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Planetary Annihilation: The journey of a Kickstarter

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Planetary Annihilation has a rather interesting history, and John Comes the Design Director at Uber Entertainment did a write up on it all.

You can see the write up here on gamasutra.

My own thoughts
I have a very love-hate relationship with the game, mainly just due to how unpolished it feels even after this long. You still get black screen issues now and then when the UI just doesn't appear, which can really annoy you. It seems to happen more often for AMD GPU users, as I hear repeating reports of it.

For a game that's supposed to be such a massive strategy title, with different planets, and lots and lots of units it's really not well optimised for when you have lots of units. I've been in plenty of games where the enemy sent a huge army towards me, or me towards them, and the game slows down to an absolute crawl.

Another issue, is that playing it totally offline had higher system requirements (and wasn't in the full release, it was added later), as the game so heavily relied on Uber Entertainment servers. This did annoy people, and pushed away people on the lower end who didn't want to play online. Although if you're looking to play a game like this, the requirements for the single-player seemed okay to me.

Their second Kickstarter
QuoteUnhappy Planetary Annihilation fans descended on comments and forums blasting us for how we handled our last project. Two weeks later we shut down the project and were forced to reduce staff.

Uber Entertainment launched a second Kickstarter very quickly after the official PA release for another strategy title named "Human Resources". This had unhappy Planetary Annihilation players pouring in giving them grief about it. Rightly so in my opinion, as PA wasn't even close to being stable at this point and they really hadn't proven themselves in my eyes.

We really don't have any other strategy titles like it on Linux, and since I've been a fan of such games since Total Annihilation I think this is why I am willing to put up with the issues it has. I have 57 hrs on record for Planetary Annihilation, and 2.9 hrs on record for TITANS (which was released after), so you can see my love of it faltered after a while due to the issues. Splitting the already quite small playerbase with TITANS was also a very iffy decision. I still think it's great that they did it and I was happy as a Kickstarter backer to get it for free, but it gave people a reason to dislike them.

I think they focused on features too much, without spending enough time really polishing the experience, and this soured it for me. Too many niggling issues still left in the game, especially on the Linux side. I can't count the amount of times the UI has crashed in some way to make the game unplayable.

An important and incredibly obvious point:
QuoteMake sure the costs of stretch goals are covered in the funding level.

I imagine a lot of developers don't really think about the actual cost involved when they announce stretch-goals. Most I've seen simply use big fancy features to get to reasonably small advances in the total, and they really don't work out the time and money involved in reality.

He makes another important point:
QuoteThe general public doesn’t understand what it takes to make a game. Do not expect them to learn it.

It's a very true point, but it's also down to developers to give reasonable promises. Letting in feature creep is also an issue while developing. It also links into the above point.

A big issue was communication, they didn't really have a proper community manager for some time, and even when they did the communication wasn't all that good. I visited the forums nearly daily, and in that time multiple times a day to see how frustrated people got at the silence.

With that said, I do still love the game, and the idea behind it. It has lots of little things that make it such a unique experience. It may not have perfect execution (what game does?), and I would still rather have it than not have it. The ChronoCam is such an excellent idea, and can really help you learn from others tactics. Being able to pick a specific part of a game and watch it, rewind, and so on. That feature alone makes it pretty interesting. Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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24 comments
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omer666 Jan 5, 2016
I don't think Uber still deserves all this hate.

First, I think this is a very honest writing, and yes, people have difficulties understanding the video game development process, nevertheless.

I do get some bugs, like disappearing UI, which, in my opinion, prevent the game from being a strong competitive RTS. So to a certain extent, the game's primary goal was not completely reached. Creating too much units that aren't different enough didn't help either.

On another hand, the game is genuinely fun to play. It's got this old school feeling and the innovative gameplay. As of Titans, the gameplay really works and is polished enough.

Now what we need is a rewriting of the UI, which I think won't happen anytime soon, some definitive unit re-balancing, mod support, and more ways to travel through space, including precarious ones. It would bring some more dynamics, the feeling of taking risks being one of those things that really hooks players when it comes to competitive RTS.


Last edited by omer666 on 5 January 2016 at 1:24 pm UTC
Liam Dawe Jan 5, 2016
I think them going with Coherent for their UI was a big part of their downfall, it is the cause of a lot of the UI issues time and time again.
oldrocker99 Jan 5, 2016
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I Kickstarted this game, and was totally chuffed to get TITANS for free; I haven't had the stated problems, and, while I've played solo only, it's much fun.
N30N Jan 5, 2016
I have certainly witnessed a large amount of unjustified hatred targeted at this game/company.


Quoting: TheBossI think them going with Coherent for their UI was a big part of their downfall, it is the cause of a lot of the UI issues time and time again.
Coherent is great at enabling the modability of the game. I'm surprised to hear some of you guys are still having UI issues. I play the game often, along with a good number of other Linux users and had thought the UI issues had been fixed for quite some time.
N30N Jan 6, 2016
Quoting: GuestThe game is a buggy mess and always has been, UI included. I just fired it up the other day and hit UI bugs
Do you have a thread on the Uber forums with more details? I'm sure the community could help figure out why you are running into issues.

Quoting: Guestand the UI is not polished at all.
Care to elaborate? I've made mods to remove the things that'd annoyed me.
edqe Jan 6, 2016
The original article was great read.

I'm thankful they made PA and released it for Linux. Works without problems on SteamOS + GTX 750 Ti. It is a great game and hopefully we are going to see more RTS games from Über Entertainment. I wouldn't be hugely surprised if there is not going to be Linux version.

It is unfortunate that some gamers goes even that far they hope companies to go bankrupt and work hard to make that happen, like we have seen with Über Entertainment and Egosoft. Software projects fails - often and Kickstarter projects are not an exception. I guess those users are still young and doesn't realize what it actually means to have a job and pay bills.

Study: 68 percent of IT projects fail
http://www.zdnet.com/article/study-68-percent-of-it-projects-fail/

People who can't stand the fact they may not get the product or the product ends up to late or very bad, shouldn't put money to crowdfunded projects.


Last edited by edqe on 6 January 2016 at 3:58 pm UTC
Storminator16 Jan 6, 2016
Quoting: edqePeople who can't stand the fact they may not get the product or the product ends up to late or very bad, shouldn't put money to crowdfunded projects.

That and developers who can't deliver need to stop looking at crowd sourcing as a source of income to offset their expenses.

/me throws the gauntlet down.
N30N Jan 6, 2016
Quoting: GuestLast time I tried PA:Titans, I ran across issues with the gui such as the gui not displaying at all, blank screens
Have you tried running the game with the --software-ui option?

Quoting: Guesta box instead of a cursor (the latter in-game as well, affecting actual gameplay).
There is a mod called "Mouse cursor fix" that should address that issue.
Liam Dawe Jan 7, 2016
Quoting: edqePeople who can't stand the fact they may not get the product or the product ends up to late or very bad, shouldn't put money to crowdfunded projects.

The problem is this is supposed to be a finished game. It had Kickstarter, Early Access and a standalone expansion, they had a lot of time to polish it up.

I hope they haven't dropped it completely, but I don't see any patches coming anytime soon.
edqe Jan 7, 2016
Quoting: TheBoss
Quoting: edqePeople who can't stand the fact they may not get the product or the product ends up to late or very bad, shouldn't put money to crowdfunded projects.

The problem is this is supposed to be a finished game. It had Kickstarter, Early Access and a standalone expansion, they had a lot of time to polish it up.

I hope they haven't dropped it completely, but I don't see any patches coming anytime soon.
I totally agree that the quality could be better but I'm sure they have good reasons why the problems has not been solved yet. They are already in financial trouble and they must have been working on new expansions and titles already. I'm sure every developer would like to give best possible product for their customer but sometimes things just goes bad - Fallout: New Vegas, Batman: Arkham Knight, Mortal Kombat X, X Rebirth, etc.


Last edited by edqe on 7 January 2016 at 1:52 pm UTC
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