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Auto-Staccato looks like a great new take on rhythm games

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Auto-Staccato is a new action rhythm game coming to Linux and it's trying to get on Steam. Think of Audiosurf with swords and magics, it looks amusing.

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About the game
Auto-Staccato is a ‘rhythm game’ by Birch Log taking place in a variety of fantasy settings. You must use your weapon or magic glowing hands to “Fight Your Music” by hitting enemies in time to the beat. Featuring a campaign mode with a mix of worlds and arenas and included music, players can also battle against their own music.

You can vote for it on Steam Greenlight here if you like the look of it. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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4 comments

GustyGhost Jul 25, 2016
The theming is perfect for playing along to the likes of Audiomachine or Two Steps From Hell or whatever cinematic orchestra scoring.
darkszluf Jul 25, 2016
Judas Priest gonna be great with this thing ahahaha
Ehvis Jul 25, 2016
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Yeah, the problem with rhythm games is that I can never seem to get past level one.
Nanobang Jul 26, 2016
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First thing I think of is Queen, News of the World, We Will Rock You.

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Nah, not right off, I think. Too obvious.

The Game, Dragon Attack?

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It fits the game's whole sword and sorcery theme ... So does Ogre Battle

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but the fast, complex rhythm makes me think playing it would be like an ogre stampede ... I'll save it for later.

Ah!! Back to News of the World. I'll start with Get Down Make Love,
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then We Will Rock You, then ... uh --- OH shit! It's Late

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OMG that was my jam back in the day!! That's gonna be --- wow, okay, there's something on all my Queen albums. Fuck this list, I'm just gonna Tear it Up.

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Oh, yes. I will be buying this game.


Last edited by Nanobang on 26 July 2016 at 1:12 pm UTC
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The comments on this article are closed.