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The Wine Development Release 1.9.8 Is Now Available

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The Wine team released today another development release of their software. Version 1.9.8 has many small changes including 26 bugfixes.

The few most interesting features introduced in this release:
  • More work towards the WineD3D command stream.
  • Bug fix update of the Mono engine.
  • More WebServices reader support.
  • Still more Shader Model 5 support.
  • Support for gradients in metafiles.
  • Improved table formatting in WinHelp.
  • Various bug fixes.


To learn more about this release pleas visit this announcement.

The source code for this release is available here:
http://dl.winehq.org/wine/source/1.9/wine-1.9.8.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.8.tar.bz2

To get the most recent changes, a git repository is a good starting point.

Binary packages should be available for a download as soon as the build process is finished.
Article taken from GamingOnLinux.com.
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mrdeathjr Apr 17, 2016
In this test with ori and the blind forest can observate how steam overlay dont work when game use DX upper than 9


Ori and the Blind Forest DX9

View video on youtube.com


Ori and the Blind Forest DX11

View video on youtube.com


For use DX11 mode this needed some steps

Winecfg needs put in windows to imitate: windows 7 and in wine register needs have on direct3d wine section this entries:

MaxShaderModelGS set on 5

MaxShaderModelPS set on 5

MaxShaderModelVS set on 5

Respect game runs considerably slow on DX11 mode (unplayable in this point) without forget issues in some objects like plants and some enemies

Other issue stay on excesive cpu use compared with DX9 mode

:)


Last edited by mrdeathjr on 17 April 2016 at 2:59 am UTC
Saladien Apr 17, 2016
Could you test Dark Souls 3? :)
And where do i set:
MaxShaderModelGS set on 5

MaxShaderModelPS set on 5

MaxShaderModelVS set on 5

Thx
mrdeathjr Apr 17, 2016
Quoting: SaladienCould you test Dark Souls 3? :)

And where do i set:

MaxShaderModelGS set on 5

MaxShaderModelPS set on 5

MaxShaderModelVS set on 5

Thx

Yeah also put in winecfg windows to imitate on windows 7

In my case configure per app (in this case dark souls 3) because my default windows version to imitate is windows xp

Maybe can try, however in various test for example with farcry 3 DX11 only shows black screen and many information on console (DX11 just born maybe in future updates can improve)

Almost forget very important detail, i dont have dark souls III for now

^_^


Last edited by mrdeathjr on 17 April 2016 at 3:36 pm UTC
Saladien Apr 17, 2016
Thanks
Quoting: mrdeathjr
Quoting: SaladienCould you test Dark Souls 3? :)

And where do i set:

MaxShaderModelGS set on 5

MaxShaderModelPS set on 5

MaxShaderModelVS set on 5

Thx

Yeah also put in winecfg windows to imitate on windows 7

In my case configure per app (in this case dark souls 3) because my default windows version to imitate is windows xp

Maybe can try, however in various test for example with farcry 3 DX11 only shows black screen and many information on console (DX11 just born maybe in future updates can improve)

Almost forget very important detail, i dont have dark souls III for now

^_^

ok thx :)
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