We do often include affiliate links to earn us some pennies. See more here.

Platformer On Rusty Trails released on Steam for Linux, some thoughts

By - | Views: 6,790
On Rusty Trails is the new game from the developers of Tiny & Big: Grandpa's Leftovers and About Love, Hate & the other ones, Black Pants Game Studio.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

I love the first level of Tiny & Big. It's a massive sandbox 3D platformer area where you get to use tools to slice through and toss around the terrain in order to explore and find secrets. The game quickly gets more action oriented though, and I unfortunately lost interest long before I finished it. Love, Hate & the other ones also looked interesting to me, and I bought and played a couple of the first areas of it. It's a puzzler with interesting mechanics, but it didn't really hook me, and I never wound up playing much of it. That first level of Tiny & Big though had a big impact on me, and I wish I could play a whole game of just that. And it's the creativity and sense of design that went into that one level that made me eager to try the new game the developers have been cooking up since I first heard about it last year.

Before you read on, I should mention that I got a key for beta testing at the end of March, but unfortunately didn't get a chance to participate when the beta was delayed for a week, and I got too busy with work through April and May. I don't think that fact clouds my judgement of the game though, but if you do, I'll take that discussion in the comments.

From what I've played of On Rusty Trails so far, it does not disappoint. It's not a sandbox game, mind, or even a 3D platformer. What it is is a very competent fast-paced 2D platformer with an eye for what makes mainstream platformers so good. You play as a tiny robot who can walk on walls. The visuals are cartoony, with striking colors, and there are many small details in the background, like other small robot people and scribbles on the wall. There are also some bigger details, like the many giant posters, which serve to build a background for the game world.

The main game mechanic is the ability to switch colors between red and blue, and like in Outland, your own color will make you immune to obstacles of the same color, but it will also flip platforms of the other color out of existence. Platforms won't fade in on a space occupied by the player character, which means you can (and sometimes have to) use that to make a path through solid obstacles to navigate quickly and safely through a level. The game is forgiving of mistakes though, with its many checkpoints, and dangers can often be waited out from a safe location, meaning the game should also appeal to players, who have less experience with platformers.

What makes the game so good, in my opinion, is that the developers have found a great balance between different kinds of levels, have made a simple story that works, and have tossed in good incentives for replays and exploration, like difficult-to-get collectibles and several hidden areas. Most of the levels are traditional platforming stages, which are either short and focused on speed or long and focused on avoiding dangers. Every now and then, there are levels which are mostly just casual transport stages, where you're blown vertically across the stage and only have to adjust your course a little and flip boxes and other obstacles in and out of existence. I've also encountered a multi-stage boss battle, where I had to dodge lasers while setting off explosives.

I've put about an hour and a half into the game, and haven't encountered any technical issues on Nvidia graphics yet. When I tried to run the game on integrated Intel graphics on my laptop, however, an information box popped up to inform me of the requirements—a good alternative to just letting the game crash, like most do.

The game can be bought from Steam or as a Steam key from Itch.io.

About the game (Official)

On Rusty Trails is a modern, illustrative platformer, set in a world constantly reacting to your change in identity. You are Elvis. Home owner, triangular metal person and lover of dryness. A sudden thunderstorm leaves your house dissolved into a pile of rubble. Only lightning-fast reactions will keep you from a looming rusty funeral. Don your Shifty Suit to incognito yourself and and walk among suspicious hairy folk. Perilous puzzles and prejudiced platforms will bar your way in this deceptively complex gaming experience.

Article taken from GamingOnLinux.com.
0 Likes
About the author -
author picture
A big fan of platformers, puzzle games, point-and-click adventures and niche indie games.

I run the Hidden Linux Gems group on Steam, where we highlight good indie games for Linux that we feel deserve more attention.
See more from me
The comments on this article are closed.
3 comments

no_information_here Jun 14, 2016
Thanks for the review - it looks interesting.

I liked Tiny & Big but the difficulty level was a bit uneven in parts. For me, it was definitely worth playing all the way through. The developers are definitely imaginative, so Rusty Trails is worth a look.
fabry92 Jun 14, 2016
price is too high imho
flesk Jun 14, 2016
View PC info
  • Contributing Editor
Quoting: Guest
Quoting: noinformationhereI liked Tiny & Big but the difficulty level was a bit uneven in parts.
I stopped playing at the first boss (or what looked like a boss), it was a too long and difficult fight. It’s too bad because otherwise the game was really good for an indie title.

I think that's where I stopped playing too. The part where you have to cross a long, partially collapsed bridge while Big continually throws huge boulders at you. I played it for a while, but it seemed to go on forever.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.