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Cities: Skylines updated with new map tools and tons of fixes

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Cities: Skylines continues to get better with this latest major patch. It brings new tools for map makers and tons of bug fixes.

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It's amazing that we have such a game on Linux, and it certainly fills a city building gap I once had in my gaming needs. Really great to see it have such great support after release with new features for free too.

New stuff:
QuoteLandscaping tools - Tools to edit terrain heights (Shift, Level, Smooth, Slopes), 3 brush sizes and 3 strengths are available in the option bar.
Paths - Paths were moved from Decorations to Landscaping Paths
Trees - Trees were moved from the Props Decorations group to Landscaping Trees
Rocks - Added rocks objects
Water Structures - contains Floodwalls, Quays and Canals

Decoration service renamed to Parks&Plazas
Parks - The Standard parks
Plazas - The Plazas style parks
Others parks - The parks which don't belong in the 2 categories above
Tourism & Leisure - After Dark DLC only, contains all the park assets from After Dark
Winter Parks - Snowfall DLC only, contains all the park assets from Snowfall and only shows if you are in a Winter map

New categories for Unique Buildings
The Environment panel of the Map editor now contains several terrain props such as ruined/abandoned buildings and rocks.
The roads, paths, tunnels and tracks now have a new button in the Option panel where you can select snapping and straight or curve type. The button has 3 states and can be used to cycle through 3 preset heights for the elevation step when using page up and page down.
New steam achievements implemented
Default maps updated with new environment props
Dam placement shows terrain topography

See the full patch notes here.

How many hours have you put into it then? Own up. Article taken from GamingOnLinux.com.
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11 comments
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J_Salem Mar 22, 2016
Is performance improved on Linux?
Stupendous Man Mar 22, 2016
Quoting: JSalemIs performance improved on Linux?
That's what I want to know as well, as it's close to unplayable for me.
TheMagazine Mar 22, 2016
Performance is about the same, this really is the only game that makes me want to boot Windows every once in a while...where I can get 50 fps in my city of 300.000 zoomed in, the Linux version only gets about 20-35 fps in the same scenario. Still my total playtime so far is about 130hrs

(my hardware basically consists of a gtx 970 and a 4690k)
soulsource Mar 22, 2016
Performance was quite OK for me (Radeon R9 270X, open source drivers), until Snowfall was released. I don't know if it's the addon, or if it's the patch that was released at the same time, but performance greatly decreased for me at that point. It's still playable, of course, but it's far from the smooth gameplay that was possible before...
And about the time I played: Steam says 78 hours.
Mountain Man Mar 22, 2016
The worst part is that the developers aren't even willing to admit that there's a performance issue in the Linux version.
Liam Dawe Mar 22, 2016
Quoting: Mountain ManThe worst part is that the developers aren't even willing to admit that there's a performance issue in the Linux version.

Indeed, bit of a shame. They stopped replying to me once I told them there was an issue.
Kimyrielle Mar 22, 2016
This is still probably my overall favourite game on Linux and by far the best city builder ever made (it's so much better than that garbage that is EA's latest SimCity). I am glad to see continued support for it. I wish they would add tunnels to the map maker tool as well, though. And add roads wider than six lanes. I know that in Europe six lanes is considered a lot, but here in North America a proper freeway has at least eight if not ten lanes. :D
And if they wanted to be really nice they could change the botched Snowfall DLC to using actual seasons instead of permafrost.

The performance seems to be still mostly ok for me, though. It might be better in Windows, but it's still playable in Linux.
J_Salem Mar 22, 2016
Quoting: TheBoss
Quoting: Mountain ManThe worst part is that the developers aren't even willing to admit that there's a performance issue in the Linux version.

Indeed, bit of a shame. They stopped replying to me once I told them there was an issue.

To be fair, it is possible that the cause of the bad performance on Linux depends solely on Unity engine, and Colossal Order cannot do that much about that. Still, it sucks.
Also, from benchmark data so far, it seems to be strongly dependent on CPU rather than GPU.
JJNova Mar 22, 2016
Performance issues are the least of my concern. Has anyone heard of plans for them to release a linux launcher?
Mountain Man Mar 22, 2016
Quoting: JSalem
Quoting: TheBoss
Quoting: Mountain ManThe worst part is that the developers aren't even willing to admit that there's a performance issue in the Linux version.

Indeed, bit of a shame. They stopped replying to me once I told them there was an issue.
To be fair, it is possible that the cause of the bad performance on Linux depends solely on Unity engine, and Colossal Order cannot do that much about that. Still, it sucks.
Also, from benchmark data so far, it seems to be strongly dependent on CPU rather than GPU.
Based on their participation in some of the threads on the official forums, I'm not even sure they looked into the matter sufficiently to even determine the source of the problem. They basically said, "Working as intended," and left it at that.

Here are two of the main threads that I followed around the time of release:

https://forum.paradoxplaza.com/forum/index.php?threads/linux-abysmal-performance-on-system-that-exceeds-reccommended-requiremens.842603/
https://forum.paradoxplaza.com/forum/index.php?threads/the-low-fps-problem-high-spec-systems-any-os-platform-major-fps-drops-at-medium-close-zoom.847236/
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