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Rocket League is still coming to Linux, but there is no release date

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Rocket League is still coming to Linux a developer has confirmed on reddit, but they have no idea when by the looks of it.

From reddit:
QuoteIt is coming. We don't have firm release dates for these versions of the game yet, but we are planning to release on SteamOS and Mac as soon as they are in good place. I'm really sorry about the delays and thank you for your patience so far!

Update: Here's more
QuoteTrust me, I want to give you guys as much info as I can, but I'm not at the liberty to do so at the moment. As soon as I can feed you guys information, I will.


It's really good to see it re-confirmed since a lot of people have been thinking it was dropped.

It was originally announced for Linux/SteamOS in August 2015. Then it was due out December 2015, then delayed until around February 2016, then we were told another 6-8 weeks, then it was moved to Q2 2016 and now we have no ETA. You can see the saga by searching for Rocket League in our little search box. We have been given quite the runaround on it, sadly it seems we will just have to keep waiting.

I really do wonder what is holding it up. As usual, my main issue is the developers lack of communication. A little honesty about things goes a long way for me.

About the game
Soccer meets driving once again in the long-awaited, physics-based sequel to the beloved arena classic, Supersonic Acrobatic Rocket-Powered Battle-Cars!

A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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43 comments
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mulletdeath May 27, 2016
I'm getting so tired of getting games years after everyone else stopped caring. "Valve time" is not adequate for games releasing on Linux after they've already been released on everything else in existence.


Last edited by mulletdeath on 27 May 2016 at 2:56 pm UTC
EagleDelta May 27, 2016
Quoting: mulletdeathI'm getting so tired of getting games years after everyone else stopped caring. "Valve time" is not adequate for games releasing on Linux after they've already been released on everything else in existence.

I think everyone is, however we only have a few choices at this time:

1. Wait and get them after everyone else to show developers there is interest/money in Linux.
2. Refuse to get them if they take too long, which would ultimately hurt Linux gaming more as Publishers/Developers would assume that there is little to no interest/money in Linux-based gaming.
3. Give up on Linux Gaming altogether.
adolson May 27, 2016
At this point, it'd be faster for anyone to take up programming as a hobby and hone their craft to the point where they could write a good Rocket League clone.
StraToN May 27, 2016
Quoting: EagleDeltawe only have a few choices at this time:

1. Wait and get them after everyone else to show developers there is interest/money in Linux.
2. Refuse to get them if they take too long, which would ultimately hurt Linux gaming more as Publishers/Developers would assume that there is little to no interest/money in Linux-based gaming.
3. Give up on Linux Gaming altogether.

Are you seriously accepting the option to accept anything without considering the context? That is, you accept to pay for a game, a multiplayer game, more than 1 year after its first release (July 15th 2015 for the record)? This is exactly the same way to do that led the current industry to produce incomplete games at the same price just to sell DLCs.

If you accept it, good for you. I don't. I won't give my money away for games I won't play just to "show there is interest/money in Linux". I do accept to pay a higher price, but I won't accept to pay the same price for a product that is released 1 year later than other platforms' version. This is what I call defending Linux : not accepting Linux to be treated as a second class citizen. And of course, 3rd option is not an option.
_J_30000 May 27, 2016
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Oh dear the internet has gone into self-destruct :P

no more seriously this is kind of dead unless its both soon and gains new purchase due to xbox release.

one point made above is single player games - those fare better and there totally is value in supporting the guys at feral etc.

anyway fingers crossed - and remember PONG has just been released for Linux...


Last edited by _J_30000 on 27 May 2016 at 5:29 pm UTC
Liam Dawe May 27, 2016
Added in a fresh quote.
t3g May 27, 2016
By posting monthly usage stats based off of a rare survey and not actual collected data, developers are becoming less inclined to spend the resources to port to a platform with declining usage per month. Valve is not spending enough of their resources to help developers port to Linux. They are more concerned about VR with Vive, which is Windows only.

Since SteamOS is a side project for Valve that is bleeding money, how long until they give up on SteamOS and supporting Linux in general? More devs will leave Linux and Vulkan will be used mainly for Android. Ugh.
PublicNuisance May 27, 2016
They'll have my money when we have a Linux version. I've got plenty of games on my wishlist that are on Linux so no need for me to get angry.
Nyamiou May 28, 2016
Quoting: HoriRemember the days when Steam itself wasn't availabile on Linux? How was the community coping with the lack of games back then and why is it complaining about delayed ports now? I think we've got soooo over ourselves since Valve started investing in Linux, and that's not good, not good at all.
There was no Linux gaming back then, it wasn't even a dream. But that doesn't mean we can accept to go back there, we have fought to get where we are now and we will fight to get where we should be, nothing is going to stand on our way. Waiting patiently for devs to notice us is not going to cut it, if we don't ask for a port it's not going to happen, and if we don't complain when it's not in time they are just going to forget about us. Maybe one day it will be easier, but for now this how things are.
adolson May 28, 2016
Quoting: Nyamiou
Quoting: HoriRemember the days when Steam itself wasn't availabile on Linux? How was the community coping with the lack of games back then and why is it complaining about delayed ports now? I think we've got soooo over ourselves since Valve started investing in Linux, and that's not good, not good at all.
There was no Linux gaming back then, it wasn't even a dream.
I don't know where you were, but there actually WAS a Linux gaming scene in the late 90s and early 00s, before Steam even existed. I used to be able to walk into any of the EB Games stores in Toronto at the time and buy retail copies of Linux games, such as Quake 3 Arena, Kohan: Immortal Sovereigns, Hereoes of Might & Magic III, Myth 2: Soulblighter, Rune, Tribes 2, Railroad Tycoon 2, and others. Ryan Gordon worked for Loki, and then he went solo, and brought out many other games, and a few other devs did Linux games as well. Wolfenstein: Enemy Territory, Neverwinter Nights, Unreal Tournament 2003, etc. Hell, I could even find Linux distros and software (StarOffice, Corel WordPerfect, etc) for sale in some stores, like Staples. It was a great time, but short-lived.

Will the Linux game market crash again? Possibly. Very possibly. But just as I did back in the early 00s, I am doing the only thing I can do - avoid purchasing any Windows games, and buying only games released for Linux. This is my part; I am doing it. If everyone else did too, we might stand a chance. There are more of us nowadays.
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