from ThirdwikiHere's an idea for the 1st paragraph:

s/GOL/<a href="">GOL</a> 

  • It would make a definite difference IMO Liam.

PS Did the steampowered addition work out alright liam   ?

Thanks for the feedback, we can certainly do that :)
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