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Valve's Source Engine 2 Looks To Be Coming To Dota 2 As A DLC

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This is fun to see, Valve have added "Source 2 Dota 2 Content" as DLC for Dota 2. We already knew Dota 2 would be first since Valve stated it was due a big upgrade this year, but it could be soon!

An excerpt from the SteamDB page for Dota 2:
Quote373305/name: Source 2 Dota 2 English
373306/config/oslist: linux
373306/dlcappid: 373300
373306/name: Source 2 Dota 2 Linux Content
373307/dlcappid: 373300
373307/name: Source 2 Dota 2 Low Violence


No solid info yet of course, as usual for leaks from SteamDB we should take this with a pinch of salt. The Low Violence bit sounds interesting, but I wonder what the use of such a mode for an already hostile game could be?

I had better brush up on my Dota 2 skills to report on performance and such when it arrives! Save me. Article taken from GamingOnLinux.com.
Tags: Editorial, Steam
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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Xzyl Jun 2, 2015
Over 1000 hours logged here... Yes the community is pretty... um... ragey.

I'm hoping the new engine reduces initial loading of the game which is pretty long considering it loads every shader on Linux right off. For those who use catalyst I would suggest using the open stack for this game it reduces action latency, how or why I don't know since I get less FPS with the mesa stack but be damned if it doesn't perform better. If and when radeon gets vulkan support I would love to test this out as dota2 was already shown running on the intel stack with vulkan as a tech demo.
kon14 Jun 2, 2015
Quoting: XzylI'm hoping the new engine reduces initial loading of the game which is pretty long considering it loads every shader on Linux right off.

You should try launching the game with +mat_autoload_glshaders 0. It's not going to rid you off some of the unnecessary environmental shaders but you're at least going to be skipping the hero model shaders compiled for heroes that might not even get loaded at all during gameplay.

Basically the way opengl dota2 works is there's a "favourite heroes" file that appends more heroes to it whenever you load a single game playing any of those heroes. Loading your first match is obviously going to take longer that way, though it's still going to end up loading faster than the startup time compilation (due to less hero shaders) and that might make it better for you after a dc. If your loading times are still too long (to the point that you even end up failing that first load sometimes) then consider loading a replay prior to your first load in order to not be the "wood" (obviously won't help if you dc).

In any case, I hope this time we get native opengl (without a compilation time translation ayer) and hopefully we'll be having opengl4.1 support (binary shaders!) which will, sadly, set mesa back for a while. The source2 upgrade should be optional long enough for mesa to get to that point?
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