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The Wine Development Release 1.7.38 Is Now Available

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Wine development team was able to produce a new experimental release today. 1.7.38 bringing many new features and as many as 57 bugfixes.

A new issue of World Wine News is also available: #386

The few most interesting features introduced in this release:
  • New version of the Gecko engine based on Firefox 36.
  • Support for themed scrollbars.
  • Updated version of the Mono engine.
  • More compatible RPC interface for service control.
  • Support for X Drag & Drop version 5.
  • Threading fixes in IME support.
  • Various bug fixes.

To learn more about this release pleas visit this announcement.

The source code for this release is available here:

To get the most recent changes, a git repository is a good starting point.

Binary packages should be available for a download as soon as the build process is finished.

Check out Page 2 for the list of fixed bugs! Article taken from
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Xodetaetl 6 Mar, 2015
Perhaps most importantly, this release finally includes the fix for the Steam overlay crash.
stan 6 Mar, 2015
  • Supporter
Hmm, Gothic… that’s tempting :).
r2rX 6 Mar, 2015
I have a great deal of respect for the WINE developers; from a gamers perspective, their work is important in order to play games that won't feature natively on Linux. If you're interested in WINE with additional features included (i.e. CSMT, CUDA / PhysX / NVENC Support, DXVA2 GPU video decoding, S3 texture compression (DXTn) support etc), you should check out wine-staging.
Kiba 6 Mar, 2015
Smite isn't working yet? That's the only game forcing me to use Windows.
FinCoder 7 Mar, 2015

You need to open bug report about your issue so we can solve your problem using windows.
mrdeathjr 7 Mar, 2015
In this wine version punkbuster stay working more stable, tested on AC brotherhood and revelations both and connect without problem in test

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Respect overlay (steam fps counter is possible using without problem) this is some examples with various titles supported (before this wine version this titles crash at begins with overlay enabled)

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