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Not quite as bad news as the Rocket League delay, but Divinity: Original Sin - Enhanced Edition for Linux & SteamOS is being held up by some memory corruption issues.

@wstephenson @tesfabpel @israndomasis We're fighting some elusive random memory corruption - once we find it, we'll release.

— Swen Vincke (@LarAtLarian) December 18, 2015



Originally Swen stated they wanted to release it last week (in that same twitter conversation), but it seems they haven't been able to nail it down yet.

About the game (Official)
Gather your party and get back to the roots of great RPG gameplay. Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see.

You take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. Embarking on what should have been a routine murder investigation, you find yourself in the middle of a plot that threatens to destroy the very fabric of time.

Update: You can see it at the start of their new video
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43 comments
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burnall Dec 19, 2015
This is not normal, seriously this is hilarious. Why are they keep making promises, when it's clear they are unable to deliver it on time.
Xzyl Dec 19, 2015
Quoting: sunbeam4please guys, stop giving us (linux users) a bad name, and put the hate aside.
even if you can't play it for the christmas holidays, the main thing is we get it down the line. everybody needs a break, and we're not lacking backlog.
Quoting: sunbeam4please guys, stop giving us (linux users) a bad name, and put the hate aside.
even if you can't play it for the christmas holidays, the main thing is we get it down the line. everybody needs a break, and we're not lacking backlog.

It's not that it's delayed it's that it's the nth to infinity time. Seriously just missed dates and broken promises I'm actually going to be more shocked when/if it ever comes out. It's pretty sad all over and if they're catching shit for fucking around with the Linux community (yet again) they probably deserve it. That being said it "sounds" like they're trying to make a solid port which I do appreciate it's just this is pretty much a flat out joke at this point.

Edit as a side note it's showing up in my Linux library now, not available message but it's a step in the right direction!


Last edited by Xzyl on 19 December 2015 at 1:16 pm UTC
Farmboy0 Dec 19, 2015
There is a small part about the linux version in the latest D:OS2 update.
Liam Dawe Dec 19, 2015
Quoting: Farmboy0There is a small part about the linux version in the latest D:OS2 update.

Nice find thanks, added it to the article.
Nel Dec 19, 2015
Quoting: voyager2102You think they already started to write actual code?
Elusive Random Memory Corruption: Somebody keeps steeling post-its from the interns' fridge.
I'm actually confident they already started to do some stuff around linux, since they found out that some API are not available on our platform in september last year, ~3 months after their release on Win/OSX, breaking their previous promise. :)

It's funny to read the full story, when we know where we are now:
Gaming on Linux : Search for "Divinity"

BTW, I found out an awesome website for future random excuses when they'll have to do some bugfix for their game:
Excuses for lazy coders
This should help them a lot.

Quoting: sunbeam4please guys, stop giving us (linux users) a bad name, and put the hate aside.
They should be glad we're not windows users considering the huge shitstorm for games like Batman or Assassin Creed.
Synn Dec 19, 2015
Quoting: FeistDoes anyone know what the "Linux status" is for the upcoming sequel to this game?

Linux support isn't in the scheduled plans for the sequel from what they've said in the Kickstarter. That doesn't mean they won't release it for SteamOS. Their engine supports Linux. It's just they were burned by this version's port to Linux so they're not promising anything until the game is fully out

My gut tells me that a Linux port of the sequel will depend on how many issues they have with this version on Linux once it releases(is it a PITA to support) and how well SteamOS itself does. Frankly if Steam Machines do start to sell and Divinity 1 is a good port, I could see the title being the top co-op couch rpg on Steam Machines. If that happened, it'd make sense to bring the 2nd version over just for the kudos, awards, press, etc.

But if SteamOS lingers in growth and/or Divinity 1 on Linux is a drain to support/isn't received well, I don't see why they'd bother bringing the sequel onto Linux.
Eike Dec 20, 2015
View PC info
  • Supporter Plus
Guy in video:
"It's been taking a little bit longer than expected."
X)


Last edited by Eike on 20 December 2015 at 10:54 am UTC
voyager2102 Dec 20, 2015
Quoting: sunbeam4please guys, stop giving us (linux users) a bad name, and put the hate aside.
even if you can't play it for the christmas holidays, the main thing is we get it down the line. everybody needs a break, and we're not lacking backlog.
If you delay something you promissed and took money for that and then take 1,5 years (or more) to deliver, the least we should be allowed to get out of it is a little fun!
Something that I still don't understand: All those devs complain that the linux market is not commercially viable... and then they release ports ages after the main release... at a point when their software is already sold for a tiny fraction of the initial release price. How does that and the cry for a commercially viable market go together?
I would assume it's more "release it when the price is still high, or not at all" from a business perspective. They miss the marketing and their gain/cost ratio is extremely low there already, so why do a port so late in the product's life cycle (that is not just a question for Larian, they're just the most extreme example I can think of).
Just wondering (for a while already).


Last edited by voyager2102 on 20 December 2015 at 11:58 am UTC
Synn Dec 20, 2015
Many games get released for Linux at launch and those games aren't seeing a lot of "commercial viability" too. The core issue is that releasing to Linux is harder than it should be at the moment. If all you needed to do as a dev is hit the "Compile for SteamOS" button on your engine/dev tool kit and whamo, you have a Linux release then the commercial viability of the platform changes because it took you all of a day to support and test for it.

It's the weeks and months of debugging, fixing issues in "cross platform" engines and so on that's the drain. The Steam Machine platform should make Linux easier to target than Windows(which has Windows 7, 7 SP1, 8, 10, etc etc) and we're all praying for Vulkan to make graphics programming work well across platforms. Also the current big engines out there have been getting better and better with their Linux support.

So the future for Linux is looking brighter. It's just not going to happen overnight.
drmoth Dec 21, 2015
Ok great to see that kickstarter video update. So Linux is definitely on the cards...can't wait
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