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The news doing the rounds right now is that the Nintendo Switch, the new gaming device from Nintendo, will use Vulkan. People are getting rather excited and thinking it will mean more Linux ports, but right now it won't.

For one thing, the Switch hasn't even been released yet and it remains to be seen if it's even successful. It seems obvious, but people aren't even thinking about that.

The second most important thing to remember is that this is a brand new API, it's not proven itself just yet and not that many developers are actually using it. It's been out for nearly a year and so far on Linux only two games use Vulkan.

For the record: Using an open API is amazing for the success of the API. I think this is a great thing for it, but I don't want people to be unrealistic about what this means for Linux gaming. I also want to state for clarity I am not being negative here, but trying to help people be realistic for now.

This could push Vulkan forward some more, because it will be in the minds of more developers and hopefully more will end up using it. This is good for the stability of the API too, since more feedback will be sent off for the drivers and so on. For the API itself, it's going to help it. If more games eventually come to Linux and use Vulkan, it may mean we get a more stable experience too. What it doesn't mean is that by using Vulkan more games will come to Linux.

There is far more to a game than a graphics API. Sure, it gives developers a lower barrier for entry, but when has that alone suddenly meant more Linux ports? Not often at all. We are still to this day dealing with tons of developers using Unity that don't want to bring their games to Linux, for example.

You still have to worry about:
- Vulkan itself
Vulkan is more complex than both OpenGL and earlier versions of DirectX, it will take quite some time to learn.

- Development for every other bit of the puzzle
There's still tons of middleware that doesn't support Linux, for example.

- Testing for the above
People like to claim distribution fragmentation isn't an issue, but I see a lot of support requests of games not working on certain distributions for a variety of reasons.

- Post-release fixes
No game is really finished at release

- Marketing (if they actually want to make any money at all)
Just being on Steam doesn't make a game sell any more.

The biggest issue however, is the same as always: publishers and our market share. We still have that small market share to think about, so do the publishers.

To wrap up all of the above: It's good for the API, everything else people claim about it meaning more Linux ports are speculating.

What can we do about it? We continue on as we always have without getting too hyped about things that, right now, don't really concern us directly.

Buy Linux games from legitimate stores (Steam, GOG, itch.io, Humble, directly from developers), as that helps Linux gaming directly. Don't buy games before they are released on Linux (be sure your money counts!), and make sure developers know you want their games on Linux.

Also, make sure developers know to get in touch with us directly, since we have a rather big reach nowadays. Article taken from GamingOnLinux.com.
Tags: Editorial, Vulkan
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Creak Dec 20, 2016
Quoting: wintermuteThis actually feeds into your point: it took about a decade and the resources of both Apple and Google to knock IE out of its entrenched position in the browser market.
I'm sad you don't mention Firefox, which was the first and main opponent against IE and was promoting open standards.
Shmerl Dec 20, 2016
Nintendo OS is FreeBSD based from what I've heard.
Alm888 Dec 20, 2016
Quoting: ShmerlNintendo OS is FreeBSD based from what I've heard.

Did it help FreeBSD in a slightest? I also heard MacOS X has BSD underneath...


Last edited by Alm888 on 20 December 2016 at 4:55 pm UTC
Shmerl Dec 20, 2016
Quoting: Alm888
Quoting: ShmerlNintendo OS is FreeBSD based from what I've heard.

Did it help FreeBSD in a slightest? I also heard MacOS X has BSD underneath...

No idea. Since they are weak copyleft, I doubt any of that helps them much. Nintendo OS is minuscule in comparison with iOS which is also FreeBSD based, and the later didn't help anything much either.
Creak Dec 20, 2016
That's the problem with FreeBSD (personal opinion), it's not a GPL-like license so companies can enjoy and modify the code without having to share it back to the project.

The more it goes, the less I like these licenses.


Last edited by Creak on 20 December 2016 at 4:58 pm UTC
Gobo Dec 20, 2016
Vulkan on game consoles means more developers are getting used to it. It also means less games rely on DirectX. It sends a signal to manufacturers and driver suppliers. Supporting Vulkan is better than developing a new custom API or using an interface that is maintained by a competitor.

Considering the average development timespan for a game these days the low number of titles supporting a new API is no need to worry. Big engine developers announced Vulkan support already. Targeting the steam runtime to make your game run on Linux is easier as working on a broad selection of distributions with a small team in house.

In my opinion it all boils down to: yes, these are signs for the better and the number of titles supporting Linux will keep rising. Did the Nintendo Switch cause that shift? No, but if their support turns out to be true and well done, it will help for sure.
Alm888 Dec 20, 2016
Quoting: ShmerlSince they are weak copyleft, I doubt any of that helps them much.

I believe that's entire reason big buck$ companies love BSD. It is alvays neat when you can grab others' work without giving anything in return. :-(

That's why BSD is what it is now: a faint shadow of Linux serving only as a donor to other proprietary products.
elmapul Dec 20, 2016
Vulkan +x86 = windowx XP, windows 7, windows 8, windows 10, Linux, Super computers (that people may use to process movies like hollywood does),android x86 devices, and very likely PS4 (sony is part of khronos group)

Vulkan+Arm: android arm (the most used), Nintendo Switch, and some devices like rasperberry pi.

there isn't better times to be a vulkan developer.

but i dont know if switch will help us that much, considering it is arm.
elmapul Dec 20, 2016
Quoting: 0aTT
Quoting: LeopardThe issue at here is not the Linux itself.

But Linux gaming is desperately needs Vulkan to be adopted by developers.And here is one the chances.

It will provide benefit to Linux gaming eventually.Not just so fast,but eventually will.
Doom 2016 uses Vulkan too but will maybe never come to Linux. Does this still help Linux? I don't know.

Also Vulkan do not have only benefits. Direct HW access means that programming errors can result in hard crashes where the game can stuck easily forever in a kernel function. Most of us use Nvidia cards with the proprietary driver. Vulkan and a proprietary driver will result in system stability problems depending on the game code. We could already observe this with Dota2, where people had to do a hard system reset in some situations.

Even though I have some performance issues with OpenGL my system has never crashed. The games crashes sometimes but my host system stays rock solid meanwhile. With Vulkan and direct HW access this could change. Linux could then feel like Windows.

Doom runs on wine, show this to your friends who play or want to play doom, and bah!
they have 1 less reason to not give linux a try.
Creak Dec 20, 2016
Quoting: elmapulDoom runs on wine, show this to your friends who play or want to play doom, and bah!
they have 1 less reason to not give linux a try.
There are always tweaks and tricks to do to have a game working on Wine. It's not really an advertisement for Linux IMO.
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