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I don't normally cover Kickstarters, but The Wild Eight not only looks like a decent survival game, the game is planned for Linux day-1 too.

One of my many PR contacts sent it in, and they spoke directly to the developer who said this:
QuoteOur plan is to release Linux version in day one. With the cross-platform capabilities of Unity it won't be a problem.


Linux is also prominently listed on their official website, Kickstarter and Greenlight page.

They are seeking $50,000, and already have over $12,000 with 36 days still left to go. The trend is currently well over the goal, but that could change in a few more days.

About the game (From Kickstarter)
The game tells the story of eight people whose everyday lives are forever changed after a horrific plane crash. They now find themselves stranded in the middle of nowhere, deep in the forests of Alaska. Welcome to a world without civilization, where you and the other survivors are at the mercy of nature — and wild animals starved by the cold!

Find the Kickstarter here.

I don't usually suggest backing anything, but this looks like a solid project with lots of Linux mentions and a solid looking game. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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7 comments

micha Apr 8, 2016
Sounds like a better version of the tv show L.O.S.T re-interpreted as a co-op survival game. Count me in! =)
drmoth Apr 8, 2016
QuoteWith the cross-platform capabilities of Unity it won't be a problem.

I don't want to be too cynical, but I think I've heard that before.


Last edited by drmoth on 8 April 2016 at 11:41 am UTC
Liam Dawe Apr 8, 2016
Quoting: drmoth
QuoteWith the cross-platform capabilities of Unity it won't be a problem.

I don't want to be too cynical, but I think I've heard that before.
Depends how a developer has planned for it. Middleware is most often the problem.
adolson Apr 8, 2016
Quoting: drmoth
QuoteWith the cross-platform capabilities of Unity it won't be a problem.

I don't want to be too cynical, but I think I've heard that before.

After so many games promising and failing to deliver, there's nothing cynical about that.

I'll keep my wallet closed for now and wait for an actual release.
Seegras Apr 8, 2016
Quoting: drmoth
QuoteWith the cross-platform capabilities of Unity it won't be a problem.

I don't want to be too cynical, but I think I've heard that before.

Yes, and then it turns out you've totally screwed up your shaders, like, well, about 20 other games available on Steam for Linux, which technically run, but everything is a pink goo. Jumpix Jump, Astral Terra, Avenging Angel, Godus Wars, GunsNZombies, Reign Of Kings, StarForge, Slender The Arrival, The Forest, The Tower and Treeker are all examples of this.

Alternatively you could have used cri_ware or BalancerSDK or some other closed-source-trash Unity plugin, and then you'll notice that it won't work on Linux, because the supplier is a paragon of incompetence not fit to use a compiler.


Last edited by Seegras on 8 April 2016 at 7:19 pm UTC
Apopas Apr 8, 2016
Quoting: adolson
Quoting: drmoth
QuoteWith the cross-platform capabilities of Unity it won't be a problem.

I don't want to be too cynical, but I think I've heard that before.

After so many games promising and failing to deliver, there's nothing cynical about that.

I'll keep my wallet closed for now and wait for an actual release.
+1
Bad professionals harm the other professionals as well, not just the clients.
Seegras Apr 9, 2016
Unless you build, and test from time to time, you'll never know whether it will work. That's true for Linux, MacOS X, and also for 32/64bits.

Because although Unity might be cross-plattform, you will still be able to do things which will break that.

I've got 14 Unity games that are broken on 64bit Linux, for instance. They all have the same bug, triggered by the same broken example code, which results in "Got a bad hardware address length for an AF_PACKET 16 8".

Or another nice example, not related to Unity: I've got a .NET program, which runs on Linux. But you can't load files, because it appends a backslash to all file paths.
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