Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
We do often include affiliate links to earn us some pennies. See more here.
Google has today opened up SwiftShader, a software library for high-performance graphics rendering on the CPU.

It's a pretty nice bit of tech looking at the example they showed:
image
GoogleChrome running without SwiftShader on a machine with an inadequate GPU (left) cannot run the WebGL Globe experiment. The same machine with SwiftShader enabled (right) is able to fully render the content.


Google has been using it since 2009, so that's quite a while for it to be closed source, but great to see them eventually open it up.

Find out more on their blog here. See their git here where it's under the Apache license.

Anyone planning to tinker with it? Article taken from GamingOnLinux.com.
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
3 comments

dubigrasu Jun 29, 2016
Is this the same Swiftshader from Transgaming?
Avehicle7887 Jun 29, 2016
Quoting: dubigrasuIs this the same Swiftshader from Transgaming?

Hmm I think it is, according to a line from their github page:

QuoteThe SwiftShader libraries act as drop-in replacements for graphics drivers.

On Windows, most applications can be made to use SwiftShader's DLLs by placing them in the same folder as the executable. On Linux, the LD_LIBRARY_PATH environment variable or -rpath linker option can be used to direct applications to search for shared libraries in the indicated directory first.

Seems to describe the Transgaming SwiftShader perfectly. I used it quite a few times (when I used Windows) just for testing but the huge logo didn't give a good experience, felt like playing a tech demo. If this thing comes to Linux I might be interested in testing this.


Last edited by Avehicle7887 on 29 June 2016 at 8:09 pm UTC
dubigrasu Jun 29, 2016
Quoting: Avehicle7887Seems to describe the Transgaming SwiftShader perfectly. I used it quite a few times (when I used Windows) just for testing but the huge logo didn't give a good experience, felt like playing a tech demo. If this thing comes to Linux I might be interested in testing this.

Indeed, by googling around I see that is made by the same person, only this being a newer version.
The logo wasn't a real problem at higher resolutions (it wasn't scaled to match), but then again, at higher resolution the whole thing crawled to a halt, so hm...
Personally I did't had too much success with it, it did worked yes, but it wasn't such a awesome workaround as I hoped it would be.
Let's see with this one.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.