Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.
For today we have a special one for you! I had the chance to speak to Paul Allen of Zero Point Software about their Interstellar Marines now that it has gained a Linux launch!

If you didn't see our caster Samsai did a video of it:
YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link
You can also see his full write-up on it here.

Without further delays here's the promised interview:

First of all can you introduce yourself

QuoteMy name is Paul Allen, I'm the Producer on Interstellar Marines and have been with ZPS for around a year. I initially started as a Community Manager, and changed to producer a couple of months ago.


How do you try to set yourselves apart from other developers, why do you feel your team is worthy of supporting?

QuoteFirst of all we're completely community oriented. We use an open door development policy, which means we are as open as we can be in terms of the information we release. Of course we keep things back from time to time so we can spring a surprise ;) but if you have a question post it up on the forums and you'll get an answer. We have a large number of behind the scenes videos on our youtube channel which show life in game development, and we can be reached through our forums by community members. We are a small team, and we're fighting hard to produce this massive game. The reason we've been able to do that is because our amazing community has supported us wholeheartedly every step of the way.


Can you tell us how Interstellar Marines plans to separate itself from other FPS games? We have FPS games of all shapes and sizes from fast paced shooters, western style shooters and futuristic shooters. So, what's so different about yours?

QuoteAs a game we will have multiplayer, singleplayer and coop elements, all of which will blend together into a realistic sci-fi game which will take the player from their initial selection and training as an Interstellar Marine, through mankind's first contact with a sentient alien species and the levels of action and deceit which surround that. It's an enormous story, which when complete will pull the player in and immerse them in the world we are creating. Right now we are developing the multiplayer part of Interstellar Marines which we're using to build the tech for singleplayer and coop gameplay.


Being as honest as you can, how good/bad exactly is Unity3D's support of Linux? What do they need to do better?

QuoteFrom a Unity perspective we've had relatively few difficulties with our Linux build. There is one mouse stutter bug which a number of players have encountered that is a known Linux issue with Unity. As it's a Unity bug we're first of all finding workarounds while Unity look into it.


With the announcements about CRYENGINE and Unreal Engine supporting Linux, and having really cheap subscriptions has it made you change your mind on using Unity3D?

QuoteNot all all :) Unity and ourselves have grown side-by-side to where we are now. We did originally use Unreal several years ago, but had to switch engines due to Unreal's high licensing costs at that time. Changing engines cost us around two years in development, so it's not something we would do again lightly.


What challenges has your team faced in supporting Linux?

QuoteAs we are a small team internal knowledge of Linux is limited, so we are working right now on improving that. This also affects technical support, as the regular tech support person (me) is still getting up to speed on Linux, so it can take a longer period to get an answer to a Linux-related question. This will improve over time as we release new updates and learn more. We also had to upgrade part of our middleware to handle Unity, which proved to be an interesting ride! Overall though it has gone reasonably smoothly and we've not encountered a roadblock that we've not been able to overcome. The sheer amount of love we've received from the Linux community has been awesome, and shows that working to support Linux was a good, positive move for us and the community.


Head over to page 2 for more! Article taken from GamingOnLinux.com.
Tags: FPS, Interview, Steam
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
14 comments
Page: «2/2
  Go to:

Deformal Jun 15, 2014
Quoting: gemini
QuoteOn Steam roughly 1.1% of players use Steam
Really? I thought it was 100%. :P
:D
I think, you understand, that he mean that 1,1% of steam users has Linux.
But I am impressed by 10% of Linux gamers. Is it time for rising on number of Linux gamers?
Phyrefli Jun 15, 2014
Quoting: gemini
QuoteOn Steam roughly 1.1% of players use Steam
Really? I thought it was 100%. :P
Yeah, I used the numbers in Steam's hardware survey: http://store.steampowered.com/hwsurvey/

@Liam - thanks for the interview!
Hamish Jun 15, 2014
Quoting: DeformalBut I am impressed by 10% of Linux gamers. Is it time for rising on number of Linux gamers?

To be fair 10% as a figure has been something of a baseline for years. Of course since we are talking about percentages what exact number of players that represents varies, but roughly around 10% I have seen quoted by many developers for a very long time.
gemini Jun 16, 2014
Quoting: DeformalI think, you understand, that he mean that 1,1% of steam users has Linux.
But I am impressed by 10% of Linux gamers. Is it time for rising on number of Linux gamers?

Yeah I understood that, I just thought it was a fun typo.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.