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The Arma developers have confirmed that an external team is working on the Linux version, and that it won’t be native.

For me, I don’t really care what a game uses anymore, as long as it is stable and performs well on reasonable hardware. If it does that, then fab!

For some developers it doesn’t make sense to spend a lot of time and money into porting something, when the income gained from it may not come close to their expenses, and we should be okay with that. As I’ve stated before, many times, we are still a tiny platform.

For a game as heavy as Arma 3, it may not even be possible to do it non-native, and they realise this.

The news comes from their latest blog post:
QuoteInsights into our Steam configuration have fueled some speculation that we'd like to clarify here and now. We are indeed experimenting with 2 ports of Arma 3. An external team has been investigating whether it would be possible to create (non-native) client ports to Linux and MacOS. Being external, this does not affect the core development team while it focuses on the Expansion. We should make it really clear that at this stage there are still very many uncertainties. We do not yet know when we'd release these, what their update cycle would be like, or any other specifics. In fact, it's still possible these ports will never see the light of day. There are several technical and licensing challenges to overcome. But, the chances of such ports have gone up from 0% for Arma 3. We'll be sharing more when we can!


How do you feel about this? No word on who it will be, but we have a good idea. Article taken from GamingOnLinux.com.
Tags: Editorial, FPS, Steam
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Plintslîcho Apr 30, 2015
That's what I like about Bohemia Interactive: their way of open communication. Whether having the game ported by an external team, whether having the game being non-native is a good or bad thing I will judge later, if and when the game is released and there's actually something to judge. Till then I just appreciate that first of all Bohemia is apparently thinking of bringing their game(s) also to Linux and that they still communicate openly with their community.
Zeitgeist Apr 30, 2015
In my opinion the only positive thing about this is neither Aspyr or Feral are working on this. So Skyrim and GTA5 are hopefully the candidates here.
dubigrasu Apr 30, 2015
I'm not that worried about VP (or Codeweavers ?) doing the port.
I'm more worried about this menacing bit:
QuoteIn fact, it's still possible these ports will never see the light of day.

Also in this case it seems we have two clear choices:
1 - A VP port
2 - Nothing

So I'll take my chances with the VP port thank you very much.
rune Apr 30, 2015
QuoteFor some developers it doesn’t make sense to spend a lot of time and money into porting something, when the income gained from it may not come close to their expenses, and we should be okay with that. As I’ve stated before, many times, we are still a tiny platform.

I have a bad feeling. Unless we get good quality ports, and not just a few, that is not going to change.
Windows users are not going to install linux or buy a Steam box if they get sub-par performance compared to windows. They will probably make their own windows based 'steam box' instead.
dubigrasu Apr 30, 2015
Quoting: rune
QuoteFor some developers it doesn’t make sense to spend a lot of time and money into porting something, when the income gained from it may not come close to their expenses, and we should be okay with that. As I’ve stated before, many times, we are still a tiny platform.

I have a bad feeling. Unless we get good quality ports, and not just a few, that is not going to change.
Windows users are not going to install linux or buy a Steam box if they get sub-par performance compared to windows. They will probably make their own windows based 'steam box' instead.
Well, that's the idea, we need to get the ball rolling. But we gotta start from somewhere.
For the moment they have their eyes on Linux, and that's a good start.
rune Apr 30, 2015
Quoting: dubigrasu
Quoting: rune
QuoteFor some developers it doesn’t make sense to spend a lot of time and money into porting something, when the income gained from it may not come close to their expenses, and we should be okay with that. As I’ve stated before, many times, we are still a tiny platform.

I have a bad feeling. Unless we get good quality ports, and not just a few, that is not going to change.
Windows users are not going to install linux or buy a Steam box if they get sub-par performance compared to windows. They will probably make their own windows based 'steam box' instead.
Well, that's the idea, we need to get the ball rolling. But we gotta start from somewhere.
For the moment they have their eyes on Linux, and that's a good start.

This year we get some big AAA titles ported to linux (Batman: Arkahm Knight, Project Cars, ..). If they manage to put some real effort into this and make something that is on-par with the windows version, that's definetely a good start. Batman is using the Unreal engine, so that helps.
I wish more games used Unreal, CryEngine, etc.
Beamboom Apr 30, 2015
Quoting: Glog78Bioshock Infinite is instable without workaround (eg: removing all frequency changeing) and is hovering at 60fps and below. While this is certainly playable this is not what my rig is capable of. If i check the cpu usage as a diagram none of my cores is fully used and my gtx 970 can't be the bottleneck @ 1080p.

Bioshock Infinite hovering around 60fps on a gtx970?!? Dude, something's messed up with your system then, cause I run Infinite on an average well above 100 - often 12-130fps on a gtx680 & i7 cpu.
Liam Dawe Apr 30, 2015
Quoting: Beamboom
Quoting: Glog78Bioshock Infinite is instable without workaround (eg: removing all frequency changeing) and is hovering at 60fps and below. While this is certainly playable this is not what my rig is capable of. If i check the cpu usage as a diagram none of my cores is fully used and my gtx 970 can't be the bottleneck @ 1080p.

Bioshock Infinite hovering around 60fps on a gtx970?!? Dude, something's messed up with your system then, cause I run Infinite on an average well above 100 - often 12-130fps on a gtx680 & i7 cpu.
Sounds like his vsync might be stuck on.
Glog78 Apr 30, 2015
Nope vsync is off and my system isn't messed up. Just saying shadow warrior goes easy up to 90+ fps with all the fancies.

It's just easy ... VP EON + AMD CPU (Phenom II 1090T) ...

Welcome to why emulating windows is a bad idea....
Aryvandaar Apr 30, 2015
I don't think we Linux gamers should so easily settle for ports. A native game will always run better than a port. However, that doesn't mean I'm against ports, but I just wish that there would be more native games for Linux.

It baffles me why dev companies pick some engines that makes it very hard to make a truly multi platform game. If they had picked an engine with full multi platform support then they wouldn't had many issues making it available.
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