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Looks Like Grid Autosport Could See A Linux Release Soon

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Grid Autosport could see a Linux release soon, as an eagle eyed anonymous user emailed in the fact that it's now in the "Very Soon" column of the Feral radar.

I was very impressed with the recent Dirt Showdown port from VP, so let's hope Feral do us proud with their racing game too. We need more of them that's for sure, as we are pretty starved for decent racing games still.

About the game (Official)
It’s all about the teams, the rivals and the race in an intense new world of professional motorsport. Racing alongside a teammate, you must overcome key rivals and satisfy team sponsors in ferocious races where every pass and position counts. In a huge career, specialise in your favourite racing discipline or conquer them all feel the aggression of the pack in Touring Cars, manage tyre wear and race into the night in Endurance events, race Open-Wheel cars with precision, show car control in Tuner events and react on the fly in Street races. Each unique category features series dedicated to different classes, including Touring Cars, Hypercars, Endurance GT Cars, Prototypes, Single-Seaters, Super Modified vehicles, Drift cars and many more. Bursting with content, GRID Autosport features over 100 routes across 22 incredible locations and the world’s most exciting contemporary and classic high-performance racing cars to collect, tune and upgrade. Development has been driven by Community feedback to include the return of in-car view, authentic handling and multiplayer racing powered by RaceNet to deliver new challenges every week, plus all-new Racing Clubs for online team competition. Party modes, Demolition Derby and competitive split-screen modes complement the game’s extensive career mode and expansive core online game.

Bring it on, Feral! Will you buy it when it's released? Article taken from GamingOnLinux.com.
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Keyrock Sep 13, 2015
The thing about rubber banding, if true, is disappointing. I can't stand that in racing games, at least realistic racing games. In Mario Kart, okay I'm less peeved about rubber banding (still don't like it), but in a more realistic racing game (Autosport isn't a sim, but it's not fully arcadey either) it really pisses me off. If I'm driving well enough that I can smoke the rest of the field, let me smoke the rest of the field. Conversely, if I suck and make mistakes, don't let me artificially catch up. That said, I'll likely still get this unless miraculously a wild Project Cars appears before this releases, simply because we basically have nothing else (Dirt: Showdown doesn't count as a racing game in my book, at least not the type I'm looking for).

Ideally, a game would have an option to turn rubber banding on or off. That way, the namby-pambies can have their hand-holding tool to help them catch up, while real racers, like myself, could race for real.


Last edited by Keyrock on 13 September 2015 at 2:23 am UTC
burnall Sep 13, 2015
I wonder if you could use your steam controller as a steering wheel, like Wii U does? Will steam machines or steam link feature that kind of thing?
mao_dze_dun Sep 13, 2015
Quoting: edono matter what, I prefer to support Feral and Aspyr, I think than its more healthy for the linux gaming ecosystem to have native games instead of wrappers. Now than they are experimenting with openGL 4.2+ (and its potential advantages than it has related to performance), its safe to assume than there is a lot of space for them to improve their ports taking the advantages than the new api offers.
Btw, has anyone noticed than the batman game is now in "quite soon" (which means its far away)? Since Xcom 2 will be arriving in february, then it will be arriving on Q2 2016 in the best case. Still, as long as its a good port then its ok.

How is a wrapper a problem if you get the same performance?
tuubi Sep 13, 2015
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Quoting: maodzedunHow is a wrapper a problem if you get the same performance?
We'll need to see more than one game performing the same as on Windows before we can conclude that eon is perfect. Arma 3 seems very bad at utilizing your cpu & gpu resources on windows according to reports, which might have given VP an opportunity here.

In any case the wrapper itself isn't a problem, but it does mean that Linux support is an afterthought, not a priority. It also makes it next to impossible to fix platform specific bugs. You have to hack around them in the wrapper, and you just try doing that when the original code you cannot see, let alone debug, does something weird that just happens to work on Windows.

I still think wrappers are a good way to bring older Windows games to Linux. Better a wrapper than nothing. And a good wrapper is better than a bad native port. In the end, only the end result matters for gamers.
tunp Sep 13, 2015
Quoting: tuubi
Quoting: evergreenI only hope my logitech momo race will be supported on it..
Recent Linux kernels support most Logitech wheels, but Linux games rarely do. SDL2 provides a force feedback (or haptic) API, so it's up to the developer/porter to make use of it. I wonder if the Showdown port or the native Euro Truck Simulator 2 support force feedback at all on Linux.

ETS2 supports force feedback. At least for g25 the problem is with the drivers. There seems to be wip driver here https://github.com/edwin-v/linux-hid-lg4ff-next.
Edit: Current development seems to be here https://github.com/edwin-v/hid-lg4ff-klgd.


Last edited by tunp on 14 September 2015 at 5:02 pm UTC
evergreen Sep 13, 2015
Quotetuubi
evergreen
I only hope my logitech momo race will be supported on it..
Recent Linux kernels support most Logitech wheels, but Linux games rarely do. SDL2 provides a force feedback (or haptic) API, so it's up to the developer/porter to make use of it. I wonder if the Showdown port or the native Euro Truck Simulator 2 support force feedback at all on Linux.

ETS2 supports force feedback. At least for g25 the problem is with the drivers. There seems to be wip driver here https://github.com/edwin-v/linux-hid-lg4ff-next.

Thanks a lot, I'll give it a look.
Keyrock Sep 13, 2015
Quoting: tunp
Quoting: tuubi
Quoting: evergreenI only hope my logitech momo race will be supported on it..
Recent Linux kernels support most Logitech wheels, but Linux games rarely do. SDL2 provides a force feedback (or haptic) API, so it's up to the developer/porter to make use of it. I wonder if the Showdown port or the native Euro Truck Simulator 2 support force feedback at all on Linux.

ETS2 supports force feedback. At least for g25 the problem is with the drivers. There seems to be wip driver here https://github.com/edwin-v/linux-hid-lg4ff-next.
Did they ever fix the problem in ETS2 of wheels on Linux not centering correctly? Last time I checked (3 or 4 months ago) it was still broken. It's an issue that had been reported well over a year earlier and they never fixed.
Guest Sep 13, 2015
Quoting: maodzedunHow is a wrapper a problem if you get the same performance?

It's not a problem if you only consider the immediate future. Bioshock Infinite was an excellent port. I get your opinion.

However, in the long run we need to push the industry to change. Cross-platform development using open standards like OpenGL and Vulkan is required for success in the long run. We cannot keep porting games, we need to change the industry making porting a thing of the past. This push is never going to happen if we keep accepting wrapjobs where Direct3D and Windows get all the focus.

Developers need to embrace open standards, not just accept them as second class civilians.
adolson Sep 14, 2015
Quoting: burnallI wonder if you could use your steam controller as a steering wheel, like Wii U does? Will steam machines or steam link feature that kind of thing?

Well, the Steam Controller has the sensors to do it, so I assume the configuration tool will allow you to utilize it in whatever way you like. I can't freaking wait for this gamepad!
poisond Sep 14, 2015
I can't wait for a proper racing game on Linux :o) Go Feral go!
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