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This is really great to see, and we need more of it. Amos from the game store Itch.io has written up a guide for people pushing out Linux builds of games.

Wrote a guide to distributing self-contained Linux builds — what did I miss? #gamedev https://t.co/fBgi9auLni pic.twitter.com/KdHinPVBkX

— Amos ♦ (@fasterthanlime) March 24, 2016

Here's an excerpt from the guide:

QuoteThe Linux ecosystem is composed of many different distributions, and each have their own package format. For independent developers with limited resources, it's often not practical to distribute and maintain repositories with packages for each of these distributions.

Thankfully, distributing self-contained Linux builds is possible, and this page tries to explain how.

Be sure to give the writer feedback on it on twitter, and in our comments here too. We need more great guides like this to help developers when publishing on Linux.

I've seen a number of developers confused recently on best practices, so hopefully this little bump from me will help somewhat. It surprises me the amount of developers that follow us, so this one's for you!

One of the most annoying things is developers who don't have everything the game needs with it, I hate hunting down libs (sometimes really outdated ones too!). Don't make us do that please.

Find the guide here.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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MayeulC Mar 26, 2016
Quoting: tuubi
Quoting: MyeulCDon't forget to also export LC_ALL=C
I'd argue that this should only be done when necessary. Game developers should learn to make use of the locale settings instead of ignoring and stumbling on them.
While that's true, I still see a lot of games (particularly Unity ones) that seem to trip over this issue. XDG does are also somewhat of a locale issue, and there is a lot of games that confuse scancodes and keycodes, or more generally, that have strange defaults on non-qwerty keyboards.

So, I would say that overall, developers have a problem with internationalization (or, at least, foreign configurations), and should also do some QA outside of their country (ie. on the net, not only internally).
eddie-foss Mar 27, 2016
Quoting: Shmerl
QuoteAt the time of this writing, 32-bit processors are becoming rarer, but 32-bit operating systems are still a reality. Distributing both 32-bit and 64-bit binaries is a small effort that prevents a lot of headaches.

I'd say no. If developers are constrained they should drop 32-bit builds and only release 64-bit. Otherwise they'll have to deal with a lot of hidden issues, like the infamous large XFS partition bug. Those focused on gaming today don't use 32 bit OSes anyway, and non capable of 64-bit PC hardware doesn't exist for years already.

Sorry but I'm not aware of all information, I never had any bug in XFS partition since opensuse made as default, I became curious about the bug but the google gave me only old forum posts, then, I need to ask what kind of bug is?
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