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Star Wars Knights Of The Old Republic II has been updated and it’s releasing released today on Linux, thanks to our good friends Aspyr Media. Linux gamers can now get in on some seriously good Star Wars RPG action.

We did see hints about the release beforehand, thanks to that silly leak from the ESRB, and the SteamDB Linux additions.

I actually had pre-release access, so I’ve been able to test enjoy it for a little while and report my findings back to Aspyr Media. I am very thankful to have Aspyr Media support us directly like this.

I played this one some years ago, and enjoyed it rather a lot, but I never was able to finish it. Being able to finish it on my favourite operating system in remastered widescreen glory is going to be incredible.

If you’re a fan of Star Wars then it’s simply a must buy. Although it might not be “canon” anymore (I’m unsure on this bit) thanks to Disney throwing out the expanded universe of Star Wars, it’s still an awesome game to have.

Along with the updated release, it also features Steam Workshop support (full list below). The first mod to use this should be “The Sith Lords Restored Content Mod” which is an essential addon.
Update: Looks like this mod breaks the Linux version, be warned.

Even if you aren’t a Star Wars fan, you will probably still enjoy it if you’re a fan of RPG games.

About the game (Official)
Five years after the events from the award winning Star Wars® Knights of the Old Republic™, the Sith Lords have hunted the Jedi to the edge of extinction and are on the verge of crushing the Old Republic. With the Jedi Order in ruin, the Republic’s only hope is a lone Jedi struggling to reconnect with the Force. As this Jedi, you will be faced with the galaxy’s most dire decision: Follow the light side or succumb to the dark…

What’s new?
Added 37 achievements to be earned through gameplay
Added Steam Cloud saves, for users who play on multiple machines
Added native widescreen resolution support
Added resolution support up to 4K and 5K
Added support for controllers, including Xbox 360, Playstation 3 (wired), and Playstation 4 (wired)
Added Steam Workshop support, to allow users to upload and subscribe to different mods and user-created content through Steam

Linux gameplay video - Cut out parts to try to keep it spoiler free, but watch at your peril

 

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Port report
Performance
Important note: Keep Vsync turned on, because if you turn it off you will come across the infamous getting stuck bug. This is the one where your character may get stuck after combat. The bug is present in the original game engine, so it’s not Linux-specific. I can’t see a reason to want more than 60FPS in this game anyway, so it’s not an issue for me.

The port quality is outstanding as expected from Aspyr Media! Everything is super smooth, and the game works as expected. I haven’t yet come across any Linux-specific bugs, so if you do find any be sure to report them.

The game being a good performer isn’t really a surprise as it’s quite old, but it’s also a testament to the porting skills of Aspyr Media.

I’ve tested the gamepad support with my Logitech F310, and it works. There was one odd issue where the camera just spun around, but hot-plugging the gamepad solved it in that session, and all future sessions. Possibly just my issue, but good to know it works perfectly well now! Being able to really sit back and enjoy it is just beautiful.

Issues
There are a few bugs here and there, and I’m pretty sure all of them are present in the original game. One such bug I encountered is during combat: The the UI suddenly vanished, but luckily my random clicking still attacked the enemy, and the issue vaguely I remember from years ago. After trying my auto-save just before it, I could not reproduce it either, weird.

Gameplay - For those who never played it.
There may be spoilers here, read at your own risk.

It’s a game that has aged really well, as the mechanics of it still feel really great. The graphics look pretty smooth too, so it’s not really all that bad on the eyes even now.

It’s a single-player third-person party-based RPG set a long time before the Star Wars films, so you really don’t need to know all that much about SW to play it, or enjoy it! It’s quite a story heavy game as well as being filled with plenty of action, so be sure to give it a good couple of hours! There’s lots of different ways to play the game.

For those unfamiliar with it, I recommend doing the quick tutorial at the start, just so you get the hang of the camera control and movement together. The default control scheme is to hold the right mouse button down, and pan the camera around with the mouse, but you can also enable the mouse to always control the camera.

It’s very much a game of exploration and adventure, as you need to look around your surroundings to find items like weapons, utilities, upgrades and more. You will routinely need to find computer terminals to unlock doors, listen to audio logs and more. It’s often a good idea to search around, as I’ve found a good few upgrades doing so.

Combat is real time with pausing, so you can queue up different attacks while paused, and then unpause to watch your characters fight it out. You don’t actually do the combat yourself like in the Jedi Knights games, so it’s not an action-RPG. That isn’t to say there’s not a lot of action though!

There’s three different classes to choose from, each with their own unique skills, and you can be male or female characters too. I imagine that will please a lot of people.

You wake up on some sort of mining station with a bad case of amnesia, and it seems like something big went down on the station. You seem to be some sort of Jedi according to an old lady you found, but it’s unclear who you are, or what side you’re even fighting for.

You have a light and dark side scale which is basically how good or evil you’re making yourself out to be through your actions. It’s great to have it in the game, and have it change how your character looks. I think sinister looking Sith characters look so much more awesome than Jedi.

Eventually you find a utility droid named T3, and you have a hilarious chat with it. It has the typical Star Wars “beeps and boops”. I had no idea what it was saying, so I told it not to question me, and then it made some whimpering sounds like it was scared of me. Pretty sure I earned some dark side points for that. Am I doing this right?

There’s another droid you come across a bit later on, and this game has some really good writing in it. This droid unwittingly tells you exactly what you need to know, if you chose the right conversation options. The way this droid speaks is quite funny, as it keeps blaming its slip ups on being broken, but it’s obviously lying.

If you thought the game was all about getting off the station, be warned: There’s much more to the game than the station and it’s quite a big game, with multiple worlds to visit.

Honestly, I had long forgotten just how great this game is, and It’s going to be an immense pleasure to complete it on Linux.

Find Knights Of The Old Republic II on GameAgent (to support Aspyr Media directly) or on Steam.


Big thanks to Aspyr Media for bringing one of my favourite games ever to Linux, and I look forward to seeing more ports from you. If you could do me a favour and give us the first KOTOR that would be, you know, swell.

 

Article taken from GamingOnLinux.com.
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65 comments
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metro2033fanboy Jul 22, 2015
SIMPLE WORKAROUND for the mod hanging issue:

Rhemus  Vor 5 Stunden
Hello,
I've found a simple workaround for the problem. Just copy the entire content of the "steamapps/workshop/content/x//y" (the place where the mod is) to "steamapps/common/Knights of the Old Republic II/steamassets". And that fixed it for me - running latest mint.
I ran the kotor process with strace but the resulting file was too big to properly analyze - but I noticed that there were few ENOENT errors so I figured might aswell copy the files over.

Hope that helps in finding the proper fix.

Best Regards

http://steamcommunity.com/workshop/filedetails/discussion/485537937/541906348059098329/


Last edited by metro2033fanboy on 22 July 2015 at 3:44 am UTC
Kimyrielle Jul 22, 2015
That is truly one of the better RPGs ever made, so I am going to support it despite I already played it when it was still considered new. :D
mbouchar Jul 22, 2015
Played a long time ago when Steam didn't exist, so I just bought it.

I played for about 2 hours. I experienced a lot of crashes in the prologue, I think when using the menu. There are also missing textures sometimes when switching levels (everything is black except for the character models). I have to alt-tab out of the game and back in to restore the textures.

I really enjoy the widescreen resolution. I tried KOTOR 1 recently, and I can't play with that 4:3 resolution...

Update : Crashes are fixed. It was a bug with the intel driver


Last edited by mbouchar on 23 July 2015 at 3:55 pm UTC
mbouchar Jul 22, 2015
Quoting: Guest
Quoting: linuxgamerBought! Never played it, played Jedi Academy instead.

The Jedi Knight series popped my cherry when it came to triple A PC gaming, Jedi Outcast was the first PC game I ever owned. But I think KOTOR 1 was better, as for KOTOR 2, I don't know why but I just never make it that far into KOTOR 2 before I get bored and shut it off and then don't start it again ever until maybe months or years later. I mean last time I didn't even finish the prologue.

Wouldn't it be a riot though if the jedi knight series were ported? At least the Jedi Outcast and Jedi Academy ones (the others are so old they can run on emulators easy, I bet you could run em in virtualbox! no joke!)

The multiplayer in those games is the shit... Rune too, although Rune already has a native linux version hidden somewhere in the universe.

The source code for Jedi Outcast and Jedi Academy has been open-sourced a while ago. I played an updated version with native support for linux.
Aryvandaar Jul 22, 2015
I've played this game. It's one of my favourite RPG. I like that the story & characters isn't so black & white like in many other RPG.


Last edited by Aryvandaar on 22 July 2015 at 5:35 am UTC
GBee Jul 22, 2015
Quoting: Guest
Quoting: mboucharI really enjoy the widescreen resolution. I tried KOTOR 1 recently, and I can't play with that 4:3 resolution...

It's called upscaling. look it up. I also think there was a widescreen mod for KOTOR 1 as there has been for so many older games before widescreen truly became a fad (kind of like how 4K is now)

You can't upscale aspect ratio, only resolution. Or in plain english you can't make a 4:3 image fit a 16:9 screen without distorting or cropping the image.


Last edited by GBee on 22 July 2015 at 9:24 am UTC
inlinuxdude Jul 22, 2015
Quoting: KimyrielleThat is truly one of the better RPGs ever made, so I am going to support it despite I already played it when it was still considered new. :D

Wouldn't it be better to just symbolically link the files in the directory where it's looking instead of copying them?
Perkeleen_Vittupää Jul 22, 2015
KOTOR's are amongst all time top 5 fave games of mine. Completed both with much passion and enthusiasm back then.

Will wait until purchasing because of those bug and mod issues, though.
mbouchar Jul 23, 2015
Quoting: mboucharI played for about 2 hours. I experienced a lot of crashes in the prologue, I think when using the menu. There are also missing textures sometimes when switching levels (everything is black except for the character models). I have to alt-tab out of the game and back in to restore the textures.

I experienced more crashes while playing, so I looked at the console log to find if something was wrong with my setup and found that I had the following bug :
https://bugs.freedesktop.org/show_bug.cgi?id=84372

I had already updated my Kubuntu 15.04 install with Mesa 10.6 to fix a bug while playing Valkyria Chronicles through Wine, so I updated my kernel to 4.1.3 and the intel driver to 2.99.917. Now, the crashes are fixed (I replayed the prologue successfully).

I still have the texture bug when loading a new level, but it is easily fixed.


Last edited by mbouchar on 23 July 2015 at 1:32 am UTC
mbouchar Jul 23, 2015
Quoting: mboucharI still have the texture bug when loading a new level, but it is easily fixed.

An example of entering a new area:


After alt-tabbing out and in game:


Also, the star count in the background seems a little big high, but I don't remember if it was the same background in Windows.
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