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Dear Valve and Steam Machines OEMs, you have it all wrong

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Most of us reading this site want Steam Machines to do well. Not all of us will be interested in buying the hardware, but we're aware that its success is also tied to the success of Linux as a gaming platform, which is why I'm pretty miffed that the OEMs and Valve have messed it up.

Valve have done well with the controller and with making SteamOS pretty coherent and user-friendly, but messed it up when it came to defining what a Steam Machine actually is, leaving it open to interpretation. I've said this time and time again, but the original Steam Machines line-up was a complete mess. We had everything from $1500 PCs to ludicrously overpriced machines which didn't even have discreet graphics cards.

Even the best offerings fall short. Alienware's cheapest offering comes in at $450 (this should be the ideal price point in my opinion), but offers a mere 4GB RAM. If you want to scale this up to 8GB, you have to pay $750 since it also means upping the CPU to an i5. Does a GTX 960 need an i5 to do its thing? No, not really. You might get a few extra frames or do better in a more CPU-intensive game, but if one tries to step outside the worldview of a PC gamer and into one of a console gamer, then it doesn't take long to realise that those $200 aren't worth it, but $20 for an extra stick of 4GB RAM would be worth it.

This is perhaps the most frustrating thing. Most of the time, the specs are completely wrong, but when they're not then the price is a serious problem. An Intel i3 and Nvidia 960/1060 series (or AMD equivalent) are the perfect mass market specs for a sofa 1080p gamer just coming off a console. Someone with more needs than that will know how to build a PC and will do it cheaper and better than an OEM.

With the GTX1060 coming out, estimated to have a performance somewhere between a 970 and 980 (probably more on the side of a 980, but I like being conservative) at $250, and if AMD's Zen architecture lives up to the hype and delivers the same price/performance ratio benefits that the Piledriver architecture did, then we could be looking at a new era for the Steam Machine if things are done right this time round.

So what should be done right? First and foremost, deliver the best performance at the lowest cost possible. There is absolutely no room for diminishing returns here, which is why I can't advocate i7s or even i5s. Upgradability would also be a nice plus and a huge selling point if it's approached in a way where a non-technically minded user can get an upgrade easily through using modular designs (there's a lot of possibilities here, but too much to go into for this article). This has the potential to be a massive selling point over this last console generation, which was underpowered on release.

The second, and perhaps more controversial, point is that Valve should really take a few lessons from the console world. By this I mean manufacturing their own machine (which doesn't mean exclusivity). While the idea of everyone building their own box is amicable, the disadvantages far outweigh the benefits. This is what makes consoles so competitive, gives them (historically, not this last generation) great performance compared to PCs on launch at a much better price, with a considerable lifespan.

There's a few reasons for this. Firstly, there's economies of scale, with a single manufacturer pumping out tonnes of machines, the production costs are lower for a number of reasons which this article won't touch upon. Secondly, the benefits of optimisation are tremendous. If everyone is developing for the same hardware, it's easy to accommodate for and optimise a game to get the most out of that hardware - this is one of the main reasons why consoles have such a long lifespan, considering this optimisation also gets better with time. The third reason is simply a retail one, since a high street vendor is far more likely to stock Steam Machines if there's only one option, again for a number of reasons. There's probably more, such as the ability to sell hardware at a loss or a significantly lower profit margin (since that money is made back through game sales), but those are the main ones.

In essence, for Steam Machines to succeed, I would like to see something priced at just over $400 (might be a bit optimistic, but possible with lower profit margins) made by Valve and at those sweet spot specs I mentioned earlier. The original launch was very underwhelming, but there's still a lot of potential to turn things around significantly if Valve come to their senses. Even without them making their own hardware, there's still room for OEMs to improve a lot. Article taken from GamingOnLinux.com.
Tags: Editorial
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About the author -
After many years of floating through space on the back of a missile, following a successful career in beating people up for not playing Sega Saturn, the missile returned to earth. Upon returning, I discovered to my dismay that the once great console had been discontinued and Sega had abandoned the fight to dominate the world through 32-bit graphical capabilities.

After spending some years breaking breeze blocks with my head for money and being mocked by strangers, I have found a new purpose: to beat up people for not playing on Linux.
See more from me
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92 comments
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Xelancer Jul 12, 2016
Valves main objective with anything is to see their ecosystem grow unhindered. Steam OS is part of their plan.

My Solution to the Problem is simple: (Money Talks)

Give developers who support SteamOS/Linux a *significant* reduction in “Steam Fees” proportion of the price of the games selling price irrespective of the platform on which it sold! Thus offering biggest discounts to AAA game developers and helping to fund growth in the linux ecosystem and make it their own gaming domain!
Comandante Ñoñardo Jul 12, 2016
Quoting: peterp771
Quoting: dmantioneI fully agree about CPU: An i3 fine. The i5 should be used for a top-end Steam Machine and an i7 in a Steam Machine is pure nonsense. It basically shows that Dell are a PC manufacturer and not very experienced in the game business.
Totally agree. I have i3-4150, a GTX 750 along with 8Gb RAM and it smoothly runs anything you throw at it, at least with mid-settings. Never had any issues with Bioshock or Shadow of Mordor. Tomb Raider runs at a nice 80 FPS. I see no reason at all to spend another $100-200 to upgrade to an i5 or i7 just for a few extra FPS. Valve and the OEM's need to get smart and offer units with similar specs that are affordable (under $400) and which get the job done instead of going for high end stuff like i5 and i7 processors.

Steam boxes have the advantage of using a free OS, something XBox doesn't have and it's been wasted.

Wait! How do you run Tomb Raider at 80 FPS with a GTX 750 and a i3??? Monitor resolution? I have a solid 30FPS (normal quality) with a GTX 750ti and an i5 4690K (no overclock) at 1080p... And I have 60FPS (normal quality) at 1080p with a GTX 960
Mountain Man Jul 12, 2016
I'm always amused by the premise that Valve, arguably the most successful company in the video game industry, doesn't know what they're doing.
Halifax Jul 12, 2016
Quoting: Mountain ManI'm always amused by the premise that Valve, arguably the most successful company in the video game industry, doesn't know what they're doing.

It happens, no one is immortally smart on everything - even the few lucky mortals who - only in hind sight, mind you - made some good calls.

Sony had the Walkman, and blew their monumental industry lead by not continuing on with it and letting Apple make the iPod instead. On and on and on, Valve is perfectly capable of screwing things up even after all their hindsight successes to date ;-)
redshift Jul 12, 2016
Who's exactly the target audience for Steam machines? Windows people? Since, I assume, most of them games on their desktop machines, I don't see why would they change from "all-in-one" desktop to "games-centric" one, Windows or SteamOS. Console gamers? Maybe they are, but that price point... Which is why I agree with the article that price should be at least somewhat competitive with console market. PC market is desktop-centric, which is why Steam machines should be competing with consoles users, who's accustomed with using console mostly for gaming. I don't see the point in switching to SteamOS neither from PC/Win nor from PC/Linux, so it shouldn't be about that.
Halifax Jul 12, 2016
Quoting: redshiftWho's exactly the target audience for Steam machines? Windows people? Since, I assume, most of them games on their desktop machines, I don't see why would they change from "all-in-one" desktop to "games-centric" one, Windows or SteamOS. Console gamers? Maybe they are, but that price point... Which is why I agree with the article that price should be at least somewhat competitive with console market. PC market is desktop-centric, which is why Steam machines should be competing with consoles users, who's accustomed with using console mostly for gaming. I don't see the point in switching to SteamOS neither from PC/Win nor from PC/Linux, so it shouldn't be about that.

For more widespread adoption, it has to be console gamers they are targeting. That's not to say there are other niche markets they are already catering to:

- Indie gamers who also want a living room couch + controller experience
- Weirdos like me, using a Steam Machine as a modest gaming oriented Linux desktop

But those markets most likely won't sell enough units to matter. If Valve could make Steam Machines actually appealing to existing console gamers, they could start moving units by the millions then, and Linux gamers might start seeing real game love, then.

We've already had good gaming love, but I mean real gaming love. Like most AAA titles come out for Linux as day 1 releases that are as optimized or better than the Windows version kinds of gaming love. Like Valve slaving away making SteamVR be all it can be on SteamOS, instead of absolutely ignoring it for months after release like some kind of red-headed step-child. That kind of gaming love.
Halifax Jul 12, 2016
Quoting: HalifaxWe've already had good gaming love, but I mean real gaming love. Like most AAA titles come out for Linux as day 1 releases that are as optimized or better than the Windows version kinds of gaming love. Like Valve slaving away making SteamVR be all it can be on SteamOS, instead of absolutely ignoring it for months after release like some kind of red-headed step-child. That kind of gaming love.

Grand visions of what might be aside though, and not to be alarmist - but Valve has at this time mostly abandoned further work on SteamOS 2.0, now. Sure, they might start up working on SteamOS 3.0 again, because we all know Valve can count to three, right? Like Half Life 3, Portal 3, oh, sorry... X-)

We might be screwed, guys. For all I can tell from Valve, after months of nothing, they have one guy working on a rough alpha level SteamOS patch, that was highly mis-labeled as a "beta" update. A "beta" that was mostly bricking other community people's PC's he asked them to test it on. And it's a very modest patch at that, just a few minor system updates, nothing grand like SteamVR or Netflix/Hulu streaming added, etc.

With all of Valve's billions, they are replete with cash flow, and they don't even consider it worth their time to contract out a few 100k for more corporate level beta testing and higher quality updates of their own OS? I am starting to think they are now going to take the approach of, "We gave Linux a little bit of a leg up, now it's up to Linux to sink or swim on its own as a gaming platform". And they are not going to be actively promoting or developing for it any more than that already have.

EDIT:
Notice it's only fans like us talking about the future of Steam Machines, not Valve anymore - they've mostly gone incommunicado on the subject - much less, showing up at major game conferences pitching them to the media.

When Valve goes mostly incommunicado on a subject - well... The future of SteamOS + Steam Machines may be transitioning to Valve Time now. A time scale largely based on the science behind cryogenics. The Steam Linux client and the games that have ported may be all we end up left with - which is a lot! But it's not a future very bright for Steam Machines.


Last edited by Halifax on 12 July 2016 at 4:37 am UTC
aironeous Jul 12, 2016
So here you have a customer, me. I just bought a Zotac used once for $735 with added 8gb ram and I guess the guy didn't pack it right and it got shocked in shipping so I opened it and pressed down on all the connections and that got the wifi and HD light to come on but I couldn't get to the other side where the graphics card is as there was no signal coming out. So I just sent it back to him for a refund. I get my refund tomorrow on prime day. So now I have choices. Which one do I get.

1) Get the Zotac again but this time from amazon so if anything goes wrong they'll just replace it.
2) Get this Alienware steam machine you just listed (I kind of don't like it, that graphics card, the 1060 is about to come out for only $250)
3) Build my own following this http://tinyurl.com/jkr7uft and wait for the gtx 1060 to come out.
4) Get this https://www.amazon.com/gp/product/B015PYYDMQ/ref=ox_sc_act_title_1?ie=UTF8&psc=1&smid=A2L77EE7U53NWQ with a 2.5 hdd added this https://www.amazon.com/gp/product/B00MPWYLHO/ref=crt_ewc_title_dp_2?ie=UTF8&psc=1&smid=A1QGYAMZ8JLYH3
Oh wait just noticed that is 5400rpm hmm

If I get the laptop the purpose would be to show to friends at work at lunch time by placing various emulators on it that consoles are inferior to computers and then just have a few major steam games on it. Then I would build my own computer at a later date possibly better than that build but maybe not and I would play most of games at home on either Steam OS or Neon with steam installed.

5) Do something one of you suggests.
I don't want windows, I hate them for destroying Nokia and for r***** us with the windows 10 upgrade crap. I want a little bit of future proof.
wolfyrion Jul 12, 2016
Steam HardWare + SteamOS Titles go together is not only steam hardware!

Lets say that tomorrow somehow Valve managed to make an agreement with OEM Vendors to build a very nice steam machine, a 350 Euro Steam Machine, with descent hardware that plays all the SteamOS Titles with 60 FPS, full details etc and everyone goes and buy that Steam Machine and there is a huge record on sales.

So now what ? You think that this is the solution for all of our problems?? So now SteamOS is a success???

Just nope!
Believe it or not I bet that 98% of the people will format their Steam OS Machines and install Windows on it for the obvious reason to be able to play all the popular game titles.

Atm Valve cant do anything about it because developers,game engines, Vulkan API,drivers,Linux OS have to mature so Valve has to give them time to grow up.

When the time comes that every title will be available to Linux from day 1 with the same performance as windows or even better then you will see Linux Rising. :)


Last edited by wolfyrion on 12 July 2016 at 5:16 am UTC
bingus Jul 12, 2016
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QuoteThe Steam Linux client and the games that have ported may be all we end up left with - which is a lot! But it's not a future very bright for Steam Machines.

I clicked like because I agree with what you're saying. But it made me sad inside :(


Last edited by bingus on 12 July 2016 at 7:52 am UTC
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