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Ask The Community: Your Thoughts On The Steam Client Being DRM

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A new topic to generate some discussion today is an ask the community section on why you think Steam itself is DRM?

First of all my opinion on the matter. I truly believe that Steam itself is not DRM any more than having to login to a website is which is what I like to call a "login wall" rather than having a plain download link for your games.

I am not alone in this argument either, it seems famed Linux porter Ryan Icculus Gordon also agrees:

Steamworks is not DRM, and does not require it, but way too many games do: "if !SteamAPI_Init() { exit(1); }"

— Ryan C. Gordon (@icculus) May 28, 2014

 

(Although, fwiw: if you have Steam running, even at the login screen with no net connection, SteamAPI_Init() will still succeed.)

Ryan C. Gordon (@icculus) May 28, 2014


If a developer doesn't do the above, Steam is simply a way to download games and keep them up to date and those games can be taken outside of Steam itself and ran without Steam. It's a developers choice on what they put in their games and that includes Steam's DRM options and that simple check pointed out by Ryan above.

For the people who do think it is DRM why do you feel that way? I would imagine it is because you need the Steam client itself, but once downloaded as mentioned above you can just move the games outside of Steam anyway, so how is that different than having to fire up a browser -> go to your favourite store -> login -> go to your library -> download -> then install/move it where you want? How is it that so different exactly that the Steam client itself suddenly becomes DRM?

I've never encountered anything as a result of using the Steam client that made me think it's getting in the way, but maybe that's just me.

It certainly would be good if developers could put up a notice to state their games run outside of Steam, that would help somewhat and there is nothing stopping them doing that.

So, I open up the floor to you readers to tell me why exactly you think the Steam client is DRM even with all of the above noted in your minds.

Article taken from GamingOnLinux.com.
Tags: Editorial
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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36 comments
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Teal May 30, 2014
It's a DRM which however comes with many handy features so it more than makes up for the inconvenience at no monetary cost.
Teal May 30, 2014
Quoting: Anonymous
Quoting: omer666I think that as long as a game engine is proprietary, DRM or not doesn't change a great deal.
This.

Also, Steam's complete lack of consumer rights due to operating out of the USA isn't great either.

I know what exactly you mean but there's many cases where people demanded a refund on their game for a reason or another and got it.
STiAT May 30, 2014
Well, it's not real DRM in my eyes. I can play the games in offline mode. Yes, I do need to have Steam installed to play most games, since most do the steamapi init check, but that does not scare me off, since I only need to have steam installed, but must not be online. I can create backups, and play them any time. Yes, there could be a problem in future when there is Windows 90000 and valve went bankrupt and the old steam client does not run on that machine anymore... but that's it

That's why steam to me is not pure DRM. It does not control on how many machines I do install the game - it does not care about that. I can play the same game on two machines at the same time, Steam won't block this (and couldn't when I'm in offline mode anyway).

For me, it's a store where I can buy licenses. And I can play that on every of my PCs.

Though, steam IS limiting. I can not give games I have to friends for them to play (borrorw/gift them). I can do that with a CD I bought. But I personally decided to accept this limitation.... and hope that Steam will feature something like that in future (they did a start with family sharing).
claes comly May 30, 2014
i think its gets a drm stamp because the steam client bits are not open source. The day the client gets opened and you are free to monitor the inner workings and how it communicates with the server back-ends, the drm stamp would move to a more specific target, my guess would be some sort encrypted communication layer between client>server, leaving the rest of the client in the open. Then that secret *drm* bit could be pointed at and complained about.

But ye that's my guess. Hopefully some day we will have an open sourced steam client, and in compliance with the open source philosophy.
Prophet5 Jun 1, 2014
Maybe someone can check if the two week limit for offline mode is still active. As of a few months ago people were complaining about this issue. Despite Valve saying offline mode is designed to be perpetual, they also admit offline mode has some bugs. (I'll try and fine the source url where I found this out). I'm not a Steam user so can't test this myself.

It's important to not get caught up in Valve's business practices over whether or not Steam is DRM. With that said, I do have a very strong opinion of the business model; and it's not a favourable one. While the two are integrated, DRM is one aspect of the business model, not the whole. To that end, the forcing of installing the client from physical media does seem to comply with DRM models.
Personally, if all it was was a store front, then I'd have no problem with Steam. I haven't used GOG, but I do buy from Humble and Desura, and both of those services do not require the client run. With Desura the client is optional. With Humble you don't even have to register; email address is sufficient.
PublicNuisance Jun 9, 2014
I believe Steam to be DRM. It may be the most user friendly DRM ever conceived but it is DRM none the less. People say it is no different from GOG because you have to download the game from GOG's site but they fail to realize that after I do that I can store the install files anywhere I please and reinstall them without ever having to use any GOG service at all. If you have a game on Steam you need Steam to use the game one way or another. There may be games that after install you can bypass Steam but to get that far you need the Steam client. All I need if my backup copy fails me is to download it again from the GOG website. No client install at all. I keep my GOG games backed up in 2 separate computers and an external hard drive so the chances of me even needing their website is slim to none.
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