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Civilization VI for Linux is no longer certain, only a possibility

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Civilization VI was originally announced for Linux back in May, since then we've had a lot of silence on it, until today. Aspyr Media seem to be the developer handling it, but they are still investigating if it's viable.

Taken from their blog:
QuoteQ: Is Civ VI available on Linux?
A: Linux is still being investigated as a project. We hope to have clarity in coming months on if a viable version of Civ VI can make it to Linux and will let you know as soon as we have more information.


Aspyr have also been commenting some more on reddit:
QuoteI'm sorry guys. I should know better than to post in here before picking up my toddler for a TexMex dinner. You guys are incredibly active, and that's a huge part of why we love you.

I know its not a detailed statement, but it is absolutely full truth. Just because we are using OGL, that does not automatically translate to a workable Linux port. There are tons of complexities there (as you all well know). We have our team head down on proving that it can be done up to our quality standards. Once we know that, we will share the news.


This is a real shame to see it change from a confirmed port, to only something that's being investigated.

I can only hope if they are unable to do it, that another developer picks it up. I would love to see Aspyr Media handle it though, as their other ports are good and I have a lot of respect for them as developers, but if they can't, then someone else needs to step up. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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85 comments
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compholio Oct 5, 2016
I really hope this is just someone being careful with commitments, CivV and Civ:BE were both great ports and I would _really_ like to see CivVI on Linux.
whatever Oct 5, 2016
Quoting: uriilF*ck Aspyr
I was waiting it and now this :-(

There's no need to be rude.

Maybe some middleware does not have a linux version and this is not something Aspyr could do anything about.
Middlewares can be a huge problem for ports and their use is decided by the game developers.
Sgt.Romeo9 Oct 5, 2016
I have to say Aspyr has been dropping the ball in recent times. They havent put a game out in like 9 months and not much happening with regard to anouncements either. What should be interesting though is given their relationship with 2K if we will see a Mafia III port announced anytime soon and if so if it will only be Mac or Linux aswell.
Kimyrielle Oct 5, 2016
Quoting: barottoMiddlewares can be a huge problem for ports and their use is decided by the game developers.

I am sorry, but if they plan to release a game on platforms other than Windows (and they obviously did, as Linux/Mac were confirmed when the game was announced), and then use Windows-only middleware to make it, they are stupid. You can't just write a Windows game using Windows development tools and then hope the thing will magically compile on Mac or Linux. If you want to deploy multi-platform, you need to develop multi-platform.
soulsource Oct 5, 2016
Yep, as a game developer I can confirm that middleware can be a showstopper when it comes to portability. We use a special FX software which only supports Windows and (supposedly, but not really) Mac for our current Unity-project.
The consequence: Chances for a Linux version are nearly zero unless said middleware gets Linux support, and unless its horrendous Mac bugs are fixed, Mac support is on hold as well...
Devlin Oct 5, 2016
I was thinking about pre-ordering the game the other day trusting on the previous announcement and the existence of Linux version of Civ V and BE. But at the last minute I decided to wait until the Steam OS icon was in the shop to be sure that it would count as a Linux sale.

Now I'm glad I didn't buy it. Well, I will wait, see the reviews and if the game is any good and in the future gets release on Linux I will think about buying it again.
uraeus Oct 5, 2016
Hope they share information about their troubles. There are many of us who are trying to work on improving Linux as a platform for games, so feedback from developers about the challenges help a lot. Of course some things are mostly out of our hands like issues with game engines and such, but many are not. For instance we are introducing quite a few fixes to Fedora Workstation 25 based on trying to make it more accommodating for games.
wintermute Oct 5, 2016
Quoting: soulsourceYep, as a game developer I can confirm that middleware can be a showstopper when it comes to portability. We use a special FX software which only supports Windows and (supposedly, but not really) Mac for our current Unity-project.

We're all well aware of that sort of issue. The question we have, since even us users are well aware of it, is why developers keep choosing to use middleware that isn't cross platform when they've promised to release cross platform?
m2mg2 Oct 5, 2016
Quoting: wintermute
Quoting: soulsourceYep, as a game developer I can confirm that middleware can be a showstopper when it comes to portability. We use a special FX software which only supports Windows and (supposedly, but not really) Mac for our current Unity-project.

We're all well aware of that sort of issue. The question we have, since even us users are well aware of it, is why developers keep choosing to use middleware that isn't cross platform when they've promised to release cross platform?

Exactly, this kind of thing makes professionals come off as amateurs. If you have been using the middle-ware for a while (years) and are somewhat locked in it is more understandable, but to have released previous games (in the same series!) on other platforms and then go in reverse is unjustifiable.
Skarjak Oct 5, 2016
I am so tired of all this bait and switch from supposedly reputable developers. If you confirm a port, then it has to come out. You can't suddenly switch to "well, we're exploring it!". You've made a promise, and people may have preordered based on that promise.

At least I'm glad I didn't preorder this. I was thinking of doing it when they had the steam controller bundle out but now I am glad I didn't.

If this port doesn't come out I swear I will never buy a Firaxis or Aspyr product ever again. This is no joke.

And I wish more people had this attitude. Companies have to understand that they will lose our business if they yank us around.
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