You can sign up to get a daily email of our articles, see the Mailing List page.
We do often include affiliate links to earn us some pennies. See more here.

Wine 2.0 is now officially available

By - | Views: 16,348
I just got the announce email from the Wine team that Wine 2.0 is now officially available. It's an absolutely massive release!

For those sticking with development builds, you obviously won't really see a difference, but for those sticking to stable releases it's huge.

In terms of how they are doing for DirectX and Direct3D:

They support many more Direct3D 10 and 11 features now including:
- Several more shader model 4 and 5 shader instructions
- Several more resource formats.
- Integer vertex shader inputs.
- Typeless resources.
- sRGB read/write support.
- Depth and stencil clears.
- Depth-only draws.
- Array textures.
- Index buffer offsets.
- Unordered access views.
- Primitive restart.

As for DirectX, DX9 is much more complete and now has initial support for preshaders.

And for DirectX 10 and 11 asynchronous data loaders are implemented.

That's only part of it and there's plenty more. This is an amazing release and the Wine team should be seriously proud.

They mention the development releases will now be Wine 2.1, 2.2, 2.3 and so on until Wine 3.0 which will be the next stable version.

See the full release notes here. Article taken from GamingOnLinux.com.
Tags: Wine
16 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
12 comments
Page: 1/2»
  Go to:

tmtvl Jan 24, 2017
I know not everyone is down with Wine ports, but I see them as a way to send a signal, that Linux users will buy games if they are available.

Not to mention it can help convince gamers to switch to Linux.
aislan Jan 24, 2017
This version 2.0 can now officially run Office 2013 ???
bubexel Jan 24, 2017
eureka! finally here!
1xok Jan 25, 2017
Doom 2016 is just great under Wine 2.0. Thanks to vulkan better than most ports. Many thanks to the wine developers for there great efforts.

Bethesda could use wine now for making a linux version without doubt. But then they would have to provide support. But that would be appropriate, because they take the money.
STiAT Jan 25, 2017
Yey!

I personally have no issue with wine-bundled and tested games. Most of them suffer in performance to the windows version, but if tested and optimized properly they still just run well enough.
JudasIscariot Jan 25, 2017
Quoting: aislanThis version 2.0 can now officially run Office 2013 ???

That was one of the release highlights of this version :)
Purple Library Guy Jan 25, 2017
Thing is, with older games that are more likely to be run in Wine, the performance hit isn't as much of an issue because hardware has gotten faster since they came out. So as long as things work, it's cool. Great to see the progress Wine has been making lately.


Last edited by Purple Library Guy on 25 January 2017 at 4:13 pm UTC
slaapliedje Jan 25, 2017
Ha, sadly I got The Witcher to work great under Wine previously, but then I couldn't get it to load my save games, and didn't want to start over.

So the real question is... how does part 1 and 3 run under 2.0, and why can't they just package them up like that so we get the full trilogy?
mrdeathjr Jan 25, 2017
This final wine version give many improvements like more accurate mouse behaviour, improvements related quartz, improvements related DX buffer management and many others compared with wine 1.8

View video on youtube.com

View video on youtube.com

In other things alexandre julliard give some greetings, some maintainer related information and announce first wine 2.1 development release must be appear next february 3rd

QuoteCongrats to everybody for the 2.0 release!

I'm particularly pleased with the progress we've made on fixing
regressions, I didn't expect we'd get that many. Thanks all!

The master branch is now open for development again.

I'll go through the patches that are still in the queue, but please resend any patch that had been marked Deferred.

I'll also resume the biweekly development release cycle, starting with
release 2.1 on February 3rd.

Despite fierce competition, Michael Stefaniuc once again took the
coveted job of Stable Branch Maintainer.

He'll be making regular 2.0.x releases.

I've also implemented the patch reviewer assignment scheme that we
discussed at WineConf.

From now on, patches that stay in the queue unreviewed for a week will be assigned a reviewer automatically.

The algorithm is prioritizing people who said they have some knowledge about
the area (the P: entries in the MAINTAINERS file), before grabbing
someone at random from the wildcard entry.

If you feel that there are areas where you could help reviewing patches,
but don't feel comfortable putting yourself up as maintainer, please
consider adding an entry for yourself as a knowledgeable person.

If you are asked to review a patch, and you think it looks good but
don't feel that you know enough to sign off on it, please just send a
reply saying "looks OK to me" or something like that.

I may then ask someone else to have a further look, or do it myself.

Any review helps, even without a full signoff.

Looking forward to 3.0 :-)

https://www.winehq.org/pipermail/wine-devel/2017-January/115929.html

^_^ ​​​​


Last edited by mrdeathjr on 25 January 2017 at 11:52 pm UTC
Avehicle7887 Jan 26, 2017
Wine has come a long way in a very short time since the first time I started using it (v1.6.2). V2.0 is a beast.

Needless to say, without it I wouldn't have came to Linux full time. As an avid Guild Wars 2 player I could never separate myself from the game completely.

Big thanks to all the ones involved.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.