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Here’s the news you have been desperate to hear, Deus Ex: Mankind Divided [Official Site] is officially heading to SteamOS & Linux and it’s being ported by Feral Interactive.

Deus Ex: Mankind Divided is coming to Mac and Linux this year. Embrace what you've become. pic.twitter.com/0AS5HCQpaI

— Feral Interactive (@feralgames) September 15, 2016

They have confirmed the game will release this year, but they aren’t being any clearer than that right now. Could it be my early Christmas present? Oh please say it is–although even sooner than that would be great!

From the Press Release:

Quote“Over the past 16 years, the Deus Ex games have been leaders in game design, expertly blending innovative storytelling and gameplay within a compelling game world,” said David Stephen, Managing Director at Feral Interactive. “Deus Ex: Mankind Divided takes it to the next level, giving players an unprecedented degree of freedom in a spectacular cyberpunk setting, where their actions shape both narrative and gameplay.”


They will announce the required PC specifications closer to the launch date.

Incredible news! I played through the previous game years ago and thoroughly enjoyed it. So I am already a fan of the series.

It’s worth noting that reviews for the game overall on Steam are "Mixed", mainly due to microtransactions and an apparent abrupt ending. As usual though, I reserve all my thoughts on it until I actually play it.

It’s not cheap at £39.99, so at release you may need to dig a little deep into those pockets of yours. It also has a £24.99 season pass, so hopefully given that price it means extra actual story content will come too.

It’s also one of a select few games that you can buy bundled with a Steam Controller, so if you don’t own one it’s a chance to get some money off buying them together.

About the game

The year is 2029, and mechanically augmented humans have now been deemed outcasts, living a life of complete and total segregation from the rest of society.

Now an experienced covert operative, Adam Jensen is forced to operate in a world that has grown to despise his kind. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.

Article taken from GamingOnLinux.com.
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boltronics 18 Sep, 2016
Quoting: m2mg2[I use Nvidia, but I'm waiting on AMDGPU to mature. If the performance comes up to par, Nvidia will get dropped quick.

Even under Windows the performance of AMD's best cards do not quite match those of Nvidia's, but there's a point where games are "quick enough", and AMD's cards are often much better value for money.

I have two Fury X GPUs. Hopefully when more games support Vulkan, games will make effective use of both GPUs. fglrx has some Crossfire support (and Fury X cards are just old enough to be supported by Catalyst), but I've never noticed the second card being utilised. AMDGPU has no Crossfire support at all, which sucks for the moment. But the performance of AMDGPU right now is otherwise quite good and still improving. The only game I have which doesn't work fine with AMDGPU/Mesa that I'm aware of (and I have a *lot* of games) is Dying Light. Having said that, it's been a couple of weeks since I tried so I should probably test that again.

My monitor is the BenQ XL2730Z which has FreeSync support, but none of AMD's GNU/Linux drivers support that yet. It seems to be on AMD's radar however and I'm hopeful it will all be working by early next year. I imagine Intel will add Adaptive-Sync support at some point too, at which point hopefully people stop purchasing proprietary G-Sync hardware and it can be killed off. Nvidia will need to support FreeSync eventually anyway.


Last edited by boltronics on 18 September 2016 at 3:48 am UTC
m2mg2 18 Sep, 2016
Quoting: boltronics
Quoting: m2mg2[I use Nvidia, but I'm waiting on AMDGPU to mature. If the performance comes up to par, Nvidia will get dropped quick.

Even under Windows the performance of AMD's best cards do not quite match those of Nvidia's, but there's a point where games are "quick enough", and AMD's cards are often much better value for money.

I have two Fury X GPUs. Hopefully when more games support Vulkan, games will make effective use of both GPUs. fglrx has some Crossfire support (and Fury X cards are just old enough to be supported by Catalyst), but I've never noticed the second card being utilised. AMDGPU has no Crossfire support at all, which sucks for the moment. But the performance of AMDGPU right now is otherwise quite good and still improving. The only game I have which doesn't work fine with AMDGPU/Mesa that I'm aware of (and I have a *lot* of games) is Dying Light. Having said that, it's been a couple of weeks since I tried so I should probably test that again.

My monitor is the BenQ XL2730Z which has FreeSync support, but none of AMD's GNU/Linux drivers support that yet. It seems to be on AMD's radar however and I'm hopeful it will all be working by early next year. I imagine Intel will add Adaptive-Sync support at some point too, at which point hopefully people stop purchasing proprietary G-Sync hardware and it can be killed off. Nvidia will need to support FreeSync eventually anyway.

I think Dying Light was the one that wouldn't run when I was using the r9 270x. I could deal with somewhat less performance but not being able to run a game at all is a real bummer. I'm not really into multi card setups. I ran SLI quite a few years ago, but the benefit was almost unnoticeable and the additional complexity wasn't worth it. The extra space in the case, heat considerations, troubleshooting when one of the cards start having issues. I've rma'd so many cards due to failure under warranty, it is just double the work having two at the same time. That said I do have a GTX 560 that is going on 4 or 5 years without problems. When I was running SLI I went through 4 980 GT's (GT not GTX) in two years (heat was not a problem, just failure prone cards).
boltronics 18 Sep, 2016
Quoting: m2mg2I think Dying Light was the one that wouldn't run when I was using the r9 270x. I could deal with somewhat less performance but not being able to run a game at all is a real bummer. I'm not really into multi card setups. I ran SLI quite a few years ago, but the benefit was almost unnoticeable and the additional complexity wasn't worth it. The extra space in the case, heat considerations, troubleshooting when one of the cards start having issues. I've rma'd so many cards due to failure under warranty, it is just double the work having two at the same time. That said I do have a GTX 560 that is going on 4 or 5 years without problems. When I was running SLI I went through 4 980 GT's (GT not GTX) in two years (heat was not a problem, just failure prone cards).

I did end up testing Dying Light with the latest amdgpu on 4.8-rc6 kernel and libdrm+ddx+mesa (all from git master), and the game still doesn't work. Apparently it's never going to work.

https://bugs.freedesktop.org/show_bug.cgi?id=96449

So I guess there will always be the odd game that won't work with AMD until Mesa devs change their mind and support 3.3 compatibility profiles. In the meantime, hopefully other games recognise this issue and refuse to use them going forward.
svartalf 23 Sep, 2016
Quoting: TemplateRWell thats great. But I wouldn´t be better to port the predecessor "Deus Ex: Human Revolution Director's Cut" first and then the successor? I mean it is better to understand the story, when you play the first part directly instead of watching a reacap intro.

Better for us, but it may be finances that're involved or SquareEnix decided they wanted Mankind Divided out instead and cut a big discount on things for Feral as a result.

Do remember something, folks, for the most part, each and every one of these games NOT made available under Linux by the studio and/or publisher directly ends up costing the porting entity MONEY. The titles I've ported didn't cost me a dime, but those are mostly Indie titles with a couple of "B" titles and one older "AAA" title I've got source access to, not Deus Ex.

AAA titles as often as not require a rather royalty payment up-front (Unless you get a sweetheart deal from the rightsholder, you're looking at as much as 250k to get the privilege to look at the code to port a AAA title...), then there's the expense of doing the porting work, then there's the production to SKU costs, followed by the per-unit royalties that usually goes WITH the game in the first place.

Unless you've got a deal or the money, the title doesn't happen. I strongly suspect that in this case.
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