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Building For Linux, The Smart Way

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Leszek Godlewski the master-mind behind the Deadfall Adventure and Painkiller: Hell & Damnation Linux ports has made a post that should help people building their games for Linux.

We are seeing more and more developers share their thoughts like this and we will just keep seeing more hopefully, the more developers that share their experiences the easier it will come.

QuoteThe Linux land has a reputation, especially among developers used to Windows, of being – let's say – somewhat savage, uncivilized. We've all heard the ghost stories: things being downright broken, lack of documentation and general despair; people coming, exclaiming: "what the fuck?!" and going right back.

Well, I've been exposed to the Unix philosophy, coding practices and general way of things for just under 10 years. This experience makes me comfortable with the platform, but I've still had a lot to learn in the past year in making the transition from Linux development as a hobby to making a living out of it. I'd like to share some of the less obvious tricks I've put up my sleeve – this time regarding the build system.


See the full post on Gamasutra here. Article taken from GamingOnLinux.com.
Tags: Editorial
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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2 comments

Sslaxx Apr 6, 2014
Interesting stuff to know!
STiAT Apr 6, 2014
intersting stuff... I didn't know gold yet ...
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