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Well Nvidia dropped a bit of a big one today didn't they! Nvidia driver version 364.12 is now out and brings in official Vulkan support, Mir support and Wayland support.

For Mir and Wayland:
QuoteAdded support for the following EGL extensions:

EGL_EXT_platform_wayland

to enable Wayland applications to run on NVIDIA's EGL implementation,

EGL_WL_bind_wayland_display

to enable Wayland compositors to run on NVIDIA's EGL implementation, and

EGL_EXT_device_drm
EGL_EXT_output_drm
EGL_EXT_stream_consumer_egloutput

to enable Mir and Wayland compositors to display their content through EGLDevice, EGLOutput, and EGLstreams.

Added a Wayland platform library, libnvidia-egl-wayland.so, to allow Wayland compositors that support EGLDevice, EGLOutput, and EGLstreams to share EGL buffers with Wayland applications.


In addition to it also turns on the new OpenGL install method of "GLVND".
QuoteChanged the default OpenGL installation type to use the GLVND GLX client libraries rather than the legacy non-GLVND libraries.

Note: Some games have issues with this, so I would hold off on upgrading for the moment until the reports flow in on what games it breaks.

It also adds a cherry on top:
QuoteAdded initial support for Direct Rendering Manager Kernel Modesetting (DRM KMS). See the DRM KMS section of the README for details.

Added a new kernel module, nvidia-drm.ko, which registers as a DRM driver with both PRIME and DRM KMS support.


Find the full changelog and download here. Article taken from GamingOnLinux.com.
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nifker 21 Mar, 2016
As long as Wayland is not crossplatform compatible I won't support it.
mirv 21 Mar, 2016
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Quoting: nifkerAs long as Wayland is not crossplatform compatible I won't support it.

Sorry, but I've no idea what you even mean by that. Are you referring to X being able to operate over a network? There are alternatives for remote desktop, and for gaming it doesn't even matter since you won't need to support it - SDL, or GLFW, or whatever else you should be using for cross-platform coding will.
Swiftpaw 21 Mar, 2016
Quoting: nifkerAs long as Wayland is not crossplatform compatible I won't support it.

Wut? Who cares about Windows support? The whole point is to get away from Microsoft. Why would Wayland devs waste time on Windows support when the entire point is to help out Linux? Or did you mean something else?
wvstolzing 21 Mar, 2016
Quoting: nifkerAs long as Wayland is not crossplatform compatible I won't support it.

You mean support for BSD as well as Linux?
DissCent 21 Mar, 2016
PRIME should really be used over Bumblebee these days. With Ubuntu-based distros (especially Mint), setting it up is really easy and the performance is just great! The only thing that is a little disturbing right now is that fullscreen games don't play well with dual monitor setups since PRIME emulates a virtual screen with a resolution going over both screens, so for example two Full HD screens emulate a 3840x1080 screen and fullscreen games will then use both monitors, splitting the view in half.
Unshra 21 Mar, 2016
This is the news I've been secretly hoping for every time I saw an article on "Gaming on Linux" or "Phoronix" that had Nvidia or Wayland in the title. Now I can calm down every time I see Wayland or Nvidia in the title and instead look forward to gaming with no tearing!

I think this weekend I'll make a Wayland build of Arch Linux or Antergos for my notebook and see what comes of it.

Oh happy days, I wonder what this will lead to with Linux gaming and Linux lets plays in the future.

Add to that the news about Wines first push for support of Windows apps with Vulkan support and today has me wondering if I'm dreaming.
Luke_Nukem 21 Mar, 2016
Quoting: DissCentPRIME should really be used over Bumblebee these days. With Ubuntu-based distros (especially Mint), setting it up is really easy and the performance is just great! The only thing that is a little disturbing right now is that fullscreen games don't play well with dual monitor setups since PRIME emulates a virtual screen with a resolution going over both screens, so for example two Full HD screens emulate a 3840x1080 screen and fullscreen games will then use both monitors, splitting the view in half.

Are you able to link to more info about using PRIME?
HadBabits 21 Mar, 2016
Once it's on Ubuntu's drivers PPA I'll be sure to try it out :) Pretty disappointed if that bug that seems to effect Valve Games in particular persists.
Shmerl 22 Mar, 2016
Great. Wayland time is getting closer. Now I'll wait for KWin / KDE Plasma developers to release stable Wayland support.
Uncleivan 22 Mar, 2016
Do i need to have the vulkan sdk installed along with these drivers?
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