As new releases are a little light today, and I'm really rather tired it's question time. What has been your biggest let down from a Linux game this year?
Mine is a little controversial, as my personal pick is Dying Light. Now, if you remember from a previous review I liked the general gameplay, but I'm still completely stung by just how terrible the ending is. I can't remember a game that had me so annoyed at the ending it's unreal. It still crashes often too, and with so little communication about patches for it and future performance fixes it's still on my naughty list.
Mine is a little controversial, as my personal pick is Dying Light. Now, if you remember from a previous review I liked the general gameplay, but I'm still completely stung by just how terrible the ending is. I can't remember a game that had me so annoyed at the ending it's unreal. It still crashes often too, and with so little communication about patches for it and future performance fixes it's still on my naughty list.
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I would say that no cross-platform multiplayer in Company of Heroes 2 (and about 2 years behind on DLC) and the delay of Payday 2 has been the biggest letdowns for me. I play both those games with friends that are on Windows and i had hoped that i finally could stop booting up Windows to play with them, but it was not to be! Somehow i got the impression that Relic would do the ports and expected a version on par with the Windows one but instead i got the base game with a berlin wall separating the platforms.
But on the other hand, i have played many great games on Linux this year!
But on the other hand, i have played many great games on Linux this year!
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Quoting: maodzedunMine is yet another year of AMD disappointment. It seems Crossfire support will remain a dream (which renders my setup useless) and the single driver performance is still crap. It's very irritating considering they virtually closed the gap with Nvidia on Windows with the Omega update last year. It's one of these topics that automatically pisses me off :(((.
Hmm, strongly mixed feelings here. On one hand:
+1 for AMD due to their Catalyst support. Seeing a post on GOL about some fancy new game on Linux, only to read in the article that AMD is not supported or performs poorly.. On the other hand:
-1 for AMD due to their RadeonSI support. At the moment I'm very happy about the open-source driver performance. Victor Vran, Trine 2, Witcher 2 are the games I play at the moment, all of which perform decently with Mesa 11.1. EU4 is meh, Bioshock Infinite a tad worse, so I'll hold off on those until I give Catalyst another go.
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I've been so happy with Devolver digital's linux output and Jotun that I just can't remember the letdowns.
Also, avoiding aaa titles for the last ten years probably also helped ^_^
Last edited by emphy on 2 November 2015 at 10:08 am UTC
Also, avoiding aaa titles for the last ten years probably also helped ^_^
Last edited by emphy on 2 November 2015 at 10:08 am UTC
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I've not really experienced a big letdown personally, unless I include Dead Island's initial failings (totally unplayable) but that was fixed eventually and I ended up really enjoying it.
My only other gripe (at this point!) is unoptimised/buggy releases in general. Someone else mentioned the disparity in performance between the Linux and Windows releases, for example.
I could post a lot more enthusiastically about all the good ports/releases I've thoroughly enjoyed ^_^
My only other gripe (at this point!) is unoptimised/buggy releases in general. Someone else mentioned the disparity in performance between the Linux and Windows releases, for example.
I could post a lot more enthusiastically about all the good ports/releases I've thoroughly enjoyed ^_^
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Civilization Beyond Earth: because it is a re-skin of Civ5 cut down on features so that they can sell more DLCs :(
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The fact that it is Nobember, 2015 and there are still only 5 - 10 AAA titles on linux.
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My first letdown is for Grimrock II not been ported to Linux.
It's a great game, even if its genre isn't very popular this days.
My second letdown is the low amount of AAA games been distributed DRM-free.
With on-line distribution today's prices are very atractive, so sales are good.
And it's proven that piracy don't affects sales.
So, why distribute your game only on Steam when you got Gog.com which is a nice shop?
Why shrink your distibution paths when you could sell on both?
And most important :
Why bother your customers with DRM?
Last edited by Ivancillo on 2 November 2015 at 12:37 pm UTC
It's a great game, even if its genre isn't very popular this days.
My second letdown is the low amount of AAA games been distributed DRM-free.
With on-line distribution today's prices are very atractive, so sales are good.
And it's proven that piracy don't affects sales.
So, why distribute your game only on Steam when you got Gog.com which is a nice shop?
Why shrink your distibution paths when you could sell on both?
And most important :
Why bother your customers with DRM?
Last edited by Ivancillo on 2 November 2015 at 12:37 pm UTC
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Quoting: lvlarkQuoting: maodzedunMine is yet another year of AMD disappointment. It seems Crossfire support will remain a dream (which renders my setup useless) and the single driver performance is still crap. It's very irritating considering they virtually closed the gap with Nvidia on Windows with the Omega update last year. It's one of these topics that automatically pisses me off :(((.
Hmm, strongly mixed feelings here. On one hand:
+1 for AMD due to their Catalyst support. Seeing a post on GOL about some fancy new game on Linux, only to read in the article that AMD is not supported or performs poorly.. On the other hand:
-1 for AMD due to their RadeonSI support. At the moment I'm very happy about the open-source driver performance. Victor Vran, Trine 2, Witcher 2 are the games I play at the moment, all of which perform decently with Mesa 11.1. EU4 is meh, Bioshock Infinite a tad worse, so I'll hold off on those until I give Catalyst another go.
But it still lags overall compared to Catalyst, which means is even further behind the Windows performance.
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I think for me it's the continued absence of Kentucky Route Zero Chapter Four, and the dawning realization that by now it's basically vapourware. Plus Divinity: Original Sin of course.
Oh, and Endless Legend giving up on their Linux port was a pretty big disappointment too. As was the idea of a port for Life Is Strange being stopped in its tracks by a poor choice of middleware (leavened by the devs saing they'll be more careful about on their next game, since they seem to really want to port their stuff).
Oh, and Endless Legend giving up on their Linux port was a pretty big disappointment too. As was the idea of a port for Life Is Strange being stopped in its tracks by a poor choice of middleware (leavened by the devs saing they'll be more careful about on their next game, since they seem to really want to port their stuff).
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Quoting: Comandante oardoWell.. for me, Batman: Arkham Knight.. I remember It was announced for Steam Os /linux for Fall 2015 (That will be now)... And nothing happened... AND NOW WE HAVE ANOTHER DELAY!!! :><:
I'm assuming by now you've heard the news that not only is the PC (and I mean all PC platforms) Arkham Knight not going to be fixed, but they're offering refunds via Steam regardless of play time. So the delay may have actually done you a favour, saving you money on a white elephant.
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